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https://github.com/nillerusr/source-engine.git
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77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: To display the player's health with the use of one graphic over another. A cross in this case
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// Currently this is only used on the freeze cam panel
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CS_HUD_HEALTHPANEL_H
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#define CS_HUD_HEALTHPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include "vgui/ILocalize.h"
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#include "hud.h"
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#include "hudelement.h"
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//-----------------------------------------------------------------------------
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// Purpose: Clips the health image to the appropriate percentage
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//-----------------------------------------------------------------------------
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class CCSHealthPanel : public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CCSHealthPanel, vgui::Panel );
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CCSHealthPanel( vgui::Panel *parent, const char *name );
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virtual void Paint();
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void SetHealth( float flHealth ){ m_flHealth = ( flHealth <= 1.0 ) ? flHealth : 1.0f; }
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private:
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float m_flHealth; // percentage from 0.0 -> 1.0
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int m_iMaterialIndex;
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int m_iDeadMaterialIndex;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Displays player health data
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//-----------------------------------------------------------------------------
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class CCSHudPlayerHealth : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CCSHudPlayerHealth, EditablePanel );
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public:
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CCSHudPlayerHealth( Panel *parent, const char *name );
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virtual const char *GetResFilename( void ) { return "resource/UI/FreezePanelKillerHealth.res"; }
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void Reset();
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void SetHealth( int iNewHealth, int iMaxHealth, int iMaxBuffedHealth );
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void HideHealthBonusImage( void );
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protected:
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//virtual void OnThink();
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protected:
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float m_flNextThink;
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private:
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CCSHealthPanel *m_pHealthImage;
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vgui::ImagePanel *m_pHealthImageBG;
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int m_nHealth;
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int m_nMaxHealth;
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};
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#endif
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