source-engine/vgui2/vgui_surfacelib/wscript

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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'vgui_surfacelib'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
source = [
'BitmapFont.cpp',
'FontAmalgam.cpp',
'FontManager.cpp',
'FontEffects.cpp',
#'Win32Font_x360.cpp', [$X360]
#'osxfont.cpp', [$OSXALL]
]
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if bld.env.DEST_OS == 'win32':
source += [
'Win32Font.cpp'
]
else:
source += [
'linuxfont.cpp'
]
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includes = [
'.',
'../../public',
'../../public/tier0',
'../../public/tier1',
'../../common',
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] + bld.env.INCLUDES_FT2
defines = []
libs = []
bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)