mirror of
https://github.com/nillerusr/source-engine.git
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97 lines
2.3 KiB
C
97 lines
2.3 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENGINESINGLEUSERFILTER_H
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#define ENGINESINGLEUSERFILTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "irecipientfilter.h"
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#include "bitvec.h"
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#include "utlvector.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CEngineRecipientFilter : public IRecipientFilter
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{
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public: // IRecipientFilter interface:
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CEngineRecipientFilter();
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virtual int GetRecipientCount( void ) const;
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virtual int GetRecipientIndex( int slot ) const;
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virtual bool IsReliable( void ) const { return m_bReliable; };
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virtual bool IsInitMessage( void ) const { return m_bInit; };
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public:
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void Reset( void );
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void MakeInitMessage( void );
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void MakeReliable( void );
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void AddAllPlayers( void );
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void AddRecipientsByPVS( const Vector& origin );
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void AddRecipientsByPAS( const Vector& origin );
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void AddPlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits );
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void AddPlayersFromFilter( const IRecipientFilter *filter );
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void AddRecipient( int playerindex );
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void RemoveRecipient( int playerindex );
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bool IncludesPlayer(int playerindex);
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private:
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bool m_bInit;
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bool m_bReliable;
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CUtlVector< int > m_Recipients;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Simple filter for doing MSG_ONE type stuff directly in engine
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//-----------------------------------------------------------------------------
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class CEngineSingleUserFilter : public IRecipientFilter
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{
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public:
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CEngineSingleUserFilter( int clientindex, bool bReliable = false )
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{
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m_nClientIndex = clientindex;
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m_bReliable = bReliable;
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}
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virtual bool IsReliable( void ) const
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{
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return m_bReliable;
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}
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virtual int GetRecipientCount( void ) const
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{
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return 1;
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}
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virtual int GetRecipientIndex( int slot ) const
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{
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return m_nClientIndex;
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}
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virtual bool IsBroadcastMessage( void ) const
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{
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return false;
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}
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virtual bool IsInitMessage( void ) const
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{
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return false;
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}
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private:
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int m_nClientIndex;
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bool m_bReliable;
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};
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#endif // ENGINESINGLEUSERFILTER_H
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