mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
571 lines
16 KiB
C++
571 lines
16 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#include "audio_pch.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
extern bool snd_firsttime;
|
||
|
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
|
||
|
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
|
||
|
|
||
|
// 64K is > 1 second at 16-bit, 22050 Hz
|
||
|
// 44k: UNDONE - need to double buffers now that we're playing back at 44100?
|
||
|
#define WAV_BUFFERS 64
|
||
|
#define WAV_MASK 0x3F
|
||
|
#define WAV_BUFFER_SIZE 0x0400
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// NOTE: This only allows 16-bit, stereo wave out
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CAudioDeviceWave : public CAudioDeviceBase
|
||
|
{
|
||
|
public:
|
||
|
bool IsActive( void );
|
||
|
bool Init( void );
|
||
|
void Shutdown( void );
|
||
|
void PaintEnd( void );
|
||
|
int GetOutputPosition( void );
|
||
|
void ChannelReset( int entnum, int channelIndex, float distanceMod );
|
||
|
void Pause( void );
|
||
|
void UnPause( void );
|
||
|
float MixDryVolume( void );
|
||
|
bool Should3DMix( void );
|
||
|
void StopAllSounds( void );
|
||
|
|
||
|
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
|
||
|
void ClearBuffer( void );
|
||
|
void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
|
||
|
void MixBegin( int sampleCount );
|
||
|
void MixUpsample( int sampleCount, int filtertype );
|
||
|
void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||
|
void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||
|
void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||
|
void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||
|
|
||
|
void TransferSamples( int end );
|
||
|
void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
|
||
|
void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
|
||
|
|
||
|
const char *DeviceName( void ) { return "Windows WAVE"; }
|
||
|
int DeviceChannels( void ) { return 2; }
|
||
|
int DeviceSampleBits( void ) { return 16; }
|
||
|
int DeviceSampleBytes( void ) { return 2; }
|
||
|
int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
|
||
|
int DeviceSampleCount( void ) { return m_deviceSampleCount; }
|
||
|
|
||
|
private:
|
||
|
void OpenWaveOut( void );
|
||
|
void CloseWaveOut( void );
|
||
|
void AllocateOutputBuffers();
|
||
|
void FreeOutputBuffers();
|
||
|
void* AllocOutputMemory( int nSize, HGLOBAL &hMemory );
|
||
|
void FreeOutputMemory( HGLOBAL &hMemory );
|
||
|
bool ValidWaveOut( void ) const;
|
||
|
|
||
|
int m_deviceSampleCount;
|
||
|
|
||
|
int m_buffersSent;
|
||
|
int m_buffersCompleted;
|
||
|
int m_pauseCount;
|
||
|
|
||
|
// This is a single allocation for all wave headers (there are OUTPUT_BUFFER_COUNT of them)
|
||
|
HGLOBAL m_hWaveHdr;
|
||
|
|
||
|
// This is a single allocation for all wave data (there are OUTPUT_BUFFER_COUNT of them)
|
||
|
HANDLE m_hWaveData;
|
||
|
|
||
|
HWAVEOUT m_waveOutHandle;
|
||
|
|
||
|
// Memory for the wave data + wave headers
|
||
|
void *m_pBuffer;
|
||
|
LPWAVEHDR m_pWaveHdr;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Class factory
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IAudioDevice *Audio_CreateWaveDevice( void )
|
||
|
{
|
||
|
CAudioDeviceWave *wave = NULL;
|
||
|
if ( !wave )
|
||
|
{
|
||
|
wave = new CAudioDeviceWave;
|
||
|
}
|
||
|
|
||
|
if ( wave->Init() )
|
||
|
return wave;
|
||
|
|
||
|
delete wave;
|
||
|
wave = NULL;
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Init, shutdown
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CAudioDeviceWave::Init( void )
|
||
|
{
|
||
|
m_bSurround = false;
|
||
|
m_bSurroundCenter = false;
|
||
|
m_bHeadphone = false;
|
||
|
m_buffersSent = 0;
|
||
|
m_buffersCompleted = 0;
|
||
|
m_pauseCount = 0;
|
||
|
m_waveOutHandle = 0;
|
||
|
m_pBuffer = NULL;
|
||
|
m_pWaveHdr = NULL;
|
||
|
m_hWaveHdr = NULL;
|
||
|
m_hWaveData = NULL;
|
||
|
|
||
|
OpenWaveOut();
|
||
|
|
||
|
if ( snd_firsttime )
|
||
|
{
|
||
|
DevMsg( "Wave sound initialized\n" );
|
||
|
}
|
||
|
return ValidWaveOut();
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceWave::Shutdown( void )
|
||
|
{
|
||
|
CloseWaveOut();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// WAV out device
|
||
|
//-----------------------------------------------------------------------------
|
||
|
inline bool CAudioDeviceWave::ValidWaveOut( void ) const
|
||
|
{
|
||
|
return m_waveOutHandle != 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Opens the windows wave out device
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceWave::OpenWaveOut( void )
|
||
|
{
|
||
|
WAVEFORMATEX waveFormat;
|
||
|
memset( &waveFormat, 0, sizeof(waveFormat) );
|
||
|
|
||
|
// Select a PCM, 16-bit stereo playback device
|
||
|
waveFormat.cbSize = sizeof(waveFormat);
|
||
|
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
|
||
|
waveFormat.nChannels = DeviceChannels();
|
||
|
waveFormat.wBitsPerSample = DeviceSampleBits();
|
||
|
waveFormat.nSamplesPerSec = DeviceDmaSpeed(); // DeviceSampleRate
|
||
|
waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
|
||
|
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
|
||
|
|
||
|
MMRESULT errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
|
||
|
while ( errorCode != MMSYSERR_NOERROR )
|
||
|
{
|
||
|
if ( errorCode != MMSYSERR_ALLOCATED )
|
||
|
{
|
||
|
DevWarning( "waveOutOpen failed\n" );
|
||
|
m_waveOutHandle = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int nRetVal = MessageBox( NULL,
|
||
|
"The sound hardware is in use by another app.\n\n"
|
||
|
"Select Retry to try to start sound again or Cancel to run with no sound.",
|
||
|
"Sound not available",
|
||
|
MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION);
|
||
|
|
||
|
if ( nRetVal != IDRETRY )
|
||
|
{
|
||
|
DevWarning( "waveOutOpen failure--hardware already in use\n" );
|
||
|
m_waveOutHandle = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
|
||
|
}
|
||
|
|
||
|
AllocateOutputBuffers();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Closes the windows wave out device
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceWave::CloseWaveOut( void )
|
||
|
{
|
||
|
if ( ValidWaveOut() )
|
||
|
{
|
||
|
waveOutReset( m_waveOutHandle );
|
||
|
FreeOutputBuffers();
|
||
|
waveOutClose( m_waveOutHandle );
|
||
|
m_waveOutHandle = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Alloc output memory
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void* CAudioDeviceWave::AllocOutputMemory( int nSize, HGLOBAL &hMemory )
|
||
|
{
|
||
|
// Output memory for waveform data+hdrs must be
|
||
|
// globally allocated with GMEM_MOVEABLE and GMEM_SHARE flags.
|
||
|
hMemory = GlobalAlloc( GMEM_MOVEABLE | GMEM_SHARE, nSize );
|
||
|
if ( !hMemory )
|
||
|
{
|
||
|
DevWarning( "Sound: Out of memory.\n");
|
||
|
CloseWaveOut();
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
HPSTR lpData = (char *)GlobalLock( hMemory );
|
||
|
if ( !lpData )
|
||
|
{
|
||
|
DevWarning( "Sound: Failed to lock.\n");
|
||
|
GlobalFree( hMemory );
|
||
|
hMemory = NULL;
|
||
|
CloseWaveOut();
|
||
|
return NULL;
|
||
|
}
|
||
|
memset( lpData, 0, nSize );
|
||
|
return lpData;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Free output memory
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceWave::FreeOutputMemory( HGLOBAL &hMemory )
|
||
|
{
|
||
|
if ( hMemory )
|
||
|
{
|
||
|
GlobalUnlock( hMemory );
|
||
|
GlobalFree( hMemory );
|
||
|
hMemory = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Allocate output buffers
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceWave::AllocateOutputBuffers()
|
||
|
{
|
||
|
// Allocate and lock memory for the waveform data.
|
||
|
int nBufferSize = WAV_BUFFER_SIZE * WAV_BUFFERS;
|
||
|
HPSTR lpData = (char *)AllocOutputMemory( nBufferSize, m_hWaveData );
|
||
|
if ( !lpData )
|
||
|
return;
|
||
|
|
||
|
// Allocate and lock memory for the waveform header
|
||
|
int nHdrSize = sizeof( WAVEHDR ) * WAV_BUFFERS;
|
||
|
LPWAVEHDR lpWaveHdr = (LPWAVEHDR)AllocOutputMemory( nHdrSize, m_hWaveHdr );
|
||
|
if ( !lpWaveHdr )
|
||
|
return;
|
||
|
|
||
|
// After allocation, set up and prepare headers.
|
||
|
for ( int i=0 ; i < WAV_BUFFERS; i++ )
|
||
|
{
|
||
|
LPWAVEHDR lpHdr = lpWaveHdr + i;
|
||
|
lpHdr->dwBufferLength = WAV_BUFFER_SIZE;
|
||
|
lpHdr->lpData = lpData + (i * WAV_BUFFER_SIZE);
|
||
|
|
||
|
MMRESULT nResult = waveOutPrepareHeader( m_waveOutHandle, lpHdr, sizeof(WAVEHDR) );
|
||
|
if ( nResult != MMSYSERR_NOERROR )
|
||
|
{
|
||
|
DevWarning( "Sound: failed to prepare wave headers\n" );
|
||
|
CloseWaveOut();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_deviceSampleCount = nBufferSize / DeviceSampleBytes();
|
||
|
|
||
|
m_pBuffer = (void *)lpData;
|
||
|
m_pWaveHdr = lpWaveHdr;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Free output buffers
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceWave::FreeOutputBuffers()
|
||
|
{
|
||
|
// Unprepare headers.
|
||
|
if ( m_pWaveHdr )
|
||
|
{
|
||
|
for ( int i=0 ; i < WAV_BUFFERS; i++ )
|
||
|
{
|
||
|
waveOutUnprepareHeader( m_waveOutHandle, m_pWaveHdr+i, sizeof(WAVEHDR) );
|
||
|
}
|
||
|
}
|
||
|
m_pWaveHdr = NULL;
|
||
|
m_pBuffer = NULL;
|
||
|
|
||
|
FreeOutputMemory( m_hWaveData );
|
||
|
FreeOutputMemory( m_hWaveHdr );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Mixing setup
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CAudioDeviceWave::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
|
||
|
{
|
||
|
// soundtime - total samples that have been played out to hardware at dmaspeed
|
||
|
// paintedtime - total samples that have been mixed at speed
|
||
|
// endtime - target for samples in mixahead buffer at speed
|
||
|
|
||
|
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
|
||
|
|
||
|
int samps = DeviceSampleCount() >> (DeviceChannels()-1);
|
||
|
|
||
|
if ((int)(endtime - soundtime) > samps)
|
||
|
endtime = soundtime + samps;
|
||
|
|
||
|
if ((endtime - paintedtime) & 0x3)
|
||
|
{
|
||
|
// The difference between endtime and painted time should align on
|
||
|
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
|
||
|
endtime -= (endtime - paintedtime) & 0x3;
|
||
|
}
|
||
|
|
||
|
return endtime;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Actually performs the mixing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceWave::PaintEnd( void )
|
||
|
{
|
||
|
LPWAVEHDR h;
|
||
|
int wResult;
|
||
|
int cblocks;
|
||
|
|
||
|
//
|
||
|
// find which sound blocks have completed
|
||
|
//
|
||
|
while (1)
|
||
|
{
|
||
|
if ( m_buffersCompleted == m_buffersSent )
|
||
|
{
|
||
|
//DevMsg ("Sound overrun\n");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( ! (m_pWaveHdr[ m_buffersCompleted & WAV_MASK].dwFlags & WHDR_DONE) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
m_buffersCompleted++; // this buffer has been played
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// submit a few new sound blocks
|
||
|
//
|
||
|
// 22K sound support
|
||
|
// 44k: UNDONE - double blocks out now that we're at 44k playback?
|
||
|
cblocks = 4 << 1;
|
||
|
|
||
|
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
|
||
|
{
|
||
|
h = m_pWaveHdr + ( m_buffersSent&WAV_MASK );
|
||
|
|
||
|
m_buffersSent++;
|
||
|
/*
|
||
|
* Now the data block can be sent to the output device. The
|
||
|
* waveOutWrite function returns immediately and waveform
|
||
|
* data is sent to the output device in the background.
|
||
|
*/
|
||
|
wResult = waveOutWrite( m_waveOutHandle, h, sizeof(WAVEHDR) );
|
||
|
|
||
|
if (wResult != MMSYSERR_NOERROR)
|
||
|
{
|
||
|
Warning( "Failed to write block to device\n");
|
||
|
Shutdown();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CAudioDeviceWave::GetOutputPosition( void )
|
||
|
{
|
||
|
int s = m_buffersSent * WAV_BUFFER_SIZE;
|
||
|
|
||
|
s >>= SAMPLE_16BIT_SHIFT;
|
||
|
|
||
|
s &= (DeviceSampleCount()-1);
|
||
|
|
||
|
return s / DeviceChannels();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Pausing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceWave::Pause( void )
|
||
|
{
|
||
|
m_pauseCount++;
|
||
|
if (m_pauseCount == 1)
|
||
|
{
|
||
|
waveOutReset( m_waveOutHandle );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::UnPause( void )
|
||
|
{
|
||
|
if ( m_pauseCount > 0 )
|
||
|
{
|
||
|
m_pauseCount--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CAudioDeviceWave::IsActive( void )
|
||
|
{
|
||
|
return ( m_pauseCount == 0 );
|
||
|
}
|
||
|
|
||
|
float CAudioDeviceWave::MixDryVolume( void )
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CAudioDeviceWave::Should3DMix( void )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::ClearBuffer( void )
|
||
|
{
|
||
|
int clear;
|
||
|
|
||
|
if ( !m_pBuffer )
|
||
|
return;
|
||
|
|
||
|
clear = 0;
|
||
|
|
||
|
Q_memset(m_pBuffer, clear, DeviceSampleCount() * DeviceSampleBytes() );
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceWave::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::MixBegin( int sampleCount )
|
||
|
{
|
||
|
MIX_ClearAllPaintBuffers( sampleCount, false );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::MixUpsample( int sampleCount, int filtertype )
|
||
|
{
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
int ifilter = ppaint->ifilter;
|
||
|
|
||
|
Assert (ifilter < CPAINTFILTERS);
|
||
|
|
||
|
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
|
||
|
|
||
|
ppaint->ifilter++;
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceWave::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||
|
{
|
||
|
int volume[CCHANVOLUMES];
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
|
||
|
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
|
||
|
return;
|
||
|
|
||
|
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||
|
{
|
||
|
int volume[CCHANVOLUMES];
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
|
||
|
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
|
||
|
return;
|
||
|
|
||
|
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||
|
{
|
||
|
int volume[CCHANVOLUMES];
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
|
||
|
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
|
||
|
return;
|
||
|
|
||
|
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||
|
{
|
||
|
int volume[CCHANVOLUMES];
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
|
||
|
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
|
||
|
return;
|
||
|
|
||
|
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::ChannelReset( int entnum, int channelIndex, float distanceMod )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::TransferSamples( int end )
|
||
|
{
|
||
|
int lpaintedtime = g_paintedtime;
|
||
|
int endtime = end;
|
||
|
|
||
|
// resumes playback...
|
||
|
|
||
|
if ( m_pBuffer )
|
||
|
{
|
||
|
S_TransferStereo16( m_pBuffer, PAINTBUFFER, lpaintedtime, endtime );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceWave::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
|
||
|
{
|
||
|
VPROF("CAudioDeviceWave::SpatializeChannel");
|
||
|
S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceWave::StopAllSounds( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceWave::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
|
||
|
{
|
||
|
//SX_RoomFX( endtime, filter, timefx );
|
||
|
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
|
||
|
}
|