mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: The main manager of the input
|
||
|
//
|
||
|
// $Revision: $
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef INPUTMANAGER_H
|
||
|
#define INPUTMANAGER_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "gamemanager.h"
|
||
|
#include "tier2/keybindings.h"
|
||
|
#include "tier1/commandbuffer.h"
|
||
|
#include "bitvec.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Input management
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CInputManager : public CGameManager<>
|
||
|
{
|
||
|
public:
|
||
|
// Inherited from IGameManager
|
||
|
virtual bool Init();
|
||
|
virtual void Update( );
|
||
|
|
||
|
// Add a command into the command queue
|
||
|
void AddCommand( const char *pCommand );
|
||
|
|
||
|
private:
|
||
|
// Per-frame update of commands
|
||
|
void ProcessCommands( );
|
||
|
|
||
|
// Purpose:
|
||
|
void PrintConCommandBaseDescription( const ConCommandBase *pVar );
|
||
|
|
||
|
CKeyBindings m_KeyBindings;
|
||
|
CBitVec<BUTTON_CODE_LAST> m_ButtonUpToEngine;
|
||
|
CCommandBuffer m_CommandBuffer;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Singleton accessor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
extern CInputManager *g_pInputManager;
|
||
|
|
||
|
|
||
|
#endif // INPUTMANAGER_H
|
||
|
|