source-engine/game/client/vgui_bitmapimage.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_BITMAPIMAGE_H
#define VGUI_BITMAPIMAGE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Image.h>
namespace vgui
{
class Panel;
}
class KeyValues;
struct Bitmap_t;
//-----------------------------------------------------------------------------
// Purpose: Bitmap image
//-----------------------------------------------------------------------------
class BitmapImage : public vgui::Image
{
public:
BitmapImage();
BitmapImage( vgui::VPANEL pPanelSize, const char *pFileName );
virtual ~BitmapImage();
bool Init( vgui::VPANEL pParent, const char *pFileName );
bool Init( vgui::VPANEL pParent, KeyValues* pInitData );
/* FIXME: Bleah!!! Don't want two different KeyValues
bool Init( vgui::VPANEL pParent, KeyValues* pInitData ); */
void DoPaint( vgui::VPANEL panel, float yaw = 0, float flAlphaModulate = 1.0f );
void DoPaint( int x, int y, int w, int h, float yaw = 0, float flAlphaModulate = 1.0f );
void Paint( );
void SetColor( const Color& clr );
Color GetColor( );
void GetColor( int& r,int& g,int& b,int& a );
void GetSize( int& wide, int& tall );
void SetPos( int x, int y );
void SetRenderSize( int x, int y );
void SetImageFile( const char *newImage );
// Pass NULL in to use the size set in SetSize
// otherwise it'll use the size of the panel
void UsePanelRenderSize( vgui::VPANEL pPanel );
vgui::VPANEL GetRenderSizePanel( void );
void SetViewport( bool use, float left, float top, float right, float bottom );
/// Set raw bitmap data
void SetBitmap( const Bitmap_t &bitmap );
/// Clean up vgui resources
void DestroyTexture();
private:
int m_nTextureId;
Color m_clr;
int m_pos[2];
int m_Size[2];
vgui::VPANEL m_pPanelSize;
bool m_bUseViewport;
float m_rgViewport[ 4 ];
bool m_bProcedural;
};
//-----------------------------------------------------------------------------
// Helper method to initialize a bitmap image from KeyValues data..
// KeyValues contains the bitmap data. pSectionName, if it exists,
// indicates which subsection of pInitData should be looked at to get at the
// image data. The parent argument specifies which panel to use as parent,
// and the final argument is the bitmap image to initialize.
// The function returns true if it succeeded.
//
// NOTE: This function looks for the key values 'material' and 'color'
// and uses them to set up the material + modulation color of the image
//-----------------------------------------------------------------------------
bool InitializeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, BitmapImage* pBitmapImage );
/* FIXME: How sad. We need to make KeyValues + vgui::KeyValues be the same. Bleah
bool InitializeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, BitmapImage* pBitmapImage ); */
#endif // VGUI_BITMAPIMAGE_H