2020-04-22 16:56:21 +00:00
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//-----------------------------------------------------------------------------
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// SHADERCOMPILE_DLL.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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2020-10-22 18:00:42 +00:00
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$Macro OUTBINDIR "$LIBPUBLIC"
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2020-04-22 16:56:21 +00:00
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\common;..\vmpi;$SRCDIR\dx9sdk\include"
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$PreprocessorDefinitions "$BASE;SHADERCOMPILE_EXPORTS;MPI"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib"
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}
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}
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$Project "Shadercompile_dll"
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{
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$Folder "Source Files"
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{
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$File "..\common\cmdlib.cpp"
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$File "cmdsink.cpp"
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$File "d3dxfxc.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "..\common\pacifier.cpp"
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$File "shadercompile.cpp"
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$File "subprocess.cpp"
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$File "cfgprocessor.cpp"
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$File "..\common\threads.cpp"
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$File "..\common\vmpi_tools_shared.cpp"
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$File "..\common\tools_minidump.cpp"
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}
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$Folder "Header Files"
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{
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$File "cmdsink.h"
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$File "d3dxfxc.h"
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$File "$SRCDIR\public\ishadercompiledll.h"
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$File "shadercompile.h"
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$File "utlnodehash.h"
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$File "cfgprocessor.h"
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$File "$SRCDIR\public\tier1\UtlStringMap.h"
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}
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$Folder "Link Libraries"
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{
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$Lib tier2
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$Lib vmpi
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$Lib $LIBCOMMON\lzma
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}
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}
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