source-engine/utils/sptconvert/sptconvert.vcproj

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2020-04-22 16:56:21 +00:00
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="sptconvert"
ProjectGUID="{25191756-B845-42CE-BDB6-D1213911ABEC}"
Keyword="Win32Proj">
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<Platform
Name="Win32"/>
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Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
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Optimization="0"
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BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
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Name="VCCustomBuildTool"
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if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb
"
Outputs="..\..\..\game\bin\$(TargetName).exe;..\..\..\game\bin\$(TargetName).pdb"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SpeedTreeRT/lib/debug/SpeedTreeRT_d.lib"
OutputFile="$(OutDir)/sptconvert.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/sptconvert.pdb"
SubSystem="1"
TargetMachine="1"/>
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Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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ConfigurationType="1"
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WarningLevel="3"
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if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb
"
Outputs="..\..\..\game\bin\$(TargetName).exe;..\..\..\game\bin\$(TargetName).pdb"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SpeedTreeRT/lib/release/SpeedTreeRT.lib"
OutputFile="$(OutDir)/sptconvert.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
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Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCResourceCompilerTool"/>
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<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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