mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef RADIO_STATUS_H
|
||
|
#define RADIO_STATUS_H
|
||
|
#pragma once
|
||
|
|
||
|
class IMaterial;
|
||
|
|
||
|
class CRadioStatus : public CAutoGameSystem
|
||
|
{
|
||
|
public:
|
||
|
CRadioStatus();
|
||
|
|
||
|
virtual bool Init();
|
||
|
virtual void Shutdown();
|
||
|
|
||
|
virtual void LevelInitPostEntity();
|
||
|
virtual void LevelShutdownPreEntity();
|
||
|
|
||
|
public:
|
||
|
|
||
|
// Called when a player uses the radio
|
||
|
void UpdateRadioStatus(int entindex, float duration);
|
||
|
|
||
|
// Called when a player (bot) speaks a wav file
|
||
|
void UpdateVoiceStatus(int entindex, float duration);
|
||
|
|
||
|
// Call from the HUD_CreateEntities function so it can add sprites above player heads.
|
||
|
void DrawHeadLabels();
|
||
|
|
||
|
private:
|
||
|
|
||
|
|
||
|
float m_radioUntil[MAX_PLAYERS]; // Who is currently talking. Indexed by client index.
|
||
|
IMaterial *m_pHeadLabelMaterial; // For labels above players' heads.
|
||
|
|
||
|
void ExpireBotVoice( bool force = false );
|
||
|
float m_voiceUntil[MAX_PLAYERS]; // Who is currently talking. Indexed by client index.
|
||
|
};
|
||
|
|
||
|
|
||
|
// Get the (global) voice manager.
|
||
|
CRadioStatus* RadioManager();
|
||
|
|
||
|
|
||
|
#endif // RADIO_STATUS_H
|