source-engine/utils/scenemanager/waveproperties.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WAVEPROPERTIES_H
#define WAVEPROPERTIES_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialogparams.h"
class CWaveFile;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CWaveParams : public CBaseDialogParams
{
CWaveParams()
{
}
CWaveParams( const CWaveParams& src )
{
int c = src.items.Count();
for ( int i = 0; i < c; i++ )
{
items.AddToTail( src.items[ i ] );
}
}
CUtlVector< CWaveFile * > items;
};
int WaveProperties( CWaveParams *params );
#endif // WAVEPROPERTIES_H