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https://github.com/nillerusr/source-engine.git
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73 lines
2.8 KiB
C
73 lines
2.8 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef SCREENSHOT_H
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#define SCREENSHOT_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/basereplayserializeable.h"
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#include "mathlib/vector.h"
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#include "qlimits.h"
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#include "strtools.h"
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//----------------------------------------------------------------------------------------
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#define SUBDIR_SCREENSHOTS "screenshots"
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//----------------------------------------------------------------------------------------
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class CReplayScreenshot : public CBaseReplaySerializeable
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{
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public:
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inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL )
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: m_nWidth( nWidth ), m_nHeight( nHeight )
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{
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if ( pBaseFilename )
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{
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V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) );
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}
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}
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virtual bool Read( KeyValues *pIn );
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virtual void Write( KeyValues *pOut );
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virtual const char *GetSubKeyTitle() const;
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virtual const char *GetPath() const;
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int m_nWidth; // Screenshot width (does not include power-of-2 padding)
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int m_nHeight; // Screenshot height (does not include power-of-2 padding)
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char m_szBaseFilename[ MAX_OSPATH ];
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};
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//----------------------------------------------------------------------------------------
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struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot()
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{
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float m_flDelay; // Delay from now (in seconds) when we will take the screenshot
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int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based
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Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position
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QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true
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bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0
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bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots?
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bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay
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};
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//----------------------------------------------------------------------------------------
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struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot
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{
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const char *m_pFilename;
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int m_nWidth;
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int m_nHeight;
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Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL
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QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL
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};
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//----------------------------------------------------------------------------------------
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#endif // SCREENSHOT_H
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