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391 lines
16 KiB
C
391 lines
16 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A Class to create a window that you can type and edit text in.
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// Window can hold single line or multiline text.
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// If it is single it can scroll horizontally in response to
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// key input and mouse selection.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TEXTENTRY_H
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#define TEXTENTRY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <Color.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/ListPanel.h>
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#include <utlvector.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Text-input handler
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// Behaviour Specs:
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// This class handles input from mouse and keyboard.
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// TextEntry classes support several box styles, horizontal scrolling with no scrollbar
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// vertical scrolling with or without a scrollbar, single line, multiline,
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// editable and noneditable.
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//
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// Shared behaviour:
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// URL's are a different text color and are clickable. Clicking them brings up a web browser.
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// For vertical scroll bars, up and down arrows scroll one line at a time.
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// Clicking and dragging the nob scrolls through text lines.
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// Mouse wheel also moves the nob.
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// User can select and highlight text in the window.
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// Double clicking on a word selects it.
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//
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// Non editable:
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// No blinking cursor in non editable windows.
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// Right clicking mouse opens copy menu. Menu's top left corner is where mouse is.
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// Ctrl-c will also copy the text.
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// Editable:
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// Blinking cursor is positioned where text will be inserted.
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// Text keys type chars in the window.
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// ctrl-c copy highlighted text
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// ctrl-v paste highlighted text
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// ctrl-x cut highlighted text
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// ctrl-right arrow move cursor to the start of the next word
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// ctrl-left arrow move cursor to the start of the prev word
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// ctrl-enter delete the selected text (and inserts a newline if _catchEnterKey is true)
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// insert delete selected text and pastes text from the clipboard
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// delete delete the selected text
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// ctrl-home move cursor to the start of the text
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// ctrl-end move cursor to the end of the text.
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// left arrow move cursor before prev char
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// ctrl-shift left/right arrow selects text a word at a time
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// right arrow move cursor before next char
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// up arrow move cursor up one line.
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// down arrow move cursor down one line.
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// home move cursor to start of current line
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// end move cursor to end of current line
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// backspace delete prev char or selected text.
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// Trying to move to the prev/next char/line/word when there is none moves the cursor to the
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// start/end of the text.
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// Horizontal scrolling:
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// Trying to move to the prev/next char/line/word when there is none scrolls the text
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// horizontally in the window so the new text displays at the correct side.
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// When moving to prev chars scrolling is staggered. To next chars it is one char at a time.
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// Cut/Copy/Paste Menu:
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// Right clicking mouse brings up cut/copy/paste menu.
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// If no text is highlighted the cut/copy options are dimmed. Cut is dimmed in non editable panels
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// If there is no text in the clipboard or panel is not editable the paste option is dimmed.
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// If the mouse is right clicked over selected text, the text stays selected.
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// If the mouse is right clicked over unselected text, any selected text is deselected.
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//
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//
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//-----------------------------------------------------------------------------
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class TextEntry : public Panel
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{
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DECLARE_CLASS_SIMPLE( TextEntry, Panel );
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public:
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TextEntry(Panel *parent, const char *panelName);
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virtual ~TextEntry();
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virtual void SetText(const wchar_t *wszText);
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virtual void SetText(const char *text);
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virtual void GetText(OUT_Z_BYTECAP(bufLenInBytes) char *buf, int bufLenInBytes);
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virtual void GetText(OUT_Z_BYTECAP(bufLenInBytes) wchar_t *buf, int bufLenInBytes);
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virtual int GetTextLength() const;
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virtual bool IsTextFullySelected() const;
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// editing
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virtual void GotoLeft(); // move cursor one char left
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virtual void GotoRight(); // move cursor one char right
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virtual void GotoUp(); // move cursor one line up
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virtual void GotoDown(); // move cursor one line down
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virtual void GotoWordRight(); // move cursor to Start of next word
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virtual void GotoWordLeft(); // move cursor to Start of prev word
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virtual void GotoFirstOfLine(); // go to Start of the current line
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virtual void GotoEndOfLine(); // go to end of the current line
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virtual void GotoTextStart(); // go to Start of text buffer
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virtual void GotoTextEnd(); // go to end of text buffer
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virtual void InsertChar(wchar_t ch);
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virtual void InsertString(const char *text);
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virtual void InsertString(const wchar_t *wszText);
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virtual void Backspace();
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virtual void Delete();
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virtual void SelectNone();
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virtual void OpenEditMenu();
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MESSAGE_FUNC( CutSelected, "DoCutSelected" );
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MESSAGE_FUNC( CopySelected, "DoCopySelected" );
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MESSAGE_FUNC( Paste, "DoPaste" );
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MESSAGE_FUNC_INT( LanguageChanged, "DoLanguageChanged", handle );
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MESSAGE_FUNC_INT( ConversionModeChanged, "DoConversionModeChanged", handle );
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MESSAGE_FUNC_INT( SentenceModeChanged, "DoSentenceModeChanged", handle );
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MESSAGE_FUNC_WCHARPTR( CompositionString, "DoCompositionString", string );
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MESSAGE_FUNC( ShowIMECandidates, "DoShowIMECandidates" );
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MESSAGE_FUNC( HideIMECandidates, "DoHideIMECandidates" );
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MESSAGE_FUNC( UpdateIMECandidates, "DoUpdateIMECandidates" );
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virtual void DeleteSelected();
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virtual void Undo();
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virtual void SaveUndoState();
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virtual void SetFont(HFont font);
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virtual void SetTextHidden(bool bHideText);
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virtual void SetEditable(bool state);
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virtual bool IsEditable();
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virtual void SetEnabled(bool state);
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// move the cursor to line 'line', given how many pixels are in a line
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virtual void MoveCursor(int line, int pixelsAcross);
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// sets the color of the background when the control is disabled
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virtual void SetDisabledBgColor(Color col);
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// set whether the box handles more than one line of entry
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virtual void SetMultiline(bool state);
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virtual bool IsMultiline();
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// sets visibility of scrollbar
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virtual void SetVerticalScrollbar(bool state);
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// sets whether or not the edit catches and stores ENTER key presses
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virtual void SetCatchEnterKey(bool state);
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// sets whether or not to send "TextNewLine" msgs when ENTER key is pressed
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virtual void SendNewLine(bool send);
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// sets limit of number of characters insertable into field; set to -1 to remove maximum
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// only works with if rich-edit is NOT enabled
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virtual void SetMaximumCharCount(int maxChars);
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virtual int GetMaximumCharCount();
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virtual void SetAutoProgressOnHittingCharLimit(bool state);
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// sets whether to wrap text once maxChars is reached (on a line by line basis)
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virtual void SetWrap(bool wrap);
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virtual void RecalculateLineBreaks();
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virtual void LayoutVerticalScrollBarSlider();
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virtual bool RequestInfo(KeyValues *outputData);
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// sets the height of the window so all text is visible.
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// used by tooltips
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void SetToFullHeight();
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// sets the width of the window so all text is visible. (will create one line)
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// used by tooltips
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void SetToFullWidth();
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int GetNumLines();
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/* INFO HANDLING
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"GetText"
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returns:
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"text" - text contained in the text box
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*/
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/* CUSTOM MESSAGE HANDLING
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"SetText"
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input: "text" - text is set to be this string
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*/
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/* MESSAGE SENDING (to action signal targets)
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"TextChanged" - sent when the text is edited by the user
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"TextNewLine" - sent when the end key is pressed in the text entry AND _sendNewLines is true
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"TextKillFocus" - sent when focus leaves textentry field
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*/
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// Selects all the text in the text entry.
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void SelectAllText(bool bResetCursorPos);
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void SelectNoText();
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void SelectAllOnFirstFocus( bool status );
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void SetDrawWidth(int width); // width from right side of window we have to draw in
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int GetDrawWidth();
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void SetHorizontalScrolling(bool status); // turn horizontal scrolling on or off.
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// sets whether non-asci characters (unicode chars > 127) are allowed in the control - defaults to OFF
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void SetAllowNonAsciiCharacters(bool state);
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// sets whether or not number input only is allowed
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void SetAllowNumericInputOnly(bool state);
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// By default, we draw the language shortname on the right hand side of the control
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void SetDrawLanguageIDAtLeft( bool state );
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virtual bool GetDropContextMenu( Menu *menu, CUtlVector< KeyValues * >& data );
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virtual bool IsDroppable( CUtlVector< KeyValues * >& data );
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virtual void OnPanelDropped( CUtlVector< KeyValues * >& data );
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virtual Panel *GetDragPanel();
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virtual void OnCreateDragData( KeyValues *msg );
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void SelectAllOnFocusAlways( bool status );
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void SetSelectionTextColor( const Color& clr );
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void SetSelectionBgColor( const Color& clr );
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void SetSelectionUnfocusedBgColor( const Color& clr );
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void SetUseFallbackFont( bool bState, HFont hFallback );
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protected:
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virtual void ResetCursorBlink();
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virtual void PerformLayout(); // layout the text in the window
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void PaintBackground();
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virtual int DrawChar(wchar_t ch, HFont font, int index, int x, int y);
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virtual bool DrawCursor(int x, int y);
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virtual void SetCharAt(wchar_t ch, int index); // set the value of a char in the text buffer
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void GetSettings( KeyValues *outResourceData );
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virtual const char *GetDescription( void );
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virtual void FireActionSignal();
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virtual bool GetSelectedRange(int& cx0,int& cx1);
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virtual void CursorToPixelSpace(int cursorPos, int &cx, int &cy);
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virtual int PixelToCursorSpace(int cx, int cy);
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virtual void AddAnotherLine(int &cx, int &cy);
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virtual int GetYStart(); // works out ypixel position drawing started at
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virtual bool SelectCheck( bool fromMouse = false ); // check if we are in text selection mode
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MESSAGE_FUNC_WCHARPTR( OnSetText, "SetText", text );
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MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" ); // respond to scroll bar events
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virtual void OnKillFocus();
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virtual void OnMouseWheeled(int delta); // respond to mouse wheel events
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virtual void OnKeyCodePressed(KeyCode code); //respond to keyboard events
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virtual void OnKeyCodeTyped(KeyCode code); //respond to keyboard events
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virtual void OnKeyTyped(wchar_t unichar); //respond to keyboard events
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virtual void OnCursorMoved(int x, int y); // respond to moving the cursor with mouse button down
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virtual void OnMousePressed(MouseCode code); // respond to mouse down events
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virtual void OnMouseDoublePressed( MouseCode code );
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virtual void OnMouseTriplePressed( MouseCode code );
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virtual void OnMouseReleased( MouseCode code ); // respond to mouse up events
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virtual void OnKeyFocusTicked(); // do while window has keyboard focus
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virtual void OnMouseFocusTicked(); // do while window has mouse focus
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virtual void OnCursorEntered(); // handle cursor entering window
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virtual void OnCursorExited(); // handle cursor exiting window
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virtual void OnMouseCaptureLost();
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virtual void OnSizeChanged(int newWide, int newTall);
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// Returns the character index the drawing should Start at
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virtual int GetStartDrawIndex(int &lineBreakIndexIndex);
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public:
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// helper accessors for common gets
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virtual float GetValueAsFloat();
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virtual int GetValueAsInt();
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protected:
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void ScrollRight(); // scroll to right until cursor is visible
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void ScrollLeft(); // scroll to left
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bool IsCursorOffRightSideOfWindow(int cursorPos); // check if cursor is off right side of window
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bool IsCursorOffLeftSideOfWindow(int cursorPos); // check if cursor is off left side of window
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void ScrollLeftForResize();
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void OnSetFocus();
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// Change keyboard layout type
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void OnChangeIME( bool forward );
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bool NeedsEllipses( HFont font, int *pIndex );
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private:
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MESSAGE_FUNC_INT( OnSetState, "SetState", state );
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// get index in buffer of the Start of the current line we are on
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int GetCurrentLineStart();
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// get index in buffer of the end of the current line we are on
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int GetCurrentLineEnd();
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bool IsLineBreak(int index);
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int GetCursorLine();
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void MoveScrollBar(int delta);
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void CalcBreakIndex(); // calculate _recalculateLineBreaksIndex
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void CreateEditMenu(); // create copy/cut/paste menu
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public:
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Menu *GetEditMenu(); // retrieve copy/cut/paste menu
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private:
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void FlipToLastIME();
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public:
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virtual void GetTextRange( wchar_t *buf, int from, int numchars ); // copy a portion of the text to the buffer and add zero-termination
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virtual void GetTextRange( char *buf, int from, int numchars ); // copy a portion of the text to the buffer and add zero-termination
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private:
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CUtlVector<wchar_t> m_TextStream; // the text in the text window is stored in this buffer
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CUtlVector<wchar_t> m_UndoTextStream; // a copy of the text buffer to revert changes
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CUtlVector<int> m_LineBreaks; // an array that holds the index in the buffer to wrap lines at
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int _cursorPos; // the position in the text buffer of the blinking cursor
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bool _cursorIsAtEnd;
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bool _putCursorAtEnd;
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int _undoCursorPos; // a copy of the cursor position to revert changes
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bool _cursorBlink; // whether cursor is blinking or not
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bool _hideText; // whether text is visible on screen or not
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bool _editable; // whether text is editable or not
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bool _mouseSelection; // whether we are highlighting text or not (selecting text)
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bool _mouseDragSelection; // tells weather mouse is outside window and button is down so we select text
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int _mouseSelectCursorStart; // where mouse button was pressed down in text window
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long _cursorNextBlinkTime; // time of next cursor blink
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int _cursorBlinkRate; // speed of cursor blinking
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int _select[2]; // select[1] is the offset in the text to where the cursor is currently
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// select[0] is the offset to where the cursor was dragged to. or -1 if no drag.
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int _pixelsIndent;
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int _charCount;
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int _maxCharCount; // max number of chars that can be in the text buffer
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HFont _font; // font of chars in the text buffer
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HFont _smallfont;
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bool _dataChanged; // whether anything in the window has changed.
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bool _multiline; // whether buffer is multiline or just a single line
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bool _verticalScrollbar; // whether window has a vertical scroll bar
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ScrollBar *_vertScrollBar; // the scroll bar used in the window
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Color _cursorColor; // color of the text cursor
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Color _disabledFgColor;
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Color _disabledBgColor;
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Color _selectionColor;
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Color _selectionTextColor; // color of the highlighted text
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Color _defaultSelectionBG2Color;
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int _currentStartLine; // use for checking vertical text scrolling (multiline)
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int _currentStartIndex; // use for horizontal text scrolling (!multiline)
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bool _horizScrollingAllowed; // use to disable horizontal text scrolling period.
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Color _focusEdgeColor;
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bool _catchEnterKey;
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bool _wrap;
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bool _sendNewLines;
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int _drawWidth;
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// selection data
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Menu *m_pEditMenu; ///cut/copy/paste popup
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int _recalculateBreaksIndex; // tells next linebreakindex index to Start recalculating line breaks
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bool _selectAllOnFirstFocus : 1; // highlights all text in window when focus is gained.
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bool _selectAllOnFocusAlways : 1;
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bool _firstFocusStatus; // keep track if we've had that first focus or not
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bool m_bAllowNumericInputOnly;
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bool m_bAllowNonAsciiCharacters;
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bool m_bAutoProgressOnHittingCharLimit;
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enum
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{
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MAX_COMPOSITION_STRING = 256,
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};
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wchar_t m_szComposition[ MAX_COMPOSITION_STRING ];
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Menu *m_pIMECandidates;
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int m_hPreviousIME;
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bool m_bDrawLanguageIDAtLeft;
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int m_nLangInset;
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bool m_bUseFallbackFont : 1;
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HFont m_hFallbackFont;
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};
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}
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#endif // TEXTENTRY_H
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