source-engine/utils/scenemanager/inputproperties.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef INPUTPROPERTIES_H
#define INPUTPROPERTIES_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialogparams.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CInputParams : public CBaseDialogParams
{
char m_szPrompt[ 256 ];
// i/o input text
char m_szInputText[ 1024 ];
};
// Display/create dialog
int InputProperties( CInputParams *params );
#endif // INPUTPROPERTIES_H