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59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( ICODEPROCESSOR_H )
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#define ICODEPROCESSOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#pragma warning( disable : 4127 )
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class CClass;
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class ICodeProcessor
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{
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public:
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// Process all files in a directory
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virtual void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir ) = 0;
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// Process a single file
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virtual void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir, const char *pFileName ) = 0;
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virtual CClass *AddClass( const char *classname ) = 0;
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virtual CClass *FindClass( const char *name ) const = 0;
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virtual void SetQuiet( bool quiet ) = 0;
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virtual bool GetQuiet( void ) const = 0;
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virtual void SetPrintHierarchy( bool print ) = 0;
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virtual bool GetPrintHierarchy( void ) const = 0;
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virtual void SetPrintMembers( bool print ) = 0;
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virtual bool GetPrintMembers( void ) const = 0;
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virtual void SetPrintTDs( bool print ) = 0;
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virtual bool GetPrintTDs( void ) const = 0;
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virtual void SetPrintPredTDs( bool print ) = 0;
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virtual bool GetPrintPredTDs( void ) const = 0;
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virtual void SetPrintCreateMissingTDs( bool print ) = 0;
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virtual bool GetPrintCreateMissingTDs( void ) const = 0;
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virtual void SetPrintCreateMissingPredTDs( bool print ) = 0;
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virtual bool GetPrintCreateMissingPredTDs( void ) const = 0;
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virtual void SetLogFile( bool log ) = 0;
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virtual bool GetLogFile( void ) const = 0;
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virtual void SetCheckHungarian( bool check ) = 0;
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virtual bool GetCheckHungarian() const = 0;
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};
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extern ICodeProcessor *processor;
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#endif // ICODEPROCESSOR_H
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