mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
105 lines
3.3 KiB
C
105 lines
3.3 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Header: $
|
||
|
// $NoKeywords: $
|
||
|
// An interface that should not ever be accessed directly from shaders
|
||
|
// but instead is visible only to shaderlib.
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef ISHADERSYSTEM_H
|
||
|
#define ISHADERSYSTEM_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "interface.h"
|
||
|
#include <materialsystem/IShader.h>
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
enum Sampler_t;
|
||
|
class ITexture;
|
||
|
class IShader;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The Shader system interface version
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define SHADERSYSTEM_INTERFACE_VERSION "ShaderSystem002"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Modulation flags
|
||
|
//-----------------------------------------------------------------------------
|
||
|
enum
|
||
|
{
|
||
|
SHADER_USING_COLOR_MODULATION = 0x1,
|
||
|
SHADER_USING_ALPHA_MODULATION = 0x2,
|
||
|
SHADER_USING_FLASHLIGHT = 0x4,
|
||
|
SHADER_USING_FIXED_FUNCTION_BAKED_LIGHTING = 0x8,
|
||
|
SHADER_USING_EDITOR = 0x10,
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The shader system (a singleton)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
abstract_class IShaderSystem
|
||
|
{
|
||
|
public:
|
||
|
virtual ShaderAPITextureHandle_t GetShaderAPITextureBindHandle( ITexture *pTexture, int nFrameVar, int nTextureChannel = 0 ) =0;
|
||
|
|
||
|
// Binds a texture
|
||
|
virtual void BindTexture( Sampler_t sampler1, ITexture *pTexture, int nFrameVar = 0 ) = 0;
|
||
|
virtual void BindTexture( Sampler_t sampler1, Sampler_t sampler2, ITexture *pTexture, int nFrameVar = 0 ) = 0;
|
||
|
|
||
|
// Takes a snapshot
|
||
|
virtual void TakeSnapshot( ) = 0;
|
||
|
|
||
|
// Draws a snapshot
|
||
|
virtual void DrawSnapshot( bool bMakeActualDrawCall = true ) = 0;
|
||
|
|
||
|
// Are we using graphics?
|
||
|
virtual bool IsUsingGraphics() const = 0;
|
||
|
|
||
|
// Are we using graphics?
|
||
|
virtual bool CanUseEditorMaterials() const = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The Shader plug-in DLL interface version
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define SHADER_DLL_INTERFACE_VERSION "ShaderDLL004"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The Shader interface versions
|
||
|
//-----------------------------------------------------------------------------
|
||
|
abstract_class IShaderDLLInternal
|
||
|
{
|
||
|
public:
|
||
|
// Here's where the app systems get to learn about each other
|
||
|
virtual bool Connect( CreateInterfaceFn factory, bool bIsMaterialSystem ) = 0;
|
||
|
virtual void Disconnect( bool bIsMaterialSystem ) = 0;
|
||
|
|
||
|
// Returns the number of shaders defined in this DLL
|
||
|
virtual int ShaderCount() const = 0;
|
||
|
|
||
|
// Returns information about each shader defined in this DLL
|
||
|
virtual IShader *GetShader( int nShader ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Singleton interface
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IShaderDLLInternal *GetShaderDLLInternal();
|
||
|
|
||
|
|
||
|
#endif // ISHADERSYSTEM_H
|