mirror of
https://github.com/nillerusr/source-engine.git
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1754 lines
49 KiB
C++
1754 lines
49 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "npc_antlion.h"
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#include "antlion_maker.h"
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#include "saverestore_utlvector.h"
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#include "mapentities.h"
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#include "decals.h"
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#include "iservervehicle.h"
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#include "antlion_dust.h"
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#include "smoke_trail.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CAntlionMakerManager g_AntlionMakerManager( "CAntlionMakerManager" );
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static const char *s_pPoolThinkContext = "PoolThinkContext";
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static const char *s_pBlockedEffectsThinkContext = "BlockedEffectsThinkContext";
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static const char *s_pBlockedCheckContext = "BlockedCheckContext";
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ConVar g_debug_antlionmaker( "g_debug_antlionmaker", "0", FCVAR_CHEAT );
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#define ANTLION_MAKER_PLAYER_DETECT_RADIUS 512
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#define ANTLION_MAKER_BLOCKED_MASS 250.0f // half the weight of a car
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#define ANTLION_MAKE_SPORE_SPAWNRATE 25.0f
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &vFightGoal -
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//-----------------------------------------------------------------------------
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void CAntlionMakerManager::BroadcastFightGoal( const Vector &vFightGoal )
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{
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CAntlionTemplateMaker *pMaker;
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for ( int i=0; i < m_Makers.Count(); i++ )
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{
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pMaker = m_Makers[i];
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if ( pMaker && pMaker->ShouldHearBugbait() )
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{
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pMaker->SetFightTarget( vFightGoal );
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pMaker->SetChildMoveState( ANTLION_MOVE_FIGHT_TO_GOAL );
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pMaker->UpdateChildren();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pFightGoal -
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//-----------------------------------------------------------------------------
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void CAntlionMakerManager::BroadcastFightGoal( CBaseEntity *pFightGoal )
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{
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CAntlionTemplateMaker *pMaker;
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for ( int i=0; i < m_Makers.Count(); i++ )
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{
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pMaker = m_Makers[i];
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if ( pMaker && pMaker->ShouldHearBugbait() )
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{
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pMaker->SetFightTarget( pFightGoal );
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pMaker->SetChildMoveState( ANTLION_MOVE_FIGHT_TO_GOAL );
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pMaker->UpdateChildren();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pFightGoal -
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//-----------------------------------------------------------------------------
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void CAntlionMakerManager::BroadcastFollowGoal( CBaseEntity *pFollowGoal )
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{
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CAntlionTemplateMaker *pMaker;
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for ( int i=0; i < m_Makers.Count(); i++ )
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{
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pMaker = m_Makers[i];
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if ( pMaker && pMaker->ShouldHearBugbait() )
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{
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//pMaker->SetFightTarget( NULL );
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pMaker->SetFollowTarget( pFollowGoal );
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pMaker->SetChildMoveState( ANTLION_MOVE_FOLLOW );
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pMaker->UpdateChildren();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAntlionMakerManager::GatherMakers( void )
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{
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CBaseEntity *pSearch = NULL;
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CAntlionTemplateMaker *pMaker;
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m_Makers.Purge();
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// Find these all once
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while ( ( pSearch = gEntList.FindEntityByClassname( pSearch, "npc_antlion_template_maker" ) ) != NULL )
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{
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pMaker = static_cast<CAntlionTemplateMaker *>(pSearch);
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m_Makers.AddToTail( pMaker );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAntlionMakerManager::LevelInitPostEntity( void )
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{
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//Find all antlion makers
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GatherMakers();
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}
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//-----------------------------------------------------------------------------
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// Antlion template maker
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//-----------------------------------------------------------------------------
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LINK_ENTITY_TO_CLASS( npc_antlion_template_maker, CAntlionTemplateMaker );
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//DT Definition
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BEGIN_DATADESC( CAntlionTemplateMaker )
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DEFINE_KEYFIELD( m_strSpawnGroup, FIELD_STRING, "spawngroup" ),
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DEFINE_KEYFIELD( m_strSpawnTarget, FIELD_STRING, "spawntarget" ),
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DEFINE_KEYFIELD( m_flSpawnRadius, FIELD_FLOAT, "spawnradius" ),
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DEFINE_KEYFIELD( m_strFightTarget, FIELD_STRING, "fighttarget" ),
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DEFINE_KEYFIELD( m_strFollowTarget, FIELD_STRING, "followtarget" ),
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DEFINE_KEYFIELD( m_bIgnoreBugbait, FIELD_BOOLEAN, "ignorebugbait" ),
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DEFINE_KEYFIELD( m_flVehicleSpawnDistance, FIELD_FLOAT, "vehicledistance" ),
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DEFINE_KEYFIELD( m_flWorkerSpawnRate, FIELD_FLOAT, "workerspawnrate" ),
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DEFINE_FIELD( m_nChildMoveState, FIELD_INTEGER ),
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DEFINE_FIELD( m_hFightTarget, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hProxyTarget, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hFollowTarget, FIELD_EHANDLE ),
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DEFINE_FIELD( m_iSkinCount, FIELD_INTEGER ),
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DEFINE_FIELD( m_flBlockedBumpTime, FIELD_TIME ),
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DEFINE_FIELD( m_bBlocked, FIELD_BOOLEAN ),
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DEFINE_UTLVECTOR( m_Children, FIELD_EHANDLE ),
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DEFINE_KEYFIELD( m_iPool, FIELD_INTEGER, "pool_start" ),
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DEFINE_KEYFIELD( m_iMaxPool, FIELD_INTEGER, "pool_max" ),
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DEFINE_KEYFIELD( m_iPoolRegenAmount,FIELD_INTEGER, "pool_regen_amount" ),
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DEFINE_KEYFIELD( m_flPoolRegenTime, FIELD_FLOAT, "pool_regen_time" ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetFightTarget", InputSetFightTarget ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetFollowTarget", InputSetFollowTarget ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ClearFollowTarget", InputClearFollowTarget ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ClearFightTarget", InputClearFightTarget ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetSpawnRadius", InputSetSpawnRadius ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "AddToPool", InputAddToPool ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMaxPool", InputSetMaxPool ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetPoolRegenAmount", InputSetPoolRegenAmount ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetPoolRegenTime", InputSetPoolRegenTime ),
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DEFINE_INPUTFUNC( FIELD_STRING, "ChangeDestinationGroup", InputChangeDestinationGroup ),
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DEFINE_OUTPUT( m_OnAllBlocked, "OnAllBlocked" ),
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DEFINE_KEYFIELD( m_bCreateSpores, FIELD_BOOLEAN, "createspores" ),
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DEFINE_THINKFUNC( PoolRegenThink ),
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DEFINE_THINKFUNC( FindNodesCloseToPlayer ),
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DEFINE_THINKFUNC( BlockedCheckFunc ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CAntlionTemplateMaker::CAntlionTemplateMaker( void )
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{
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m_hFightTarget = NULL;
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m_hProxyTarget = NULL;
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m_hFollowTarget = NULL;
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m_nChildMoveState = ANTLION_MOVE_FREE;
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m_iSkinCount = 0;
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m_flBlockedBumpTime = 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CAntlionTemplateMaker::~CAntlionTemplateMaker( void )
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{
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DestroyProxyTarget();
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m_Children.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pAnt -
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//-----------------------------------------------------------------------------
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void CAntlionTemplateMaker::AddChild( CNPC_Antlion *pAnt )
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{
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m_Children.AddToTail( pAnt );
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m_nLiveChildren = m_Children.Count();
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pAnt->SetOwnerEntity( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pAnt -
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//-----------------------------------------------------------------------------
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void CAntlionTemplateMaker::RemoveChild( CNPC_Antlion *pAnt )
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{
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m_Children.FindAndRemove( pAnt );
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m_nLiveChildren = m_Children.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAntlionTemplateMaker::FixupOrphans( void )
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{
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CBaseEntity *pSearch = NULL;
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CNPC_Antlion *pAntlion = NULL;
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// Iterate through all antlions and see if there are any orphans
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while ( ( pSearch = gEntList.FindEntityByClassname( pSearch, "npc_antlion" ) ) != NULL )
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{
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pAntlion = dynamic_cast<CNPC_Antlion *>(pSearch);
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// See if it's a live orphan
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if ( pAntlion && pAntlion->GetOwnerEntity() == NULL && pAntlion->IsAlive() )
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{
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// See if its parent was named the same as we are
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if ( stricmp( pAntlion->GetParentSpawnerName(), STRING( GetEntityName() ) ) == 0 )
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{
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// Relink us to this antlion, he's come through a transition and was orphaned
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AddChild( pAntlion );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAntlionTemplateMaker::PrecacheTemplateEntity( CBaseEntity *pEntity )
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{
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BaseClass::PrecacheTemplateEntity( pEntity );
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// If we can spawn workers, precache the worker as well.
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if ( m_flWorkerSpawnRate != 0 )
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{
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pEntity->AddSpawnFlags( SF_ANTLION_WORKER );
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pEntity->Precache();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAntlionTemplateMaker::Activate( void )
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{
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FixupOrphans();
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BaseClass::Activate();
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// Are we using the pool behavior for coast?
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if ( m_iMaxPool )
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{
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if ( !m_flPoolRegenTime )
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{
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Msg("%s using pool behavior without a specified pool regen time.\n", GetClassname() );
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m_flPoolRegenTime = 0.1;
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}
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// Start up our think cycle unless we're reloading this map (which would reset it)
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if ( m_bDisabled == false && gpGlobals->eLoadType != MapLoad_LoadGame )
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{
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// Start our pool regeneration cycle
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SetContextThink( &CAntlionTemplateMaker::PoolRegenThink, gpGlobals->curtime + m_flPoolRegenTime, s_pPoolThinkContext );
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// Start our blocked effects cycle
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if ( hl2_episodic.GetBool() == true && HasSpawnFlags( SF_ANTLIONMAKER_DO_BLOCKEDEFFECTS ) )
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{
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SetContextThink( &CAntlionTemplateMaker::FindNodesCloseToPlayer, gpGlobals->curtime + 1.0f, s_pBlockedEffectsThinkContext );
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}
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}
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}
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ActivateAllSpores();
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}
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void CAntlionTemplateMaker::ActivateSpore( const char* sporename, Vector vOrigin )
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{
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if ( m_bCreateSpores == false )
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return;
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char szName[64];
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Q_snprintf( szName, sizeof( szName ), "%s_spore", sporename );
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SporeExplosion *pSpore = (SporeExplosion*)gEntList.FindEntityByName( NULL, szName );
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//One already exists...
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if ( pSpore )
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{
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if ( pSpore->m_bDisabled == true )
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{
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inputdata_t inputdata;
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pSpore->InputEnable( inputdata );
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}
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return;
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}
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CBaseEntity *pEnt = CreateEntityByName( "env_sporeexplosion" );
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if ( pEnt )
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{
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pSpore = dynamic_cast<SporeExplosion*>(pEnt);
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if ( pSpore )
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{
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pSpore->SetAbsOrigin( vOrigin );
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pSpore->SetName( AllocPooledString( szName ) );
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pSpore->m_flSpawnRate = ANTLION_MAKE_SPORE_SPAWNRATE;
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}
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}
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}
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void CAntlionTemplateMaker::DisableSpore( const char* sporename )
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{
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if ( m_bCreateSpores == false )
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return;
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char szName[64];
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Q_snprintf( szName, sizeof( szName ), "%s_spore", sporename );
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SporeExplosion *pSpore = (SporeExplosion*)gEntList.FindEntityByName( NULL, szName );
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if ( pSpore && pSpore->m_bDisabled == false )
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{
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inputdata_t inputdata;
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pSpore->InputDisable( inputdata );
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return;
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}
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}
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void CAntlionTemplateMaker::ActivateAllSpores( void )
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{
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if ( m_bDisabled == true )
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return;
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if ( m_bCreateSpores == false )
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return;
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CHintCriteria hintCriteria;
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hintCriteria.SetGroup( m_strSpawnGroup );
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hintCriteria.SetHintType( HINT_ANTLION_BURROW_POINT );
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CUtlVector<CAI_Hint *> hintList;
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CAI_HintManager::FindAllHints( vec3_origin, hintCriteria, &hintList );
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for ( int i = 0; i < hintList.Count(); i++ )
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{
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CAI_Hint *pTestHint = hintList[i];
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if ( pTestHint )
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{
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bool bBlank;
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if ( !AllHintsFromClusterBlocked( pTestHint, bBlank ) )
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{
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ActivateSpore( STRING( pTestHint->GetEntityName() ), pTestHint->GetAbsOrigin() );
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}
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}
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}
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}
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void CAntlionTemplateMaker::DisableAllSpores( void )
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{
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CHintCriteria hintCriteria;
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hintCriteria.SetGroup( m_strSpawnGroup );
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hintCriteria.SetHintType( HINT_ANTLION_BURROW_POINT );
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CUtlVector<CAI_Hint *> hintList;
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CAI_HintManager::FindAllHints( vec3_origin, hintCriteria, &hintList );
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for ( int i = 0; i < hintList.Count(); i++ )
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{
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CAI_Hint *pTestHint = hintList[i];
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if ( pTestHint )
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{
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DisableSpore( STRING( pTestHint->GetEntityName() ) );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : CBaseEntity
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//-----------------------------------------------------------------------------
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CBaseEntity *CAntlionTemplateMaker::GetFightTarget( void )
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{
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if ( m_hFightTarget != NULL )
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return m_hFightTarget;
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return m_hProxyTarget;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : CBaseEntity
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//-----------------------------------------------------------------------------
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CBaseEntity *CAntlionTemplateMaker::GetFollowTarget( void )
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{
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return m_hFollowTarget;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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||
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//-----------------------------------------------------------------------------
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||
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void CAntlionTemplateMaker::UpdateChildren( void )
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{
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||
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//Update all children
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||
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CNPC_Antlion *pAntlion = NULL;
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||
|
// Move through our child list
|
||
|
int i=0;
|
||
|
for ( ; i < m_Children.Count(); i++ )
|
||
|
{
|
||
|
pAntlion = m_Children[i];
|
||
|
|
||
|
//HACKHACK
|
||
|
//Let's just fix this up.
|
||
|
//This guy might have been killed in another level and we just came back.
|
||
|
if ( pAntlion == NULL )
|
||
|
{
|
||
|
m_Children.Remove( i );
|
||
|
i--;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( pAntlion->m_lifeState != LIFE_ALIVE )
|
||
|
continue;
|
||
|
|
||
|
pAntlion->SetFightTarget( GetFightTarget() );
|
||
|
pAntlion->SetFollowTarget( GetFollowTarget() );
|
||
|
pAntlion->SetMoveState( m_nChildMoveState );
|
||
|
}
|
||
|
|
||
|
m_nLiveChildren = i;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : strTarget -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::SetFightTarget( string_t strTarget, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
||
|
{
|
||
|
if ( HasSpawnFlags( SF_ANTLIONMAKER_RANDOM_FIGHT_TARGET ) )
|
||
|
{
|
||
|
CBaseEntity *pSearch = m_hFightTarget;
|
||
|
|
||
|
for ( int i = random->RandomInt(1,5); i > 0; i-- )
|
||
|
pSearch = gEntList.FindEntityByName( pSearch, strTarget, this, pActivator, pCaller );
|
||
|
|
||
|
if ( pSearch != NULL )
|
||
|
{
|
||
|
SetFightTarget( pSearch );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetFightTarget( gEntList.FindEntityByName( NULL, strTarget, this, pActivator, pCaller ) );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetFightTarget( gEntList.FindEntityByName( NULL, strTarget, this, pActivator, pCaller ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pEntity -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::SetFightTarget( CBaseEntity *pEntity )
|
||
|
{
|
||
|
m_hFightTarget = pEntity;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &position -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::SetFightTarget( const Vector &position )
|
||
|
{
|
||
|
CreateProxyTarget( position );
|
||
|
|
||
|
m_hFightTarget = NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pTarget -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::SetFollowTarget( CBaseEntity *pTarget )
|
||
|
{
|
||
|
m_hFollowTarget = pTarget;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pTarget -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::SetFollowTarget( string_t strTarget, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
||
|
{
|
||
|
CBaseEntity *pSearch = gEntList.FindEntityByName( NULL, strTarget, NULL, pActivator, pCaller );
|
||
|
|
||
|
if ( pSearch != NULL )
|
||
|
{
|
||
|
SetFollowTarget( pSearch );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : state -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::SetChildMoveState( AntlionMoveState_e state )
|
||
|
{
|
||
|
m_nChildMoveState = state;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &position -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::CreateProxyTarget( const Vector &position )
|
||
|
{
|
||
|
// Create if we don't have one
|
||
|
if ( m_hProxyTarget == NULL )
|
||
|
{
|
||
|
m_hProxyTarget = CreateEntityByName( "info_target" );
|
||
|
}
|
||
|
|
||
|
// Update if we do
|
||
|
if ( m_hProxyTarget != NULL )
|
||
|
{
|
||
|
m_hProxyTarget->SetAbsOrigin( position );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::DestroyProxyTarget( void )
|
||
|
{
|
||
|
if ( m_hProxyTarget )
|
||
|
{
|
||
|
UTIL_Remove( m_hProxyTarget );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : bIgnoreSolidEntities -
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CAntlionTemplateMaker::CanMakeNPC( bool bIgnoreSolidEntities )
|
||
|
{
|
||
|
if ( m_nMaxLiveChildren == 0 )
|
||
|
return false;
|
||
|
|
||
|
if ( !HasSpawnFlags( SF_ANTLIONMAKER_SPAWN_CLOSE_TO_TARGET ) )
|
||
|
{
|
||
|
if ( m_strSpawnGroup == NULL_STRING )
|
||
|
return BaseClass::CanMakeNPC( bIgnoreSolidEntities );
|
||
|
}
|
||
|
|
||
|
if ( m_nMaxLiveChildren > 0 && m_nLiveChildren >= m_nMaxLiveChildren )
|
||
|
return false;
|
||
|
|
||
|
// If we're spawning from a pool, ensure the pool has an antlion in it
|
||
|
if ( m_iMaxPool && !m_iPool )
|
||
|
return false;
|
||
|
|
||
|
if ( (CAI_BaseNPC::m_nDebugBits & bits_debugDisableAI) == bits_debugDisableAI )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CAntlionTemplateMaker::Enable( void )
|
||
|
{
|
||
|
BaseClass::Enable();
|
||
|
|
||
|
if ( m_iMaxPool )
|
||
|
{
|
||
|
SetContextThink( &CAntlionTemplateMaker::PoolRegenThink, gpGlobals->curtime + m_flPoolRegenTime, s_pPoolThinkContext );
|
||
|
}
|
||
|
|
||
|
if ( hl2_episodic.GetBool() == true && HasSpawnFlags( SF_ANTLIONMAKER_DO_BLOCKEDEFFECTS ) )
|
||
|
{
|
||
|
SetContextThink( &CAntlionTemplateMaker::FindNodesCloseToPlayer, gpGlobals->curtime + 1.0f, s_pBlockedEffectsThinkContext );
|
||
|
}
|
||
|
|
||
|
ActivateAllSpores();
|
||
|
}
|
||
|
|
||
|
void CAntlionTemplateMaker::Disable( void )
|
||
|
{
|
||
|
BaseClass::Disable();
|
||
|
|
||
|
SetContextThink( NULL, gpGlobals->curtime, s_pPoolThinkContext );
|
||
|
SetContextThink( NULL, gpGlobals->curtime, s_pBlockedEffectsThinkContext );
|
||
|
|
||
|
DisableAllSpores();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Randomly turn it into an antlion worker if that is enabled for this maker.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::ChildPreSpawn( CAI_BaseNPC *pChild )
|
||
|
{
|
||
|
BaseClass::ChildPreSpawn( pChild );
|
||
|
|
||
|
if ( ( m_flWorkerSpawnRate > 0 ) && ( random->RandomFloat( 0, 1 ) < m_flWorkerSpawnRate ) )
|
||
|
{
|
||
|
pChild->AddSpawnFlags( SF_ANTLION_WORKER );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::MakeNPC( void )
|
||
|
{
|
||
|
// If we're not restricting to hint groups, spawn as normal
|
||
|
if ( !HasSpawnFlags( SF_ANTLIONMAKER_SPAWN_CLOSE_TO_TARGET ) )
|
||
|
{
|
||
|
if ( m_strSpawnGroup == NULL_STRING )
|
||
|
{
|
||
|
BaseClass::MakeNPC();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( CanMakeNPC( true ) == false )
|
||
|
return;
|
||
|
|
||
|
// Set our defaults
|
||
|
Vector targetOrigin = GetAbsOrigin();
|
||
|
QAngle targetAngles = GetAbsAngles();
|
||
|
|
||
|
// Look for our target entity
|
||
|
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_strSpawnTarget, this );
|
||
|
|
||
|
// Take its position if it exists
|
||
|
if ( pTarget != NULL )
|
||
|
{
|
||
|
UTIL_PredictedPosition( pTarget, 1.5f, &targetOrigin );
|
||
|
}
|
||
|
|
||
|
Vector spawnOrigin = vec3_origin;
|
||
|
|
||
|
CAI_Hint *pNode = NULL;
|
||
|
|
||
|
bool bRandom = HasSpawnFlags( SF_ANTLIONMAKER_RANDOM_SPAWN_NODE );
|
||
|
|
||
|
if ( HasSpawnFlags( SF_ANTLIONMAKER_SPAWN_CLOSE_TO_TARGET ) )
|
||
|
{
|
||
|
if ( FindNearTargetSpawnPosition( spawnOrigin, m_flSpawnRadius, pTarget ) == false )
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// If we can't find a spawn position, then we can't spawn this time
|
||
|
if ( FindHintSpawnPosition( targetOrigin, m_flSpawnRadius, m_strSpawnGroup, &pNode, bRandom ) == false )
|
||
|
return;
|
||
|
|
||
|
pNode->GetPosition( HULL_MEDIUM, &spawnOrigin );
|
||
|
}
|
||
|
|
||
|
// Point at the current position of the enemy
|
||
|
if ( pTarget != NULL )
|
||
|
{
|
||
|
targetOrigin = pTarget->GetAbsOrigin();
|
||
|
}
|
||
|
|
||
|
// Create the entity via a template
|
||
|
CAI_BaseNPC *pent = NULL;
|
||
|
CBaseEntity *pEntity = NULL;
|
||
|
MapEntity_ParseEntity( pEntity, STRING(m_iszTemplateData), NULL );
|
||
|
|
||
|
if ( pEntity != NULL )
|
||
|
{
|
||
|
pent = (CAI_BaseNPC *) pEntity;
|
||
|
}
|
||
|
|
||
|
if ( pent == NULL )
|
||
|
{
|
||
|
Warning("NULL Ent in NPCMaker!\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !HasSpawnFlags( SF_ANTLIONMAKER_SPAWN_CLOSE_TO_TARGET ) )
|
||
|
{
|
||
|
// Lock this hint node
|
||
|
pNode->Lock( pEntity );
|
||
|
|
||
|
// Unlock it in two seconds, this forces subsequent antlions to
|
||
|
// reject this point as a spawn point to spread them out a bit
|
||
|
pNode->Unlock( 2.0f );
|
||
|
}
|
||
|
|
||
|
m_OnSpawnNPC.Set( pEntity, pEntity, this );
|
||
|
|
||
|
pent->AddSpawnFlags( SF_NPC_FALL_TO_GROUND );
|
||
|
|
||
|
ChildPreSpawn( pent );
|
||
|
|
||
|
// Put us at the desired location
|
||
|
pent->SetLocalOrigin( spawnOrigin );
|
||
|
|
||
|
QAngle spawnAngles;
|
||
|
|
||
|
if ( pTarget )
|
||
|
{
|
||
|
// Face our spawning direction
|
||
|
Vector spawnDir = ( targetOrigin - spawnOrigin );
|
||
|
VectorNormalize( spawnDir );
|
||
|
|
||
|
VectorAngles( spawnDir, spawnAngles );
|
||
|
spawnAngles[PITCH] = 0.0f;
|
||
|
spawnAngles[ROLL] = 0.0f;
|
||
|
}
|
||
|
else if ( pNode )
|
||
|
{
|
||
|
spawnAngles = QAngle( 0, pNode->Yaw(), 0 );
|
||
|
}
|
||
|
|
||
|
pent->SetLocalAngles( spawnAngles );
|
||
|
DispatchSpawn( pent );
|
||
|
|
||
|
pent->Activate();
|
||
|
|
||
|
m_iSkinCount = ( m_iSkinCount + 1 ) % ANTLION_SKIN_COUNT;
|
||
|
pent->m_nSkin = m_iSkinCount;
|
||
|
|
||
|
ChildPostSpawn( pent );
|
||
|
|
||
|
// Hold onto the child
|
||
|
CNPC_Antlion *pAntlion = dynamic_cast<CNPC_Antlion *>(pent);
|
||
|
|
||
|
AddChild( pAntlion );
|
||
|
|
||
|
m_bBlocked = false;
|
||
|
SetContextThink( NULL, -1, s_pBlockedCheckContext );
|
||
|
|
||
|
pAntlion->ClearBurrowPoint( spawnOrigin );
|
||
|
|
||
|
if (!(m_spawnflags & SF_NPCMAKER_INF_CHILD))
|
||
|
{
|
||
|
if ( m_iMaxPool )
|
||
|
{
|
||
|
m_iPool--;
|
||
|
|
||
|
if ( g_debug_antlionmaker.GetInt() == 2 )
|
||
|
{
|
||
|
Msg("SPAWNED: Pool: %d (max %d) (Regenerating %d every %f)\n", m_iPool, m_iMaxPool, m_iPoolRegenAmount, m_flPoolRegenTime );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_nMaxNumNPCs--;
|
||
|
}
|
||
|
|
||
|
if ( IsDepleted() )
|
||
|
{
|
||
|
m_OnAllSpawned.FireOutput( this, this );
|
||
|
|
||
|
// Disable this forever. Don't kill it because it still gets death notices
|
||
|
SetThink( NULL );
|
||
|
SetUse( NULL );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CAntlionTemplateMaker::FindPositionOnFoot( Vector &origin, float radius, CBaseEntity *pTarget )
|
||
|
{
|
||
|
int iMaxTries = 10;
|
||
|
Vector vSpawnOrigin = pTarget->GetAbsOrigin();
|
||
|
|
||
|
while ( iMaxTries > 0 )
|
||
|
{
|
||
|
vSpawnOrigin.x += random->RandomFloat( -radius, radius );
|
||
|
vSpawnOrigin.y += random->RandomFloat( -radius, radius );
|
||
|
vSpawnOrigin.z += 96;
|
||
|
|
||
|
if ( ValidateSpawnPosition( vSpawnOrigin, pTarget ) == false )
|
||
|
{
|
||
|
iMaxTries--;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
origin = vSpawnOrigin;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool CAntlionTemplateMaker::FindPositionOnVehicle( Vector &origin, float radius, CBaseEntity *pTarget )
|
||
|
{
|
||
|
int iMaxTries = 10;
|
||
|
Vector vSpawnOrigin = pTarget->GetAbsOrigin();
|
||
|
vSpawnOrigin.z += 96;
|
||
|
|
||
|
if ( pTarget == NULL )
|
||
|
return false;
|
||
|
|
||
|
while ( iMaxTries > 0 )
|
||
|
{
|
||
|
Vector vForward, vRight;
|
||
|
|
||
|
pTarget->GetVectors( &vForward, &vRight, NULL );
|
||
|
|
||
|
float flSpeed = (pTarget->GetSmoothedVelocity().Length() * m_flVehicleSpawnDistance) * random->RandomFloat( 1.0f, 1.5f );
|
||
|
|
||
|
vSpawnOrigin = vSpawnOrigin + (vForward * flSpeed) + vRight * random->RandomFloat( -radius, radius );
|
||
|
|
||
|
if ( ValidateSpawnPosition( vSpawnOrigin, pTarget ) == false )
|
||
|
{
|
||
|
iMaxTries--;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
origin = vSpawnOrigin;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool CAntlionTemplateMaker::ValidateSpawnPosition( Vector &vOrigin, CBaseEntity *pTarget )
|
||
|
{
|
||
|
trace_t tr;
|
||
|
UTIL_TraceLine( vOrigin, vOrigin - Vector( 0, 0, 1024 ), MASK_BLOCKLOS | CONTENTS_WATER, NULL, COLLISION_GROUP_NONE, &tr );
|
||
|
|
||
|
if ( g_debug_antlionmaker.GetInt() == 1 )
|
||
|
NDebugOverlay::Line( vOrigin, tr.endpos, 0, 255, 0, false, 5 );
|
||
|
|
||
|
// Make sure this point is clear
|
||
|
if ( tr.fraction != 1.0 )
|
||
|
{
|
||
|
if ( tr.contents & ( CONTENTS_WATER ) )
|
||
|
return false;
|
||
|
|
||
|
const surfacedata_t *psurf = physprops->GetSurfaceData( tr.surface.surfaceProps );
|
||
|
|
||
|
if ( psurf )
|
||
|
{
|
||
|
if ( g_debug_antlionmaker.GetInt() == 1 )
|
||
|
{
|
||
|
char szText[16];
|
||
|
|
||
|
Q_snprintf( szText, 16, "Material %c", psurf->game.material );
|
||
|
NDebugOverlay::Text( vOrigin, szText, true, 5 );
|
||
|
}
|
||
|
|
||
|
if ( psurf->game.material != CHAR_TEX_SAND )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( CAntlionRepellant::IsPositionRepellantFree( tr.endpos ) == false )
|
||
|
return false;
|
||
|
|
||
|
trace_t trCheck;
|
||
|
UTIL_TraceHull( tr.endpos, tr.endpos + Vector(0,0,5), NAI_Hull::Mins( HULL_MEDIUM ), NAI_Hull::Maxs( HULL_MEDIUM ), MASK_NPCSOLID, NULL, COLLISION_GROUP_NONE, &trCheck );
|
||
|
|
||
|
if ( trCheck.DidHit() == false )
|
||
|
{
|
||
|
if ( g_debug_antlionmaker.GetInt() == 1 )
|
||
|
NDebugOverlay::Box( tr.endpos + Vector(0,0,5), NAI_Hull::Mins( HULL_MEDIUM ), NAI_Hull::Maxs( HULL_MEDIUM ), 0, 255, 0, 128, 5 );
|
||
|
|
||
|
if ( pTarget )
|
||
|
{
|
||
|
if ( pTarget->IsPlayer() )
|
||
|
{
|
||
|
CBaseEntity *pVehicle = NULL;
|
||
|
CBasePlayer *pPlayer = dynamic_cast < CBasePlayer *> ( pTarget );
|
||
|
|
||
|
if ( pPlayer && pPlayer->GetVehicle() )
|
||
|
pVehicle = ((CBasePlayer *)pTarget)->GetVehicle()->GetVehicleEnt();
|
||
|
|
||
|
CTraceFilterSkipTwoEntities traceFilter( pPlayer, pVehicle, COLLISION_GROUP_NONE );
|
||
|
|
||
|
trace_t trVerify;
|
||
|
|
||
|
Vector vVerifyOrigin = pPlayer->GetAbsOrigin() + pPlayer->GetViewOffset();
|
||
|
float flZOffset = NAI_Hull::Maxs( HULL_MEDIUM ).z;
|
||
|
UTIL_TraceLine( vVerifyOrigin, tr.endpos + Vector( 0, 0, flZOffset ), MASK_BLOCKLOS | CONTENTS_WATER, &traceFilter, &trVerify );
|
||
|
|
||
|
if ( trVerify.fraction != 1.0f )
|
||
|
{
|
||
|
const surfacedata_t *psurf = physprops->GetSurfaceData( trVerify.surface.surfaceProps );
|
||
|
|
||
|
if ( psurf )
|
||
|
{
|
||
|
if ( psurf->game.material == CHAR_TEX_DIRT )
|
||
|
{
|
||
|
if ( g_debug_antlionmaker.GetInt() == 1 )
|
||
|
{
|
||
|
NDebugOverlay::Line( vVerifyOrigin, trVerify.endpos, 255, 0, 0, false, 5 );
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( g_debug_antlionmaker.GetInt() == 1 )
|
||
|
{
|
||
|
NDebugOverlay::Line( vVerifyOrigin, trVerify.endpos, 0, 255, 0, false, 5 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
vOrigin = trCheck.endpos + Vector(0,0,5);
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( g_debug_antlionmaker.GetInt() == 1 )
|
||
|
NDebugOverlay::Box( tr.endpos + Vector(0,0,5), NAI_Hull::Mins( HULL_MEDIUM ), NAI_Hull::Maxs( HULL_MEDIUM ), 255, 0, 0, 128, 5 );
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Find a position near the player to spawn the new antlion at
|
||
|
// Input : &origin - search origin
|
||
|
// radius - search radius
|
||
|
// *retOrigin - found origin (if any)
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CAntlionTemplateMaker::FindNearTargetSpawnPosition( Vector &origin, float radius, CBaseEntity *pTarget )
|
||
|
{
|
||
|
if ( pTarget )
|
||
|
{
|
||
|
CBaseEntity *pVehicle = NULL;
|
||
|
|
||
|
if ( pTarget->IsPlayer() )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = ((CBasePlayer *)pTarget);
|
||
|
|
||
|
if ( pPlayer->GetVehicle() )
|
||
|
pVehicle = ((CBasePlayer *)pTarget)->GetVehicle()->GetVehicleEnt();
|
||
|
}
|
||
|
|
||
|
if ( pVehicle )
|
||
|
return FindPositionOnVehicle( origin, radius, pVehicle );
|
||
|
else
|
||
|
return FindPositionOnFoot( origin, radius, pTarget );
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Find a hint position to spawn the new antlion at
|
||
|
// Input : &origin - search origin
|
||
|
// radius - search radius
|
||
|
// hintGroupName - search hint group name
|
||
|
// *retOrigin - found origin (if any)
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CAntlionTemplateMaker::FindHintSpawnPosition( const Vector &origin, float radius, string_t hintGroupName, CAI_Hint **pHint, bool bRandom )
|
||
|
{
|
||
|
CAI_Hint *pChosenHint = NULL;
|
||
|
|
||
|
CHintCriteria hintCriteria;
|
||
|
|
||
|
hintCriteria.SetGroup( hintGroupName );
|
||
|
hintCriteria.SetHintType( HINT_ANTLION_BURROW_POINT );
|
||
|
|
||
|
if ( bRandom )
|
||
|
{
|
||
|
hintCriteria.SetFlag( bits_HINT_NODE_RANDOM );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hintCriteria.SetFlag( bits_HINT_NODE_NEAREST );
|
||
|
}
|
||
|
|
||
|
// If requested, deny nodes that can be seen by the player
|
||
|
if ( m_spawnflags & SF_NPCMAKER_HIDEFROMPLAYER )
|
||
|
{
|
||
|
hintCriteria.SetFlag( bits_HINT_NODE_NOT_VISIBLE_TO_PLAYER );
|
||
|
}
|
||
|
|
||
|
hintCriteria.AddIncludePosition( origin, radius );
|
||
|
|
||
|
if ( bRandom == true )
|
||
|
{
|
||
|
pChosenHint = CAI_HintManager::FindHintRandom( NULL, origin, hintCriteria );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pChosenHint = CAI_HintManager::FindHint( origin, hintCriteria );
|
||
|
}
|
||
|
|
||
|
if ( pChosenHint != NULL )
|
||
|
{
|
||
|
bool bChosenHintBlocked = false;
|
||
|
|
||
|
if ( AllHintsFromClusterBlocked( pChosenHint, bChosenHintBlocked ) )
|
||
|
{
|
||
|
if ( ( GetIndexForThinkContext( s_pBlockedCheckContext ) == NO_THINK_CONTEXT ) ||
|
||
|
( GetNextThinkTick( s_pBlockedCheckContext ) == TICK_NEVER_THINK ) )
|
||
|
{
|
||
|
SetContextThink( &CAntlionTemplateMaker::BlockedCheckFunc, gpGlobals->curtime + 2.0f, s_pBlockedCheckContext );
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( bChosenHintBlocked == true )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
*pHint = pChosenHint;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void CAntlionTemplateMaker::DoBlockedEffects( CBaseEntity *pBlocker, Vector vOrigin )
|
||
|
{
|
||
|
// If the object blocking the hole is a physics object, wobble it a bit.
|
||
|
if( pBlocker )
|
||
|
{
|
||
|
IPhysicsObject *pPhysObj = pBlocker->VPhysicsGetObject();
|
||
|
|
||
|
if( pPhysObj && pPhysObj->IsAsleep() )
|
||
|
{
|
||
|
// Don't bonk the object unless it is at rest.
|
||
|
float x = RandomFloat( -5000, 5000 );
|
||
|
float y = RandomFloat( -5000, 5000 );
|
||
|
|
||
|
Vector vecForce = Vector( x, y, RandomFloat(10000, 15000) );
|
||
|
pPhysObj->ApplyForceCenter( vecForce );
|
||
|
|
||
|
UTIL_CreateAntlionDust( vOrigin, vec3_angle, true );
|
||
|
pBlocker->EmitSound( "NPC_Antlion.MeleeAttackSingle_Muffled" );
|
||
|
pBlocker->EmitSound( "NPC_Antlion.TrappedMetal" );
|
||
|
|
||
|
|
||
|
m_flBlockedBumpTime = gpGlobals->curtime + random->RandomFloat( 1.75, 2.75 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CBaseEntity *CAntlionTemplateMaker::AllHintsFromClusterBlocked( CAI_Hint *pNode, bool &bChosenHintBlocked )
|
||
|
{
|
||
|
// Only do this for episodic content!
|
||
|
if ( hl2_episodic.GetBool() == false )
|
||
|
return NULL;
|
||
|
|
||
|
CBaseEntity *pBlocker = NULL;
|
||
|
|
||
|
if ( pNode != NULL )
|
||
|
{
|
||
|
int iNumBlocked = 0;
|
||
|
int iNumNodes = 0;
|
||
|
|
||
|
CHintCriteria hintCriteria;
|
||
|
|
||
|
hintCriteria.SetGroup( m_strSpawnGroup );
|
||
|
hintCriteria.SetHintType( HINT_ANTLION_BURROW_POINT );
|
||
|
|
||
|
CUtlVector<CAI_Hint *> hintList;
|
||
|
CAI_HintManager::FindAllHints( vec3_origin, hintCriteria, &hintList );
|
||
|
|
||
|
for ( int i = 0; i < hintList.Count(); i++ )
|
||
|
{
|
||
|
CAI_Hint *pTestHint = hintList[i];
|
||
|
|
||
|
if ( pTestHint )
|
||
|
{
|
||
|
if ( pTestHint->NameMatches( pNode->GetEntityName() ) )
|
||
|
{
|
||
|
bool bBlocked;
|
||
|
|
||
|
iNumNodes++;
|
||
|
|
||
|
Vector spawnOrigin;
|
||
|
pTestHint->GetPosition( HULL_MEDIUM, &spawnOrigin );
|
||
|
|
||
|
bBlocked = false;
|
||
|
|
||
|
CBaseEntity* pList[20];
|
||
|
|
||
|
int count = UTIL_EntitiesInBox( pList, 20, spawnOrigin + NAI_Hull::Mins( HULL_MEDIUM ), spawnOrigin + NAI_Hull::Maxs( HULL_MEDIUM ), 0 );
|
||
|
|
||
|
//Iterate over all the possible targets
|
||
|
for ( int i = 0; i < count; i++ )
|
||
|
{
|
||
|
if ( pList[i]->GetMoveType() != MOVETYPE_VPHYSICS )
|
||
|
continue;
|
||
|
|
||
|
if ( PhysGetEntityMass( pList[i] ) > ANTLION_MAKER_BLOCKED_MASS )
|
||
|
{
|
||
|
bBlocked = true;
|
||
|
iNumBlocked++;
|
||
|
pBlocker = pList[i];
|
||
|
|
||
|
if ( pTestHint == pNode )
|
||
|
{
|
||
|
bChosenHintBlocked = true;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( g_debug_antlionmaker.GetInt() == 1 )
|
||
|
{
|
||
|
if ( bBlocked )
|
||
|
{
|
||
|
NDebugOverlay::Box( spawnOrigin + Vector(0,0,5), NAI_Hull::Mins( HULL_MEDIUM ), NAI_Hull::Maxs( HULL_MEDIUM ), 255, 0, 0, 128, 0.25f );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
NDebugOverlay::Box( spawnOrigin + Vector(0,0,5), NAI_Hull::Mins( HULL_MEDIUM ), NAI_Hull::Maxs( HULL_MEDIUM ), 0, 255, 0, 128, 0.25f );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//All the nodes from this cluster are blocked so start playing the effects.
|
||
|
if ( iNumNodes > 0 && iNumBlocked == iNumNodes )
|
||
|
{
|
||
|
return pBlocker;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void CAntlionTemplateMaker::FindNodesCloseToPlayer( void )
|
||
|
{
|
||
|
SetContextThink( &CAntlionTemplateMaker::FindNodesCloseToPlayer, gpGlobals->curtime + random->RandomFloat( 0.75, 1.75 ), s_pBlockedEffectsThinkContext );
|
||
|
|
||
|
CBasePlayer *pPlayer = AI_GetSinglePlayer();
|
||
|
|
||
|
if ( pPlayer == NULL )
|
||
|
return;
|
||
|
|
||
|
CHintCriteria hintCriteria;
|
||
|
|
||
|
float flRadius = ANTLION_MAKER_PLAYER_DETECT_RADIUS;
|
||
|
|
||
|
hintCriteria.SetGroup( m_strSpawnGroup );
|
||
|
hintCriteria.SetHintType( HINT_ANTLION_BURROW_POINT );
|
||
|
hintCriteria.AddIncludePosition( pPlayer->GetAbsOrigin(), ANTLION_MAKER_PLAYER_DETECT_RADIUS );
|
||
|
|
||
|
CUtlVector<CAI_Hint *> hintList;
|
||
|
|
||
|
if ( CAI_HintManager::FindAllHints( vec3_origin, hintCriteria, &hintList ) <= 0 )
|
||
|
return;
|
||
|
|
||
|
CUtlVector<string_t> m_BlockedNames;
|
||
|
|
||
|
//----
|
||
|
//What we do here is find all hints of the same name (cluster name) and figure out if all of them are blocked.
|
||
|
//If they are then we only need to play the blocked effects once
|
||
|
//---
|
||
|
for ( int i = 0; i < hintList.Count(); i++ )
|
||
|
{
|
||
|
CAI_Hint *pNode = hintList[i];
|
||
|
|
||
|
if ( pNode && pNode->HintMatchesCriteria( NULL, hintCriteria, pPlayer->GetAbsOrigin(), &flRadius ) )
|
||
|
{
|
||
|
bool bClusterAlreadyBlocked = false;
|
||
|
|
||
|
//Have one of the nodes from this cluster been checked for blockage? If so then there's no need to do block checks again for this cluster.
|
||
|
for ( int iStringCount = 0; iStringCount < m_BlockedNames.Count(); iStringCount++ )
|
||
|
{
|
||
|
if ( pNode->NameMatches( m_BlockedNames[iStringCount] ) )
|
||
|
{
|
||
|
bClusterAlreadyBlocked = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bClusterAlreadyBlocked == true )
|
||
|
continue;
|
||
|
|
||
|
Vector vHintPos;
|
||
|
pNode->GetPosition( HULL_MEDIUM, &vHintPos );
|
||
|
|
||
|
bool bBlank;
|
||
|
if ( CBaseEntity *pBlocker = AllHintsFromClusterBlocked( pNode, bBlank ) )
|
||
|
{
|
||
|
DisableSpore( STRING( pNode->GetEntityName() ) );
|
||
|
DoBlockedEffects( pBlocker, vHintPos );
|
||
|
m_BlockedNames.AddToTail( pNode->GetEntityName() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ActivateSpore( STRING( pNode->GetEntityName() ), pNode->GetAbsOrigin() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CAntlionTemplateMaker::BlockedCheckFunc( void )
|
||
|
{
|
||
|
SetContextThink( &CAntlionTemplateMaker::BlockedCheckFunc, -1, s_pBlockedCheckContext );
|
||
|
|
||
|
if ( m_bBlocked == true )
|
||
|
return;
|
||
|
|
||
|
CUtlVector<CAI_Hint *> hintList;
|
||
|
int iBlocked = 0;
|
||
|
|
||
|
CHintCriteria hintCriteria;
|
||
|
|
||
|
hintCriteria.SetGroup( m_strSpawnGroup );
|
||
|
hintCriteria.SetHintType( HINT_ANTLION_BURROW_POINT );
|
||
|
|
||
|
if ( CAI_HintManager::FindAllHints( vec3_origin, hintCriteria, &hintList ) > 0 )
|
||
|
{
|
||
|
for ( int i = 0; i < hintList.Count(); i++ )
|
||
|
{
|
||
|
CAI_Hint *pNode = hintList[i];
|
||
|
|
||
|
if ( pNode )
|
||
|
{
|
||
|
Vector vHintPos;
|
||
|
pNode->GetPosition( AI_GetSinglePlayer(), &vHintPos );
|
||
|
|
||
|
CBaseEntity* pList[20];
|
||
|
int count = UTIL_EntitiesInBox( pList, 20, vHintPos + NAI_Hull::Mins( HULL_MEDIUM ), vHintPos + NAI_Hull::Maxs( HULL_MEDIUM ), 0 );
|
||
|
|
||
|
//Iterate over all the possible targets
|
||
|
for ( int i = 0; i < count; i++ )
|
||
|
{
|
||
|
if ( pList[i]->GetMoveType() != MOVETYPE_VPHYSICS )
|
||
|
continue;
|
||
|
|
||
|
if ( PhysGetEntityMass( pList[i] ) > ANTLION_MAKER_BLOCKED_MASS )
|
||
|
{
|
||
|
iBlocked++;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( iBlocked > 0 && hintList.Count() == iBlocked )
|
||
|
{
|
||
|
m_bBlocked = true;
|
||
|
m_OnAllBlocked.FireOutput( this, this );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Makes the antlion immediatley unburrow if it started burrowed
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::ChildPostSpawn( CAI_BaseNPC *pChild )
|
||
|
{
|
||
|
CNPC_Antlion *pAntlion = static_cast<CNPC_Antlion*>(pChild);
|
||
|
|
||
|
if ( pAntlion == NULL )
|
||
|
return;
|
||
|
|
||
|
// Unburrow the spawned antlion immediately
|
||
|
if ( pAntlion->m_bStartBurrowed )
|
||
|
{
|
||
|
pAntlion->BurrowUse( this, this, USE_ON, 0.0f );
|
||
|
}
|
||
|
|
||
|
// Set us to a follow target, if we have one
|
||
|
if ( GetFollowTarget() )
|
||
|
{
|
||
|
pAntlion->SetFollowTarget( GetFollowTarget() );
|
||
|
}
|
||
|
else if ( ( m_strFollowTarget != NULL_STRING ) )
|
||
|
{
|
||
|
// If we don't already have a fight target, set it up
|
||
|
SetFollowTarget( m_strFollowTarget );
|
||
|
|
||
|
if ( GetFightTarget() == NULL )
|
||
|
{
|
||
|
SetChildMoveState( ANTLION_MOVE_FOLLOW );
|
||
|
|
||
|
// If it's valid, fight there
|
||
|
if ( GetFollowTarget() != NULL )
|
||
|
{
|
||
|
pAntlion->SetFollowTarget( GetFollowTarget() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// See if we need to send them on their way to a fight goal
|
||
|
if ( GetFightTarget() && !HasSpawnFlags( SF_ANTLIONMAKER_RANDOM_FIGHT_TARGET ) )
|
||
|
{
|
||
|
pAntlion->SetFightTarget( GetFightTarget() );
|
||
|
}
|
||
|
else if ( m_strFightTarget != NULL_STRING )
|
||
|
{
|
||
|
// If we don't already have a fight target, set it up
|
||
|
SetFightTarget( m_strFightTarget );
|
||
|
SetChildMoveState( ANTLION_MOVE_FIGHT_TO_GOAL );
|
||
|
|
||
|
// If it's valid, fight there
|
||
|
if ( GetFightTarget() != NULL )
|
||
|
{
|
||
|
pAntlion->SetFightTarget( GetFightTarget() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Set us to the desired movement state
|
||
|
pAntlion->SetMoveState( m_nChildMoveState );
|
||
|
|
||
|
// Save our name for level transitions
|
||
|
pAntlion->SetParentSpawnerName( STRING( GetEntityName() ) );
|
||
|
|
||
|
if ( m_hIgnoreEntity != NULL )
|
||
|
{
|
||
|
pChild->SetOwnerEntity( m_hIgnoreEntity );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputSetFightTarget( inputdata_t &inputdata )
|
||
|
{
|
||
|
// Set our new goal
|
||
|
m_strFightTarget = MAKE_STRING( inputdata.value.String() );
|
||
|
|
||
|
SetFightTarget( m_strFightTarget, inputdata.pActivator, inputdata.pCaller );
|
||
|
SetChildMoveState( ANTLION_MOVE_FIGHT_TO_GOAL );
|
||
|
|
||
|
UpdateChildren();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputSetFollowTarget( inputdata_t &inputdata )
|
||
|
{
|
||
|
// Set our new goal
|
||
|
m_strFollowTarget = MAKE_STRING( inputdata.value.String() );
|
||
|
|
||
|
SetFollowTarget( m_strFollowTarget, inputdata.pActivator, inputdata.pCaller );
|
||
|
SetChildMoveState( ANTLION_MOVE_FOLLOW );
|
||
|
|
||
|
UpdateChildren();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputClearFightTarget( inputdata_t &inputdata )
|
||
|
{
|
||
|
SetFightTarget( NULL );
|
||
|
SetChildMoveState( ANTLION_MOVE_FOLLOW );
|
||
|
|
||
|
UpdateChildren();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputClearFollowTarget( inputdata_t &inputdata )
|
||
|
{
|
||
|
SetFollowTarget( NULL );
|
||
|
SetChildMoveState( ANTLION_MOVE_FIGHT_TO_GOAL );
|
||
|
|
||
|
UpdateChildren();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputSetSpawnRadius( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_flSpawnRadius = inputdata.value.Float();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputAddToPool( inputdata_t &inputdata )
|
||
|
{
|
||
|
PoolAdd( inputdata.value.Int() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputSetMaxPool( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_iMaxPool = inputdata.value.Int();
|
||
|
if ( m_iPool > m_iMaxPool )
|
||
|
{
|
||
|
m_iPool = m_iMaxPool;
|
||
|
}
|
||
|
|
||
|
// Stop regenerating if we're supposed to stop using the pool
|
||
|
if ( !m_iMaxPool )
|
||
|
{
|
||
|
SetContextThink( NULL, gpGlobals->curtime, s_pPoolThinkContext );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputSetPoolRegenAmount( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_iPoolRegenAmount = inputdata.value.Int();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputSetPoolRegenTime( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_flPoolRegenTime = inputdata.value.Float();
|
||
|
|
||
|
if ( m_flPoolRegenTime != 0.0f )
|
||
|
{
|
||
|
SetContextThink( &CAntlionTemplateMaker::PoolRegenThink, gpGlobals->curtime + m_flPoolRegenTime, s_pPoolThinkContext );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetContextThink( NULL, gpGlobals->curtime, s_pPoolThinkContext );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Pool behavior for coast
|
||
|
// Input : iNumToAdd -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::PoolAdd( int iNumToAdd )
|
||
|
{
|
||
|
m_iPool = clamp( m_iPool + iNumToAdd, 0, m_iMaxPool );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Regenerate the pool
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::PoolRegenThink( void )
|
||
|
{
|
||
|
if ( m_iPool < m_iMaxPool )
|
||
|
{
|
||
|
m_iPool = clamp( m_iPool + m_iPoolRegenAmount, 0, m_iMaxPool );
|
||
|
|
||
|
if ( g_debug_antlionmaker.GetInt() == 2 )
|
||
|
{
|
||
|
Msg("REGENERATED: Pool: %d (max %d) (Regenerating %d every %f)\n", m_iPool, m_iMaxPool, m_iPoolRegenAmount, m_flPoolRegenTime );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetContextThink( &CAntlionTemplateMaker::PoolRegenThink, gpGlobals->curtime + m_flPoolRegenTime, s_pPoolThinkContext );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pVictim -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::DeathNotice( CBaseEntity *pVictim )
|
||
|
{
|
||
|
CNPC_Antlion *pAnt = dynamic_cast<CNPC_Antlion *>(pVictim);
|
||
|
if ( pAnt == NULL )
|
||
|
return;
|
||
|
|
||
|
// Take it out of our list
|
||
|
RemoveChild( pAnt );
|
||
|
|
||
|
// Check if all live children are now dead
|
||
|
if ( m_nLiveChildren <= 0 )
|
||
|
{
|
||
|
// Fire the output for this case
|
||
|
m_OnAllLiveChildrenDead.FireOutput( this, this );
|
||
|
|
||
|
bool bPoolDepleted = ( m_iMaxPool != 0 && m_iPool == 0 );
|
||
|
if ( bPoolDepleted || IsDepleted() )
|
||
|
{
|
||
|
// Signal that all our children have been spawned and are now dead
|
||
|
m_OnAllSpawnedDead.FireOutput( this, this );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: If this had a finite number of children, return true if they've all
|
||
|
// been created.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CAntlionTemplateMaker::IsDepleted( void )
|
||
|
{
|
||
|
// If we're running pool behavior, we're never depleted
|
||
|
if ( m_iMaxPool )
|
||
|
return false;
|
||
|
|
||
|
return BaseClass::IsDepleted();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Change the spawn group the maker is using
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::InputChangeDestinationGroup( inputdata_t &inputdata )
|
||
|
{
|
||
|
// FIXME: This function is redundant to the base class version, remove the m_strSpawnGroup
|
||
|
m_strSpawnGroup = inputdata.value.StringID();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Draw debugging text for the spawner
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CAntlionTemplateMaker::DrawDebugTextOverlays( void )
|
||
|
{
|
||
|
// We don't want the base class info, it's not useful to us
|
||
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
||
|
|
||
|
if ( m_debugOverlays & OVERLAY_TEXT_BIT )
|
||
|
{
|
||
|
char tempstr[255];
|
||
|
|
||
|
// Print the state of the spawner
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
Q_strncpy( tempstr, "State: Disabled\n", sizeof(tempstr) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( tempstr, "State: Enabled\n", sizeof(tempstr) );
|
||
|
}
|
||
|
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
|
||
|
// Print follow information
|
||
|
if ( m_strFollowTarget != NULL_STRING )
|
||
|
{
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Follow Target: %s\n", STRING( m_strFollowTarget ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( tempstr, "Follow Target : NONE\n", sizeof(tempstr) );
|
||
|
}
|
||
|
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
|
||
|
// Print fight information
|
||
|
if ( m_strFightTarget != NULL_STRING )
|
||
|
{
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Fight Target: %s\n", STRING( m_strFightTarget ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( tempstr, "Fight Target : NONE\n", sizeof(tempstr) );
|
||
|
}
|
||
|
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
|
||
|
// Print spawning criteria information
|
||
|
if ( m_strSpawnTarget != NULL_STRING )
|
||
|
{
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Spawn Target: %s\n", STRING( m_strSpawnTarget ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( tempstr, "Spawn Target : NONE\n", sizeof(tempstr) );
|
||
|
}
|
||
|
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
|
||
|
// Print the chilrens' state
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Spawn Frequency: %f\n", m_flSpawnFrequency );
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
|
||
|
// Print the spawn radius
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Spawn Radius: %.02f units\n", m_flSpawnRadius );
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
|
||
|
// Print the spawn group we're using
|
||
|
if ( m_strSpawnGroup != NULL_STRING )
|
||
|
{
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Spawn Group: %s\n", STRING( m_strSpawnGroup ) );
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
}
|
||
|
|
||
|
// Print the chilrens' state
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Live Children: (%d/%d)\n", m_nLiveChildren, m_nMaxLiveChildren );
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
|
||
|
// Print pool information
|
||
|
if ( m_iMaxPool )
|
||
|
{
|
||
|
// Print the pool's state
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Pool: (%d/%d) (%d per regen)\n", m_iPool, m_iMaxPool, m_iPoolRegenAmount );
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
|
||
|
float flTimeRemaining = GetNextThink( s_pPoolThinkContext ) - gpGlobals->curtime;
|
||
|
|
||
|
if ( flTimeRemaining < 0.0f )
|
||
|
{
|
||
|
flTimeRemaining = 0.0f;
|
||
|
}
|
||
|
|
||
|
// Print the pool's regeneration state
|
||
|
Q_snprintf( tempstr, sizeof(tempstr), "Pool Regen Time: %.02f sec. (%.02f remaining)\n", m_flPoolRegenTime, flTimeRemaining );
|
||
|
EntityText( text_offset, tempstr, 0 );
|
||
|
text_offset++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return text_offset;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Draw debugging overlays for the spawner
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAntlionTemplateMaker::DrawDebugGeometryOverlays( void )
|
||
|
{
|
||
|
BaseClass::DrawDebugGeometryOverlays();
|
||
|
|
||
|
if ( m_debugOverlays & OVERLAY_TEXT_BIT )
|
||
|
{
|
||
|
float r, g, b;
|
||
|
|
||
|
// Color by active state
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
r = 255.0f;
|
||
|
g = 0.0f;
|
||
|
b = 0.0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r = 0.0f;
|
||
|
g = 255.0f;
|
||
|
b = 0.0f;
|
||
|
}
|
||
|
|
||
|
// Draw ourself
|
||
|
NDebugOverlay::Box( GetAbsOrigin(), -Vector(8,8,8), Vector(8,8,8), r, g, b, true, 0.05f );
|
||
|
|
||
|
// Draw lines to our spawngroup hints
|
||
|
if ( m_strSpawnGroup != NULL_STRING )
|
||
|
{
|
||
|
// Draw lines to our active hint groups
|
||
|
AIHintIter_t iter;
|
||
|
CAI_Hint *pHint = CAI_HintManager::GetFirstHint( &iter );
|
||
|
while ( pHint != NULL )
|
||
|
{
|
||
|
// Must be of the hint group we care about
|
||
|
if ( pHint->GetGroup() != m_strSpawnGroup )
|
||
|
{
|
||
|
pHint = CAI_HintManager::GetNextHint( &iter );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Draw an arrow to the spot
|
||
|
NDebugOverlay::VertArrow( GetAbsOrigin(), pHint->GetAbsOrigin() + Vector( 0, 0, 32 ), 8.0f, r, g, b, 0, true, 0.05f );
|
||
|
|
||
|
// Draw a box to represent where it's sitting
|
||
|
Vector vecForward;
|
||
|
AngleVectors( pHint->GetAbsAngles(), &vecForward );
|
||
|
NDebugOverlay::BoxDirection( pHint->GetAbsOrigin(), -Vector(32,32,0), Vector(32,32,16), vecForward, r, g, b, true, 0.05f );
|
||
|
|
||
|
// Move to the next
|
||
|
pHint = CAI_HintManager::GetNextHint( &iter );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw a line to the spawn target (if it exists)
|
||
|
if ( m_strSpawnTarget != NULL_STRING )
|
||
|
{
|
||
|
// Find all the possible targets
|
||
|
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_strSpawnTarget );
|
||
|
if ( pTarget != NULL )
|
||
|
{
|
||
|
NDebugOverlay::VertArrow( GetAbsOrigin(), pTarget->WorldSpaceCenter(), 4.0f, 255, 255, 255, 0, true, 0.05f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw a line to the follow target (if it exists)
|
||
|
if ( m_strFollowTarget != NULL_STRING )
|
||
|
{
|
||
|
// Find all the possible targets
|
||
|
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_strFollowTarget );
|
||
|
if ( pTarget != NULL )
|
||
|
{
|
||
|
NDebugOverlay::VertArrow( GetAbsOrigin(), pTarget->WorldSpaceCenter(), 4.0f, 255, 255, 0, 0, true, 0.05f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw a line to the fight target (if it exists)
|
||
|
if ( m_strFightTarget != NULL_STRING )
|
||
|
{
|
||
|
// Find all the possible targets
|
||
|
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_strFightTarget );
|
||
|
if ( pTarget != NULL )
|
||
|
{
|
||
|
NDebugOverlay::VertArrow( GetAbsOrigin(), pTarget->WorldSpaceCenter(), 4.0f, 255, 0, 0, 0, true, 0.05f );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|