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89 lines
2.1 KiB
C
89 lines
2.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#ifndef CMAINPANEL_H
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#define CMAINPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/ListPanel.h>
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#include <vgui_controls/PHandle.h>
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#include "utlvector.h"
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//#include <GamePanelInfo.h>
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#include "imanageserver.h"
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//#include "gameserver.h"
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#include "CreateMultiplayerGameServerPage.h"
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class IAdminServer;
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//-----------------------------------------------------------------------------
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// Purpose: Root panel for dedicated server GUI
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//-----------------------------------------------------------------------------
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class CMainPanel : public vgui::Panel
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{
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public:
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// Construction/destruction
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CMainPanel( );
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virtual ~CMainPanel();
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virtual void Initialize( );
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// displays the dialog, moves it into focus, updates if it has to
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virtual void Open( void );
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// returns a pointer to a static instance of this dialog
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// valid for use only in sort functions
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static CMainPanel *GetInstance();
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virtual void StartServer(const char *cvars);
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void ActivateBuildMode();
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void *GetShutdownHandle() { return m_hShutdown; }
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void AddConsoleText(const char *msg);
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bool Stopping() { return m_bClosing; }
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bool IsInConfig() { return m_bIsInConfig; }
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private:
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// called when dialog is shut down
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virtual void OnClose();
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virtual void OnTick();
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void DoStop();
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// GUI elements
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IManageServer *m_pGameServer;
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// the popup menu
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vgui::DHANDLE<vgui::ProgressBox> m_pProgressBox;
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CCreateMultiplayerGameServerPage *m_pConfigPage;
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// Event that lets the thread tell the main window it shutdown
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void *m_hShutdown;
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bool m_bStarting; // whether the server is currently starting
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bool m_bStarted; // whether the server has been started or not
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bool m_bClosing; // whether we are shutting down
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bool m_bIsInConfig;
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serveritem_t s1;
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int m_hResourceWaitHandle;
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float m_flPreviousSteamProgress;
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typedef vgui::Panel BaseClass;
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DECLARE_PANELMAP();
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};
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#endif // CMAINPANEL_H
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