mirror of
https://github.com/nillerusr/source-engine.git
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171 lines
5.8 KiB
C++
171 lines
5.8 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "c_te_legacytempents.h"
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#include "fx.h"
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#include "tier1/KeyValues.h"
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#include "tier0/vprof.h"
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#include "toolframework_client.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern short g_sModelIndexBloodDrop;
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extern short g_sModelIndexBloodSpray;
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//-----------------------------------------------------------------------------
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// Purpose: Blood sprite
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//-----------------------------------------------------------------------------
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class C_TEBloodSprite : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEBloodSprite, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TEBloodSprite( void );
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virtual ~C_TEBloodSprite( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecOrigin;
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Vector m_vecDirection;
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int r, g, b, a;
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int m_nDropModel;
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int m_nSprayModel;
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int m_nSize;
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};
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// Expose it to the engine.
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IMPLEMENT_CLIENTCLASS_EVENT( C_TEBloodSprite, DT_TEBloodSprite, CTEBloodSprite );
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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BEGIN_RECV_TABLE_NOBASE(C_TEBloodSprite, DT_TEBloodSprite)
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RecvPropVector( RECVINFO(m_vecOrigin)),
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RecvPropVector( RECVINFO(m_vecDirection)),
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RecvPropInt( RECVINFO(r)),
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RecvPropInt( RECVINFO(g)),
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RecvPropInt( RECVINFO(b)),
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RecvPropInt( RECVINFO(a)),
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RecvPropInt( RECVINFO(m_nSprayModel)),
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RecvPropInt( RECVINFO(m_nDropModel)),
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RecvPropInt( RECVINFO(m_nSize)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBloodSprite::C_TEBloodSprite( void )
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{
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m_vecOrigin.Init();
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m_vecDirection.Init();
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r = g = b = a = 0;
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m_nSize = 0;
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m_nSprayModel = 0;
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m_nDropModel = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBloodSprite::~C_TEBloodSprite( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Recording
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//-----------------------------------------------------------------------------
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static inline void RecordBloodSprite( const Vector &start, const Vector &direction,
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int r, int g, int b, int a, int nSprayModelIndex, int nDropModelIndex, int size )
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{
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if ( !ToolsEnabled() )
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return;
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if ( clienttools->IsInRecordingMode() )
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{
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Color clr( r, g, b, a );
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const model_t* pSprayModel = (nSprayModelIndex != 0) ? modelinfo->GetModel( nSprayModelIndex ) : NULL;
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const model_t* pDropModel = (nDropModelIndex != 0) ? modelinfo->GetModel( nDropModelIndex ) : NULL;
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const char *pSprayModelName = pSprayModel ? modelinfo->GetModelName( pSprayModel ) : "";
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const char *pDropModelName = pDropModel ? modelinfo->GetModelName( pDropModel ) : "";
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KeyValues *msg = new KeyValues( "TempEntity" );
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msg->SetInt( "te", TE_BLOOD_SPRITE );
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msg->SetString( "name", "TE_BloodSprite" );
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msg->SetFloat( "time", gpGlobals->curtime );
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msg->SetFloat( "originx", start.x );
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msg->SetFloat( "originy", start.y );
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msg->SetFloat( "originz", start.z );
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msg->SetFloat( "directionx", direction.x );
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msg->SetFloat( "directiony", direction.y );
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msg->SetFloat( "directionz", direction.z );
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msg->SetColor( "color", clr );
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msg->SetString( "spraymodel", pSprayModelName );
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msg->SetString( "dropmodel", pDropModelName );
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msg->SetInt( "size", size );
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
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msg->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Recording
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//-----------------------------------------------------------------------------
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void TE_BloodSprite( IRecipientFilter& filter, float delay,
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const Vector* org, const Vector *dir, int r, int g, int b, int a, int size )
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{
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Vector offset = *org + ( (*dir) * 4.0f );
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tempents->BloodSprite( offset, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size );
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FX_Blood( offset, (Vector &)*dir, r, g, b, a );
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RecordBloodSprite( *org, *dir, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEBloodSprite::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TEBloodSprite::PostDataUpdate" );
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Vector offset = m_vecOrigin + ( m_vecDirection * 4.0f );
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tempents->BloodSprite( offset, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize );
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FX_Blood( offset, m_vecDirection, r, g, b, a );
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RecordBloodSprite( m_vecOrigin, m_vecDirection, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize );
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}
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void TE_BloodSprite( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
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{
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Vector vecOrigin, vecDirection;
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vecOrigin.x = pKeyValues->GetFloat( "originx" );
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vecOrigin.y = pKeyValues->GetFloat( "originy" );
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vecOrigin.z = pKeyValues->GetFloat( "originz" );
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vecDirection.x = pKeyValues->GetFloat( "directionx" );
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vecDirection.y = pKeyValues->GetFloat( "directiony" );
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vecDirection.z = pKeyValues->GetFloat( "directionz" );
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Color c = pKeyValues->GetColor( "color" );
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// const char *pSprayModelName = pKeyValues->GetString( "spraymodel" );
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// const char *pDropModelName = pKeyValues->GetString( "dropmodel" );
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int nSize = pKeyValues->GetInt( "size" );
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TE_BloodSprite( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nSize );
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}
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