mirror of
https://github.com/nillerusr/source-engine.git
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174 lines
4.5 KiB
C
174 lines
4.5 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef HL2MP_PLAYER_H
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#define HL2MP_PLAYER_H
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#pragma once
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class C_HL2MP_Player;
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#include "c_basehlplayer.h"
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#include "hl2mp_player_shared.h"
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#include "beamdraw.h"
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//=============================================================================
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// >> HL2MP_Player
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//=============================================================================
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class C_HL2MP_Player : public C_BaseHLPlayer
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{
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public:
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DECLARE_CLASS( C_HL2MP_Player, C_BaseHLPlayer );
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DECLARE_CLIENTCLASS();
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DECLARE_PREDICTABLE();
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DECLARE_INTERPOLATION();
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C_HL2MP_Player();
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~C_HL2MP_Player( void );
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void ClientThink( void );
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static C_HL2MP_Player* GetLocalHL2MPPlayer();
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virtual int DrawModel( int flags );
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virtual void AddEntity( void );
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QAngle GetAnimEyeAngles( void ) { return m_angEyeAngles; }
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Vector GetAttackSpread( CBaseCombatWeapon *pWeapon, CBaseEntity *pTarget = NULL );
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// Should this object cast shadows?
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virtual ShadowType_t ShadowCastType( void );
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virtual C_BaseAnimating *BecomeRagdollOnClient();
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virtual const QAngle& GetRenderAngles();
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virtual bool ShouldDraw( void );
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virtual void OnDataChanged( DataUpdateType_t type );
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virtual float GetFOV( void );
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virtual CStudioHdr *OnNewModel( void );
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virtual void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
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virtual void ItemPreFrame( void );
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virtual void ItemPostFrame( void );
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virtual float GetMinFOV() const { return 5.0f; }
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virtual Vector GetAutoaimVector( float flDelta );
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virtual void NotifyShouldTransmit( ShouldTransmitState_t state );
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virtual void CreateLightEffects( void ) {}
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virtual bool ShouldReceiveProjectedTextures( int flags );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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virtual void PlayStepSound( Vector &vecOrigin, surfacedata_t *psurface, float fvol, bool force );
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virtual void PreThink( void );
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virtual void DoImpactEffect( trace_t &tr, int nDamageType );
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IRagdoll* GetRepresentativeRagdoll() const;
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virtual void CalcView( Vector &eyeOrigin, QAngle &eyeAngles, float &zNear, float &zFar, float &fov );
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virtual const QAngle& EyeAngles( void );
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bool CanSprint( void );
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void StartSprinting( void );
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void StopSprinting( void );
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void HandleSpeedChanges( void );
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void UpdateLookAt( void );
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void Initialize( void );
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int GetIDTarget() const;
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void UpdateIDTarget( void );
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void PrecacheFootStepSounds( void );
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const char *GetPlayerModelSoundPrefix( void );
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HL2MPPlayerState State_Get() const;
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// Walking
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void StartWalking( void );
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void StopWalking( void );
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bool IsWalking( void ) { return m_fIsWalking; }
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virtual void PostThink( void );
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private:
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C_HL2MP_Player( const C_HL2MP_Player & );
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CPlayerAnimState m_PlayerAnimState;
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QAngle m_angEyeAngles;
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CInterpolatedVar< QAngle > m_iv_angEyeAngles;
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EHANDLE m_hRagdoll;
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int m_headYawPoseParam;
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int m_headPitchPoseParam;
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float m_headYawMin;
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float m_headYawMax;
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float m_headPitchMin;
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float m_headPitchMax;
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bool m_isInit;
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Vector m_vLookAtTarget;
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float m_flLastBodyYaw;
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float m_flCurrentHeadYaw;
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float m_flCurrentHeadPitch;
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int m_iIDEntIndex;
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CountdownTimer m_blinkTimer;
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int m_iSpawnInterpCounter;
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int m_iSpawnInterpCounterCache;
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int m_iPlayerSoundType;
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void ReleaseFlashlight( void );
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Beam_t *m_pFlashlightBeam;
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CNetworkVar( HL2MPPlayerState, m_iPlayerState );
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bool m_fIsWalking;
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};
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inline C_HL2MP_Player *ToHL2MPPlayer( CBaseEntity *pEntity )
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{
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if ( !pEntity || !pEntity->IsPlayer() )
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return NULL;
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return dynamic_cast<C_HL2MP_Player*>( pEntity );
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}
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class C_HL2MPRagdoll : public C_BaseAnimatingOverlay
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{
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public:
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DECLARE_CLASS( C_HL2MPRagdoll, C_BaseAnimatingOverlay );
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DECLARE_CLIENTCLASS();
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C_HL2MPRagdoll();
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~C_HL2MPRagdoll();
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virtual void OnDataChanged( DataUpdateType_t type );
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int GetPlayerEntIndex() const;
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IRagdoll* GetIRagdoll() const;
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void ImpactTrace( trace_t *pTrace, int iDamageType, const char *pCustomImpactName );
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void UpdateOnRemove( void );
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virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
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private:
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C_HL2MPRagdoll( const C_HL2MPRagdoll & ) {}
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void Interp_Copy( C_BaseAnimatingOverlay *pDestinationEntity );
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void CreateHL2MPRagdoll( void );
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private:
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EHANDLE m_hPlayer;
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CNetworkVector( m_vecRagdollVelocity );
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CNetworkVector( m_vecRagdollOrigin );
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};
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#endif //HL2MP_PLAYER_H
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