mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "fx_dod_shared.h"
|
||
|
#include "c_basetempentity.h"
|
||
|
#include <cliententitylist.h>
|
||
|
|
||
|
|
||
|
class C_TEFireBullets : public C_BaseTempEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( C_TEFireBullets, C_BaseTempEntity );
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
virtual void PostDataUpdate( DataUpdateType_t updateType );
|
||
|
|
||
|
public:
|
||
|
int m_iPlayer;
|
||
|
Vector m_vecOrigin;
|
||
|
QAngle m_vecAngles;
|
||
|
int m_iWeaponID;
|
||
|
int m_iMode;
|
||
|
int m_iSeed;
|
||
|
float m_flSpread;
|
||
|
};
|
||
|
|
||
|
|
||
|
void C_TEFireBullets::PostDataUpdate( DataUpdateType_t updateType )
|
||
|
{
|
||
|
// Create the effect.
|
||
|
|
||
|
m_vecAngles.z = 0;
|
||
|
|
||
|
FX_FireBullets(
|
||
|
m_iPlayer+1,
|
||
|
m_vecOrigin,
|
||
|
m_vecAngles,
|
||
|
m_iWeaponID,
|
||
|
m_iMode,
|
||
|
m_iSeed,
|
||
|
m_flSpread );
|
||
|
}
|
||
|
|
||
|
|
||
|
IMPLEMENT_CLIENTCLASS_EVENT( C_TEFireBullets, DT_TEFireBullets, CTEFireBullets );
|
||
|
|
||
|
|
||
|
BEGIN_RECV_TABLE_NOBASE(C_TEFireBullets, DT_TEFireBullets)
|
||
|
RecvPropVector( RECVINFO( m_vecOrigin ) ),
|
||
|
RecvPropFloat( RECVINFO( m_vecAngles[0] ) ),
|
||
|
RecvPropFloat( RECVINFO( m_vecAngles[1] ) ),
|
||
|
RecvPropInt( RECVINFO( m_iWeaponID ) ),
|
||
|
RecvPropInt( RECVINFO( m_iMode ) ),
|
||
|
RecvPropInt( RECVINFO( m_iSeed ) ),
|
||
|
RecvPropInt( RECVINFO( m_iPlayer ) ),
|
||
|
RecvPropFloat( RECVINFO( m_flSpread ) ),
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
|