source-engine/game/client/hl2/c_prop_combine_ball.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CPROPCOMBINEBALL_H_
#define CPROPCOMBINEBALL_H_
#ifdef _WIN32
#pragma once
#endif
class C_PropCombineBall : public C_BaseAnimating
{
DECLARE_CLASS( C_PropCombineBall, C_BaseAnimating );
DECLARE_CLIENTCLASS();
public:
C_PropCombineBall( void );
virtual RenderGroup_t GetRenderGroup( void );
virtual void OnDataChanged( DataUpdateType_t updateType );
virtual int DrawModel( int flags );
protected:
void DrawMotionBlur( void );
void DrawFlicker( void );
virtual bool InitMaterials( void );
Vector m_vecLastOrigin;
bool m_bEmit;
float m_flRadius;
bool m_bHeld;
bool m_bLaunched;
IMaterial *m_pFlickerMaterial;
IMaterial *m_pBodyMaterial;
IMaterial *m_pBlurMaterial;
};
#endif