mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
95 lines
3.5 KiB
C
95 lines
3.5 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TOOL3D_H
|
||
|
#define TOOL3D_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "MapAtom.h"
|
||
|
#include "ToolInterface.h"
|
||
|
|
||
|
class CMapDoc;
|
||
|
class CMapView;
|
||
|
class CRender;
|
||
|
|
||
|
|
||
|
#define inrange(a,minv,maxv) ((a) >= (minv) && (a) <= (maxv))
|
||
|
#pragma warning(disable: 4244)
|
||
|
|
||
|
#define DRAG_THRESHHOLD 2
|
||
|
#define HANDLE_OFFSET 6
|
||
|
|
||
|
class Tool3D : public CBaseTool
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
Tool3D(void);
|
||
|
|
||
|
virtual int HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles = false) = 0;
|
||
|
int HitTest(CMapView *pView, const Vector &ptWorld, bool bTestHandles = false);
|
||
|
|
||
|
bool HitRect(CMapView *pView, const Vector2D &ptHit, const Vector &vecCenter, int extent );
|
||
|
|
||
|
int GetTransformationAxis(); // 0,1,2 or -1 if translation is not axis aligned
|
||
|
|
||
|
virtual unsigned int GetConstraints(unsigned int nKeyFlags);
|
||
|
|
||
|
// helper functions when transforming from a map view input
|
||
|
void StartTranslation( CMapView *pView, const Vector2D &vClickPoint, bool bUseDefaultPlane = true );
|
||
|
void ProjectTranslation( CMapView *pView, const Vector2D &vPoint, Vector &vTransform, int nFlags = 0);
|
||
|
void ProjectOnTranslationPlane( const Vector &vWorld, Vector &vTransform, int nFlags = 0 );
|
||
|
void SetTransformationPlane(const Vector &vOrigin, const Vector &vHorz, const Vector &vVert, const Vector &vNormal);
|
||
|
bool UpdateTranslation(CMapView *pView, const Vector2D &vPoint, UINT nFlags);
|
||
|
|
||
|
bool IsTranslating(void) { return m_bIsTranslating; }
|
||
|
virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags);
|
||
|
virtual void TranslatePoint(Vector& vPos);
|
||
|
virtual void FinishTranslation(bool bSave);
|
||
|
|
||
|
virtual bool OnLMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
virtual bool OnLMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
virtual bool OnRMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
virtual bool OnRMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
virtual bool OnMouseMove2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
|
||
|
virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
|
||
|
|
||
|
void RenderTranslationPlane(CRender *pRender);
|
||
|
|
||
|
protected:
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
MOUSE_LEFT = 0,
|
||
|
MOUSE_RIGHT = 1,
|
||
|
};
|
||
|
|
||
|
// each translation can use a translation plane
|
||
|
Vector m_vPlaneOrigin; // transformation plane origin
|
||
|
Vector m_vPlaneNormal; // transformation plane normal
|
||
|
Vector m_vPlaneHorz; // transformation plane horizontal axis
|
||
|
Vector m_vPlaneVert; // transformation plane vertical axis
|
||
|
|
||
|
Vector m_vTranslation; // relative translation vector on the translation plane
|
||
|
Vector m_vTranslationStart; // translation start point on translation plane
|
||
|
bool m_bIsTranslating; // true while translation
|
||
|
|
||
|
// 0 = left, 1 = right button
|
||
|
bool m_bMouseDown[2]; // True if mouse button is down, false if not.
|
||
|
bool m_bMouseDragged[2]; // Have they dragged the mouse with button down?
|
||
|
Vector2D m_vMouseStart[2]; // Client pos at which last mouse was pressed.
|
||
|
Vector2D m_vMousePos; // last know mouse pos
|
||
|
};
|
||
|
|
||
|
#endif // TOOL3D_H
|