mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
60 lines
2.0 KiB
C
60 lines
2.0 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//=======================================================================================//
|
||
|
|
||
|
#ifndef IREPLAYSYSTEM_H
|
||
|
#define IREPLAYSYSTEM_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
#include "appframework/IAppSystem.h"
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
class IClientReplayContext;
|
||
|
class IServerReplayContext;
|
||
|
class IGameEvent;
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
abstract_class IReplaySystem : public IAppSystem
|
||
|
{
|
||
|
public:
|
||
|
// IAppSystem:
|
||
|
virtual bool Connect( CreateInterfaceFn fnFactory ) = 0;
|
||
|
virtual void Disconnect() = 0;
|
||
|
virtual InitReturnVal_t Init() = 0;
|
||
|
virtual void Shutdown() = 0;
|
||
|
|
||
|
// To be called client- & server-side
|
||
|
virtual void Think() = 0;
|
||
|
virtual bool IsReplayEnabled() = 0;
|
||
|
virtual bool IsRecording() = 0;
|
||
|
|
||
|
// To be called client-side only - on dedicated servers, only subs defined
|
||
|
virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0;
|
||
|
virtual void CL_Shutdown() = 0;
|
||
|
virtual void CL_Render() = 0;
|
||
|
virtual IClientReplayContext *CL_GetContext() = 0;
|
||
|
|
||
|
// To be called server-side only
|
||
|
virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0;
|
||
|
virtual void SV_Shutdown() = 0;
|
||
|
virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0;
|
||
|
virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0;
|
||
|
virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0;
|
||
|
virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0;
|
||
|
virtual void SV_NotifyReplayRequested() = 0;
|
||
|
virtual IServerReplayContext *SV_GetContext() = 0;
|
||
|
};
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
#define REPLAY_INTERFACE_VERSION "ReplaySystem001"
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
#endif // IREPLAYSYSTEM_H
|