source-engine/utils/xbox/MakeGameData/resample.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef RESAMPLE_H
#define RESAMPLE_H
#ifdef _WIN32
#pragma once
#endif
void DecimateSampleRateBy2_16( const short *pInputBuffer, short *pOutputBuffer, int sampleCount, int channelCount );
void DecompressADPCMSamples( const byte *pFormatChunk, const byte *pDataChunk, int dataSize, short *pOutputBuffer );
int ADPCMSampleCount( const byte *pFormatChunk, const byte *pDataChunk, int dataSize );
void Convert8To16( const byte *pInputBuffer, short *pOutputBuffer, int sampleCount, int channelCount );
#endif // RESAMPLE_H