source-engine/game/client/hl2/c_barney.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_ai_basenpc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_Barney : public C_AI_BaseNPC
{
public:
DECLARE_CLASS( C_Barney, C_AI_BaseNPC );
DECLARE_CLIENTCLASS();
C_Barney();
virtual ~C_Barney();
private:
C_Barney( const C_Barney & ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT(C_Barney, DT_NPC_Barney, CNPC_Barney)
END_RECV_TABLE()
C_Barney::C_Barney()
{
}
C_Barney::~C_Barney()
{
}