mirror of
https://github.com/nillerusr/source-engine.git
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89 lines
3.2 KiB
C
89 lines
3.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DEMO_H
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#define DEMO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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#include "net.h"
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#include "demofile/demoformat.h"
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class CUtlBuffer;
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class CDemoFile;
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class ServerClass;
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abstract_class IDemoRecorder
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{
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public:
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~IDemoRecorder() {}
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virtual CDemoFile *GetDemoFile() = 0;
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virtual int GetRecordingTick( void ) = 0;
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virtual void StartRecording( const char *filename, bool bContinuously ) = 0;
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virtual void SetSignonState( int state ) = 0;
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virtual bool IsRecording( void ) = 0;
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virtual void PauseRecording( void ) = 0;
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virtual void ResumeRecording( void ) = 0;
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virtual void StopRecording( void ) = 0;
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virtual void RecordCommand( const char *cmdstring ) = 0; // record a console command
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virtual void RecordUserInput( int cmdnumber ) = 0; // record a user input command
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virtual void RecordMessages( bf_read &data, int bits ) = 0; // add messages to current packet
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virtual void RecordPacket( void ) = 0; // packet finished, write all recorded stuff to file
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virtual void RecordServerClasses( ServerClass *pClasses ) = 0; // packet finished, write all recorded stuff to file
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virtual void RecordStringTables() = 0;
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virtual void ResetDemoInterpolation() = 0;
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};
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abstract_class IDemoPlayer
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{
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public:
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virtual ~IDemoPlayer() {};
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virtual CDemoFile *GetDemoFile() = 0;
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virtual int GetPlaybackStartTick( void ) = 0;
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virtual int GetPlaybackTick( void ) = 0;
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virtual int GetTotalTicks( void ) = 0;
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virtual bool StartPlayback( const char *filename, bool bAsTimeDemo ) = 0;
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virtual bool IsPlayingBack( void ) = 0; // true if demo loaded and playing back
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virtual bool IsPlaybackPaused( void ) = 0; // true if playback paused
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virtual bool IsPlayingTimeDemo( void ) = 0; // true if playing back in timedemo mode
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virtual bool IsSkipping( void ) = 0; // true, if demo player skiiping trough packets
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virtual bool CanSkipBackwards( void ) = 0; // true if demoplayer can skip backwards
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virtual void SetPlaybackTimeScale( float timescale ) = 0; // sets playback timescale
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virtual float GetPlaybackTimeScale( void ) = 0; // get playback timescale
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virtual void PausePlayback( float seconds ) = 0; // pause playback n seconds, -1 = forever
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virtual void SkipToTick( int tick, bool bRelative, bool bPause ) = 0; // goto a specific tick, 0 = start, -1 = end
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virtual void SetEndTick( int tick ) = 0; // set end tick
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virtual void ResumePlayback( void ) = 0; // resume playback
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virtual void StopPlayback( void ) = 0; // stop playback, close file
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virtual void InterpolateViewpoint() = 0; // override viewpoint
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virtual netpacket_t *ReadPacket( void ) = 0; // read packet from demo file
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virtual void ResetDemoInterpolation() = 0;
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virtual int GetProtocolVersion() = 0;
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virtual bool ShouldLoopDemos() = 0; // if we're in "startdemos" - should we loop?
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virtual void OnLastDemoInLoopPlayed() = 0; // Last demo of "startdemos" just completed
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virtual bool IsLoading( void ) = 0; // true if demo is currently loading
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};
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extern IDemoPlayer *demoplayer; // reference to current demo player
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extern IDemoRecorder *demorecorder; // reference to current demo recorder
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#endif // DEMO_H
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