mirror of
https://github.com/nillerusr/source-engine.git
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123 lines
2.4 KiB
C++
123 lines
2.4 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_baseplayer.h"
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#include "menu.h"
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#include "KeyValues.h"
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#include "multiplay_gamerules.h"
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static int g_ActiveVoiceMenu = 0;
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void OpenVoiceMenu( int index )
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{
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// do not show the menu if the player is dead or is an observer
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return;
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if ( !pPlayer->IsAlive() || pPlayer->IsObserver() )
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return;
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CHudMenu *pMenu = (CHudMenu *) gHUD.FindElement( "CHudMenu" );
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if ( !pMenu )
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return;
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// if they hit the key again, close the menu
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if ( g_ActiveVoiceMenu == index )
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{
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if ( pMenu->IsMenuOpen() )
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{
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pMenu->HideMenu();
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g_ActiveVoiceMenu = 0;
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return;
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}
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}
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if ( index > 0 && index < 9 )
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{
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KeyValues *pKV = new KeyValues( "MenuItems" );
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CMultiplayRules *pRules = dynamic_cast< CMultiplayRules * >( GameRules() );
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if ( pRules )
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{
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if ( !pRules->GetVoiceMenuLabels( index-1, pKV ) )
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{
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pKV->deleteThis();
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return;
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}
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}
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pMenu->ShowMenu_KeyValueItems( pKV );
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pKV->deleteThis();
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g_ActiveVoiceMenu = index;
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}
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else
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{
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g_ActiveVoiceMenu = 0;
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}
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}
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static void OpenVoiceMenu_1( void )
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{
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OpenVoiceMenu( 1 );
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}
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static void OpenVoiceMenu_2( void )
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{
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OpenVoiceMenu( 2 );
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}
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static void OpenVoiceMenu_3( void )
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{
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OpenVoiceMenu( 3 );
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}
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ConCommand voice_menu_1( "voice_menu_1", OpenVoiceMenu_1, "Opens voice menu 1" );
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ConCommand voice_menu_2( "voice_menu_2", OpenVoiceMenu_2, "Opens voice menu 2" );
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ConCommand voice_menu_3( "voice_menu_3", OpenVoiceMenu_3, "Opens voice menu 3" );
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CON_COMMAND( menuselect, "menuselect" )
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{
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if ( args.ArgC() < 2 )
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return;
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if( g_ActiveVoiceMenu == 0 )
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{
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// if we didn't have a menu open, maybe a plugin did. send it on to the server.
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const char *cmd = VarArgs( "menuselect %s", args[1] );
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engine->ServerCmd( cmd );
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return;
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}
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int iSelection = atoi( args[ 1 ] );
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switch( g_ActiveVoiceMenu )
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{
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case 1:
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case 2:
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case 3:
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{
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char cmd[128];
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Q_snprintf( cmd, sizeof(cmd), "voicemenu %d %d", g_ActiveVoiceMenu - 1, iSelection - 1 );
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engine->ServerCmd( cmd );
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}
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break;
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default:
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{
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// if we didn't have a menu open, maybe a plugin did. send it on to the server.
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const char *cmd = VarArgs( "menuselect %d", iSelection );
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engine->ServerCmd( cmd );
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}
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break;
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}
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// reset menu
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g_ActiveVoiceMenu = 0;
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}
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