mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 01:23:04 +00:00
121 lines
2.8 KiB
C++
121 lines
2.8 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "hud.h"
|
||
|
#include "iclientmode.h"
|
||
|
#include "hudelement.h"
|
||
|
//#include "view.h"
|
||
|
//#include "vgui_controls/Controls.h"
|
||
|
#include "vgui/ISurface.h"
|
||
|
#include "vgui/IInput.h"
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHudVguiScreenCursor : public CHudElement, public vgui::Panel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CHudVguiScreenCursor, vgui::Panel );
|
||
|
public:
|
||
|
CHudVguiScreenCursor( const char *pElementName );
|
||
|
|
||
|
virtual bool ShouldDraw();
|
||
|
|
||
|
protected:
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
|
||
|
virtual void Paint();
|
||
|
|
||
|
private:
|
||
|
// Cursor sprite and color
|
||
|
CHudTexture *m_pCursor;
|
||
|
Color m_clrCrosshair;
|
||
|
};
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudVguiScreenCursor );
|
||
|
|
||
|
CHudVguiScreenCursor::CHudVguiScreenCursor( const char *pElementName ) :
|
||
|
CHudElement( pElementName ), BaseClass( NULL, "VguiScreenCursor" )
|
||
|
{
|
||
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
|
||
|
m_pCursor = 0;
|
||
|
|
||
|
m_clrCrosshair = Color( 0, 0, 0, 0 );
|
||
|
|
||
|
SetHiddenBits( HIDEHUD_PLAYERDEAD );
|
||
|
}
|
||
|
|
||
|
void CHudVguiScreenCursor::ApplySchemeSettings( IScheme *scheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( scheme );
|
||
|
|
||
|
m_clrCrosshair = scheme->GetColor( "VguiScreenCursor", Color( 255, 255, 255, 255 ) );
|
||
|
m_pCursor = gHUD.GetIcon( "arrow" );
|
||
|
|
||
|
SetPaintBackgroundEnabled( false );
|
||
|
|
||
|
SetSize( ScreenWidth(), ScreenHeight() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Save CPU cycles by letting the HUD system early cull
|
||
|
// costly traversal. Called per frame, return true if thinking and
|
||
|
// painting need to occur.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudVguiScreenCursor::ShouldDraw( void )
|
||
|
{
|
||
|
C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( !pPlayer )
|
||
|
return false;
|
||
|
|
||
|
if ( pPlayer->IsInViewModelVGuiInputMode() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( !pPlayer->IsInVGuiInputMode() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return CHudElement::ShouldDraw();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CHudVguiScreenCursor::Paint( void )
|
||
|
{
|
||
|
if ( !m_pCursor )
|
||
|
return;
|
||
|
|
||
|
float x, y;
|
||
|
x = ScreenWidth()/2;
|
||
|
y = ScreenHeight()/2;
|
||
|
|
||
|
C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pPlayer->IsInViewModelVGuiInputMode() )
|
||
|
{
|
||
|
int iX, iY;
|
||
|
vgui::input()->GetCursorPos(iX, iY);
|
||
|
x = (float)iX;
|
||
|
y = (float)iY;
|
||
|
}
|
||
|
|
||
|
m_pCursor->DrawSelf(
|
||
|
x - 0.5f * m_pCursor->Width(),
|
||
|
y - 0.5f * m_pCursor->Height(),
|
||
|
m_clrCrosshair );
|
||
|
}
|