source-engine/devtools/processgamestats/cs_gamestats.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The cs game stats header
//
// $NoKeywords: $
//=============================================================================//
#define CS_STATS_BLOB_VERSION 3
extern const char *pValidStatLevels[];
#define CS_NUM_LEVELS 18
#define WEAPON_MAX 34
int GetCSLevelIndex( const char *pLevelName );
typedef struct
{
char szGameName[8];
byte iVersion;
char szMapName[32];
char ipAddr[4];
short port;
int serverid;
} gamestats_header_t;
typedef struct
{
gamestats_header_t header;
short iMinutesPlayed;
short iTerroristVictories[CS_NUM_LEVELS];
short iCounterTVictories[CS_NUM_LEVELS];
short iBlackMarketPurchases[WEAPON_MAX];
short iAutoBuyPurchases;
short iReBuyPurchases;
short iAutoBuyM4A1Purchases;
short iAutoBuyAK47Purchases;
short iAutoBuyFamasPurchases;
short iAutoBuyGalilPurchases;
short iAutoBuyVestHelmPurchases;
short iAutoBuyVestPurchases;
} cs_gamestats_t;