mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
43 lines
1.5 KiB
C
43 lines
1.5 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Keyframed animation header
|
||
|
// shared between game and tools
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef KEYFRAME_H
|
||
|
#define KEYFRAME_H
|
||
|
#pragma once
|
||
|
|
||
|
|
||
|
class IPositionInterpolator
|
||
|
{
|
||
|
public:
|
||
|
virtual void Release() = 0;
|
||
|
|
||
|
virtual void GetDetails( char **outName, int *outMinKeyReq, int *outMaxKeyReq ) = 0;
|
||
|
virtual void SetKeyPosition( int keyNum, Vector const &vPos ) = 0;
|
||
|
virtual void InterpolatePosition( float time, Vector &vOut ) = 0;
|
||
|
|
||
|
// Returns true if the key causes a change that changes the interpolated positions.
|
||
|
virtual bool ProcessKey( char const *pName, char const *pValue ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
// Time modifiers.
|
||
|
int Motion_GetNumberOfTimeModifiers( void );
|
||
|
bool Motion_GetTimeModifierDetails( int timeInterpNum, const char **outName );
|
||
|
bool Motion_CalculateModifiedTime( float time, int timeModifierFuncNum, float *outNewTime );
|
||
|
|
||
|
// Position interpolators.
|
||
|
int Motion_GetNumberOfPositionInterpolators( void );
|
||
|
IPositionInterpolator* Motion_GetPositionInterpolator( int interpNum );
|
||
|
|
||
|
// Rotation interpolators.
|
||
|
int Motion_GetNumberOfRotationInterpolators( void );
|
||
|
bool Motion_GetRotationInterpolatorDetails( int rotInterpNum, char **outName, int *outMinKeyReq, int *outMaxKeyReq );
|
||
|
bool Motion_InterpolateRotation( float time, int interpFuncNum, Quaternion &outQuatRotation );
|
||
|
bool Motion_SetKeyAngles( int keyNum, Quaternion &quatAngles );
|
||
|
|
||
|
|
||
|
#endif // KEYFRAME_H
|