mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
141 lines
3.4 KiB
C++
141 lines
3.4 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "stdafx.h"
|
||
|
#include "Render2D.h"
|
||
|
#include "gameconfig.h"
|
||
|
#include "vgui_controls/Controls.h"
|
||
|
#include "HammerVGui.h"
|
||
|
#include "material.h"
|
||
|
#include <VGuiMatSurface/IMatSystemSurface.h>
|
||
|
#include "mapview2d.h"
|
||
|
#include "camera.h"
|
||
|
#include "vgui/IScheme.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: constructor - initialize all the member variables
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CRender2D::CRender2D()
|
||
|
{
|
||
|
m_vCurLine.Init();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: deconstructor - free all info that may need to be freed
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CRender2D::~CRender2D()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void CRender2D::MoveTo( const Vector &vPoint )
|
||
|
{
|
||
|
m_vCurLine = vPoint;
|
||
|
}
|
||
|
|
||
|
void CRender2D::DrawLineTo( const Vector &vPoint )
|
||
|
{
|
||
|
DrawLine( m_vCurLine, vPoint );
|
||
|
m_vCurLine = vPoint;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : ptCenter - the center point in client coordinates
|
||
|
// nRadiusX - the x radius in pixels
|
||
|
// nRadiusY - the y radius in pixels
|
||
|
// bFill - Whether to fill the ellipse with the fill color or not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CRender2D::DrawCircle( const Vector &vCenter, float fRadius )
|
||
|
{
|
||
|
Vector vNormal;
|
||
|
GetCamera()->GetViewForward( vNormal );
|
||
|
CRender::DrawCircle( vCenter, vNormal, fRadius, 32 );
|
||
|
}
|
||
|
|
||
|
void CRender2D::DrawRectangle( const Vector &vMins, const Vector &vMaxs, bool bFill, int extent )
|
||
|
{
|
||
|
Vector2D ptMin, ptMax;
|
||
|
TransformPoint( ptMin, vMins );
|
||
|
TransformPoint( ptMax, vMaxs );
|
||
|
|
||
|
if ( ptMin.x > ptMax.x )
|
||
|
V_swap( ptMin.x, ptMax.x );
|
||
|
|
||
|
if ( ptMin.y > ptMax.y )
|
||
|
V_swap( ptMin.y, ptMax.y );
|
||
|
|
||
|
if ( extent != 0 )
|
||
|
{
|
||
|
ptMin.x -= extent;
|
||
|
ptMin.y -= extent;
|
||
|
ptMax.x += extent;
|
||
|
ptMax.y += extent;
|
||
|
}
|
||
|
|
||
|
bool bPopMode = BeginClientSpace();
|
||
|
|
||
|
if ( bFill )
|
||
|
{
|
||
|
CRender::DrawFilledRect( ptMin, ptMax, (byte*)&m_DrawColor, false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CRender::DrawRect( ptMin, ptMax, (byte*)&m_DrawColor );
|
||
|
}
|
||
|
|
||
|
if ( bPopMode )
|
||
|
EndClientSpace();
|
||
|
}
|
||
|
|
||
|
void CRender2D::DrawBox( const Vector &vMins, const Vector &vMaxs, bool bFill)
|
||
|
{
|
||
|
Vector points[8];
|
||
|
PointsFromBox( vMins, vMaxs, points );
|
||
|
|
||
|
meshBuilder.Begin( m_pMesh, MATERIAL_LINE_LOOP, 6 );
|
||
|
|
||
|
meshBuilder.Position3fv( &points[0].x );
|
||
|
meshBuilder.Color4ubv( (byte*)&m_DrawColor );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3fv( &points[4].x );
|
||
|
meshBuilder.Color4ubv( (byte*)&m_DrawColor );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3fv( &points[6].x );
|
||
|
meshBuilder.Color4ubv( (byte*)&m_DrawColor );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3fv( &points[7].x );
|
||
|
meshBuilder.Color4ubv( (byte*)&m_DrawColor );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3fv( &points[3].x );
|
||
|
meshBuilder.Color4ubv( (byte*)&m_DrawColor );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3fv( &points[1].x );
|
||
|
meshBuilder.Color4ubv( (byte*)&m_DrawColor );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.End();
|
||
|
m_pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
|