mirror of
https://github.com/nillerusr/source-engine.git
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74 lines
1.7 KiB
C
74 lines
1.7 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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// main precompiled header for client files
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#include "platform.h"
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#include "basetypes.h"
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#include "tier0/vprof.h"
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#include "tier0/icommandline.h"
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#include "tier1/tier1.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlsymbol.h"
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#include "mathlib/mathlib.h"
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#include "tier1/fmtstr.h"
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#include "tier1/convar.h"
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#include "common.h"
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#include "qlimits.h"
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#include "iprediction.h"
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#include "icliententitylist.h"
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#include "sysexternal.h"
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#include "cmd.h"
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#include "protocol.h"
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#include "render.h"
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#include "screen.h"
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#include "appframework/ilaunchermgr.h"
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#include "gl_shader.h"
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#include "cdll_engine_int.h"
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#include "client_class.h"
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#include "client.h"
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#include "cl_main.h"
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#include "cl_pred.h"
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#include "con_nprint.h"
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#include "debugoverlay.h"
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#include "demo.h"
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#include "host_state.h"
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#include "host.h"
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#include "filesystem.h"
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#include "filesystem_engine.h"
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#include "proto_version.h"
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#include "sys.h"
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//#ifndef SWDS these are all fine under linux now afaik
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#include "vgui_basepanel.h"
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#include "vgui_baseui_interface.h"
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#include "vgui/IVGui.h"
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#include <vgui/IInput.h>
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#include <vgui/ILocalize.h>
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#include <vgui/IPanel.h>
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#include "vgui/IScheme.h"
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#include "vgui/ISurface.h"
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#include "vgui_controls/Controls.h"
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#include "vgui_controls/Label.h"
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#include "vgui_controls/TextEntry.h"
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#include "vgui_controls/Button.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/CheckButton.h"
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#include "vgui_controls/FileOpenDialog.h"
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#include "vgui_controls/ScrollBar.h"
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#include "vgui_controls/TreeView.h"
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//#endif
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