mirror of
https://github.com/nillerusr/source-engine.git
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170 lines
4.2 KiB
C++
170 lines
4.2 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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// Health.cpp
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//
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// implementation of CHudHealth class
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//
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#include "cbase.h"
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#include "hud.h"
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#include "hud_macros.h"
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#include "view.h"
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#include "iclientmode.h"
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#include <KeyValues.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui/ILocalize.h>
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using namespace vgui;
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#include "hudelement.h"
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#include "hud_numericdisplay.h"
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#include "convar.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define INIT_HEALTH -1
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//-----------------------------------------------------------------------------
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// Purpose: Health panel
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//-----------------------------------------------------------------------------
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class CHudHealth : public CHudElement, public CHudNumericDisplay
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{
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DECLARE_CLASS_SIMPLE( CHudHealth, CHudNumericDisplay );
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public:
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CHudHealth( const char *pElementName );
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virtual void Init( void );
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virtual void VidInit( void );
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virtual void Reset( void );
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virtual void OnThink();
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void MsgFunc_Damage( bf_read &msg );
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private:
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// old variables
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int m_iHealth;
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int m_bitsDamage;
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};
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DECLARE_HUDELEMENT( CHudHealth );
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DECLARE_HUD_MESSAGE( CHudHealth, Damage );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
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{
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHealth::Init()
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{
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HOOK_HUD_MESSAGE( CHudHealth, Damage );
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHealth::Reset()
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{
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m_iHealth = INIT_HEALTH;
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m_bitsDamage = 0;
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wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_HEALTH");
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if (tempString)
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{
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SetLabelText(tempString);
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}
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else
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{
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SetLabelText(L"HEALTH");
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}
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SetDisplayValue(m_iHealth);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHealth::VidInit()
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHealth::OnThink()
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{
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int newHealth = 0;
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C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
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if ( local )
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{
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// Never below zero
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newHealth = MAX( local->GetHealth(), 0 );
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}
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// Only update the fade if we've changed health
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if ( newHealth == m_iHealth )
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{
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return;
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}
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m_iHealth = newHealth;
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if ( m_iHealth >= 20 )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedAbove20");
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}
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else if ( m_iHealth > 0 )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedBelow20");
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthLow");
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}
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SetDisplayValue(m_iHealth);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHealth::MsgFunc_Damage( bf_read &msg )
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{
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int armor = msg.ReadByte(); // armor
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int damageTaken = msg.ReadByte(); // health
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long bitsDamage = msg.ReadLong(); // damage bits
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bitsDamage; // variable still sent but not used
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Vector vecFrom;
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vecFrom.x = msg.ReadBitCoord();
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vecFrom.y = msg.ReadBitCoord();
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vecFrom.z = msg.ReadBitCoord();
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// Actually took damage?
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if ( damageTaken > 0 || armor > 0 )
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{
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if ( damageTaken > 0 )
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{
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// start the animation
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthDamageTaken");
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}
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}
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}
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