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https://github.com/nillerusr/source-engine.git
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143 lines
3.7 KiB
C++
143 lines
3.7 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "engine/IEngineSound.h"
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#include "baseentity.h"
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#include "entityoutput.h"
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#include "recipientfilter.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define SF_HUDHINT_ALLPLAYERS 0x0001
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CEnvHudHint : public CPointEntity
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{
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public:
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DECLARE_CLASS( CEnvHudHint, CPointEntity );
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void Spawn( void );
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void Precache( void );
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private:
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inline bool AllPlayers( void ) { return (m_spawnflags & SF_HUDHINT_ALLPLAYERS) != 0; }
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void InputShowHudHint( inputdata_t &inputdata );
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void InputHideHudHint( inputdata_t &inputdata );
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string_t m_iszMessage;
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( env_hudhint, CEnvHudHint );
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BEGIN_DATADESC( CEnvHudHint )
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DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ShowHudHint", InputShowHudHint ),
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DEFINE_INPUTFUNC( FIELD_VOID, "HideHudHint", InputHideHudHint ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEnvHudHint::Spawn( void )
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{
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Precache();
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SetSolid( SOLID_NONE );
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SetMoveType( MOVETYPE_NONE );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEnvHudHint::Precache( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Input handler for showing the message and/or playing the sound.
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//-----------------------------------------------------------------------------
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void CEnvHudHint::InputShowHudHint( inputdata_t &inputdata )
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{
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if ( AllPlayers() )
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{
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CReliableBroadcastRecipientFilter user;
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UserMessageBegin( user, "KeyHintText" );
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WRITE_BYTE( 1 ); // one message
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WRITE_STRING( STRING(m_iszMessage) );
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MessageEnd();
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}
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else
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{
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CBaseEntity *pPlayer = NULL;
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if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() )
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{
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pPlayer = inputdata.pActivator;
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}
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else
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{
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pPlayer = UTIL_GetLocalPlayer();
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}
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if ( !pPlayer || !pPlayer->IsNetClient() )
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return;
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CSingleUserRecipientFilter user( (CBasePlayer *)pPlayer );
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user.MakeReliable();
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UserMessageBegin( user, "KeyHintText" );
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WRITE_BYTE( 1 ); // one message
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WRITE_STRING( STRING(m_iszMessage) );
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MessageEnd();
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvHudHint::InputHideHudHint( inputdata_t &inputdata )
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{
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if ( AllPlayers() )
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{
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CReliableBroadcastRecipientFilter user;
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UserMessageBegin( user, "KeyHintText" );
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WRITE_BYTE( 1 ); // one message
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WRITE_STRING( STRING(NULL_STRING) );
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MessageEnd();
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}
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else
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{
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CBaseEntity *pPlayer = NULL;
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if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() )
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{
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pPlayer = inputdata.pActivator;
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}
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else
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{
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pPlayer = UTIL_GetLocalPlayer();
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}
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if ( !pPlayer || !pPlayer->IsNetClient() )
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return;
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CSingleUserRecipientFilter user( (CBasePlayer *)pPlayer );
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user.MakeReliable();
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UserMessageBegin( user, "KeyHintText" );
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WRITE_BYTE( 1 ); // one message
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WRITE_STRING( STRING(NULL_STRING) );
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MessageEnd();
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}
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}
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