source-engine/public/dme_controls/RecordingState.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef RECORDINGSTATE_H
#define RECORDINGSTATE_H
#ifdef _WIN32
#pragma once
#endif
// Animation set editor recording states
enum RecordingState_t
{
AS_OFF = 0,
AS_PREVIEW,
AS_RECORD,
AS_PLAYBACK,
NUM_AS_RECORDING_STATES,
};
#endif // RECORDINGSTATE_H