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https://github.com/nillerusr/source-engine.git
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132 lines
2.8 KiB
C++
132 lines
2.8 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "wavefile.h"
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#include "wavebrowser.h"
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#include "sentence.h"
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#include "ifaceposersound.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "snd_wave_source.h"
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#include "filesystem.h"
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#include "UtlBuffer.h"
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#include "phonemeeditor.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CWaveFile::CWaveFile( char const *filename )
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{
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m_bAsyncLoading = false;
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m_bSentenceLoaded = false;
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m_Sentence.Reset();
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Q_strncpy( m_szName, filename, sizeof( m_szName ) );
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Q_snprintf( m_szFileName, sizeof( m_szFileName ), "sound/%s", filename );
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}
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CWaveFile::~CWaveFile()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CWaveFile::GetLanguageId()
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{
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return GetCloseCaptionLanguageId();
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}
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bool SceneManager_LoadSentenceFromWavFile( char const *wavfile, CSentence& sentence );
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void CWaveFile::EnsureSentence()
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{
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if ( m_bSentenceLoaded )
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return;
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m_bSentenceLoaded = true;
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if ( m_szFileName[ 0 ] )
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{
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SceneManager_LoadSentenceFromWavFile( m_szFileName, m_Sentence );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CWaveFile::HasLoadedSentenceInfo() const
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{
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return m_bSentenceLoaded;
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}
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char const *CWaveFile::GetName() const
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{
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return m_szName;
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}
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char const *CWaveFile::GetFileName() const
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{
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return m_szFileName;
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}
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char const *CWaveFile::GetSentenceText()
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{
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EnsureSentence();
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return m_Sentence.GetText();
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}
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int CWaveFile::GetPhonemeCount()
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{
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EnsureSentence();
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return m_Sentence.CountPhonemes();
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}
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int CWaveFile::GetWordCount()
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{
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EnsureSentence();
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return m_Sentence.m_Words.Count();
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}
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void CWaveFile::Play()
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{
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Con_Printf( "Playing '%s' : '%s'\n", GetFileName(), GetSentenceText() );
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g_pPhonemeEditor->SetCurrentWaveFile( GetFileName() );
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g_pPhonemeEditor->Play();
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}
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bool CWaveFile::GetVoiceDuck()
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{
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EnsureSentence();
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return m_Sentence.GetVoiceDuck();
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}
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int CWaveFile::GetIconIndex() const
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{
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return 0; // IMAGE_WAV;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : sentence -
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//-----------------------------------------------------------------------------
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void CWaveFile::SetThreadLoadedSentence( CSentence& sentence )
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{
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if ( m_bSentenceLoaded )
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return;
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m_bSentenceLoaded = true;
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m_Sentence = sentence;
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}
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