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https://github.com/nillerusr/source-engine.git
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91 lines
2.1 KiB
C
91 lines
2.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef VMTPANEL_H
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#define VMTPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "matsys_controls/potterywheelpanel.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class IMaterial;
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class CMeshBuilder;
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class Vector;
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namespace vgui
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{
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class ScrollBar;
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class IScheme;
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}
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//-----------------------------------------------------------------------------
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// Material Viewer Panel
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//-----------------------------------------------------------------------------
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class CVMTPanel : public CPotteryWheelPanel
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{
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DECLARE_CLASS_SIMPLE( CVMTPanel, CPotteryWheelPanel );
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public:
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// constructor, destructor
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CVMTPanel( vgui::Panel *pParent, const char *pName );
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virtual ~CVMTPanel();
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// Set the material to draw
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void SetMaterial( IMaterial *pMaterial );
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// Set rendering mode (stretch to full screen, or use actual size)
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void RenderUsingActualSize( bool bEnable );
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// performs the layout
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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private:
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// paint it stretched to the window size
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void DrawStretchedToPanel( CMeshBuilder &meshBuilder );
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// paint it actual size
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void DrawActualSize( CMeshBuilder &meshBuilder );
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// Draw it on a sphere
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void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi );
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// paint it!
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virtual void OnPaint3D();
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private:
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// The material to draw
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IMaterial *m_pMaterial;
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// A texture to use for a lightmap
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CTextureReference m_pLightmapTexture;
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// The default env_cubemap
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CTextureReference m_DefaultEnvCubemap;
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// Are we using actual size or not?
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bool m_bUseActualSize;
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// Scroll bars
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vgui::ScrollBar *m_pHorizontalBar;
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vgui::ScrollBar *m_pVerticalBar;
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// The viewable size
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int m_iViewableWidth;
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int m_iViewableHeight;
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};
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#endif // VMTPANEL_H
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