mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
117 lines
3.0 KiB
C++
117 lines
3.0 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "c_vguiscreen.h"
|
||
|
#include "vgui_controls/Label.h"
|
||
|
#include <vgui/IVGui.h>
|
||
|
#include "weapon_c4.h"
|
||
|
#include "ienginevgui.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Control screen
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CViewC4Panel : public CVGuiScreenPanel
|
||
|
{
|
||
|
DECLARE_CLASS( CViewC4Panel, CVGuiScreenPanel );
|
||
|
|
||
|
public:
|
||
|
CViewC4Panel( vgui::Panel *parent, const char *panelName );
|
||
|
~CViewC4Panel();
|
||
|
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
|
||
|
virtual void OnTick();
|
||
|
|
||
|
C_BaseCombatWeapon *GetOwningWeapon();
|
||
|
|
||
|
virtual void ApplySchemeSettings( IScheme *pScheme );
|
||
|
|
||
|
private:
|
||
|
vgui::Label *m_pTimeLabel;
|
||
|
};
|
||
|
|
||
|
|
||
|
DECLARE_VGUI_SCREEN_FACTORY( CViewC4Panel, "c4_view_panel" );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CViewC4Panel::CViewC4Panel( vgui::Panel *parent, const char *panelName )
|
||
|
: BaseClass( parent, "CViewC4Panel", vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/C4Panel.res", "ClientScheme" ) )
|
||
|
{
|
||
|
SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
|
||
|
m_pTimeLabel = new vgui::Label( this, "TimerLabel", "" );
|
||
|
}
|
||
|
|
||
|
CViewC4Panel::~CViewC4Panel()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void CViewC4Panel::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
if( pScheme )
|
||
|
{
|
||
|
m_pTimeLabel->SetFgColor( pScheme->GetColor( "C4Panel_Armed", GetFgColor() ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Initialization
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CViewC4Panel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
|
||
|
{
|
||
|
// Make sure we get ticked...
|
||
|
vgui::ivgui()->AddTickSignal( GetVPanel() );
|
||
|
|
||
|
if (!BaseClass::Init(pKeyValues, pInitData))
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
C_BaseCombatWeapon *CViewC4Panel::GetOwningWeapon()
|
||
|
{
|
||
|
C_BaseEntity *pScreenEnt = GetEntity();
|
||
|
if (!pScreenEnt)
|
||
|
return NULL;
|
||
|
|
||
|
C_BaseEntity *pOwner = pScreenEnt->GetOwnerEntity();
|
||
|
if (!pOwner)
|
||
|
return NULL;
|
||
|
|
||
|
C_BaseViewModel *pViewModel = dynamic_cast< C_BaseViewModel * >( pOwner );
|
||
|
if ( !pViewModel )
|
||
|
return NULL;
|
||
|
|
||
|
return pViewModel->GetOwningWeapon();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Update the screen with the latest string from the view model
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CViewC4Panel::OnTick()
|
||
|
{
|
||
|
BaseClass::OnTick();
|
||
|
|
||
|
SetVisible( true );
|
||
|
|
||
|
C_BaseEntity *pEnt = GetOwningWeapon();
|
||
|
|
||
|
C_C4 *pViewC4 = dynamic_cast<C_C4*>( pEnt );
|
||
|
|
||
|
if( pViewC4 )
|
||
|
{
|
||
|
char *display = pViewC4->GetScreenText();
|
||
|
|
||
|
if( display )
|
||
|
{
|
||
|
m_pTimeLabel->SetText( display );
|
||
|
}
|
||
|
}
|
||
|
}
|