source-engine/game/client/hl2/hud_suitpower.h

58 lines
2.2 KiB
C
Raw Normal View History

2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( HUD_SUITPOWER_H )
#define HUD_SUITPOWER_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include "hud_numericdisplay.h"
#include <vgui_controls/Panel.h>
//-----------------------------------------------------------------------------
// Purpose: Shows the sprint power bar
//-----------------------------------------------------------------------------
class CHudSuitPower : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudSuitPower, vgui::Panel );
public:
CHudSuitPower( const char *pElementName );
virtual void Init( void );
virtual void Reset( void );
virtual void OnThink( void );
bool ShouldDraw( void );
protected:
virtual void Paint();
private:
CPanelAnimationVar( Color, m_AuxPowerColor, "AuxPowerColor", "255 0 0 255" );
CPanelAnimationVar( int, m_iAuxPowerDisabledAlpha, "AuxPowerDisabledAlpha", "70" );
CPanelAnimationVarAliasType( float, m_flBarInsetX, "BarInsetX", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flBarInsetY, "BarInsetY", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flBarWidth, "BarWidth", "80", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flBarHeight, "BarHeight", "10", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flBarChunkWidth, "BarChunkWidth", "10", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flBarChunkGap, "BarChunkGap", "2", "proportional_float" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
CPanelAnimationVarAliasType( float, text2_xpos, "text2_xpos", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, text2_ypos, "text2_ypos", "40", "proportional_float" );
CPanelAnimationVarAliasType( float, text2_gap, "text2_gap", "10", "proportional_float" );
float m_flSuitPower;
int m_nSuitPowerLow;
int m_iActiveSuitDevices;
};
#endif // HUD_SUITPOWER_H