mirror of
https://github.com/nillerusr/source-engine.git
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281 lines
11 KiB
C
281 lines
11 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DMEPANEL_H
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#define DMEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/basetypes.h"
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#include "tier1/utlstringmap.h"
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#include "vgui_controls/EditablePanel.h"
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#include "datamodel/dmelement.h"
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#include "datamodel/dmehandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmElement;
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class CBaseDmePanelFactory;
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namespace vgui
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{
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class Panel;
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class EditablePanel;
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class ComboBox;
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class IScheme;
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}
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//-----------------------------------------------------------------------------
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// Dme Panel factory iteration handle
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//-----------------------------------------------------------------------------
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DECLARE_POINTER_HANDLE( DmeFactoryHandle_t );
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#define DMEFACTORY_HANDLE_INVALID ((DmeFactoryHandle_t)0)
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//-----------------------------------------------------------------------------
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// Dme Panel: used for editing arbitrary dme elements
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//-----------------------------------------------------------------------------
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class CDmePanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDmePanel, vgui::EditablePanel );
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public:
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// constructor, destructor
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CDmePanel( vgui::Panel *pParent, const char *pPanelName, bool bComboBoxVisible = true );
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virtual ~CDmePanel();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void SetDmeElement( CDmElement *pDmeElement, bool bForce = false, const char *pPanelName = NULL );
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// Switch to a new editor
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void SetEditor( const char *pEditorName );
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// Drag/drop
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bool IsDroppable( CUtlVector< KeyValues * >& msglist );
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void OnPanelDropped( CUtlVector< KeyValues * >& msglist );
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// Refreshes the current panel owing to external change
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// Values only means no topological change
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void Refresh( bool bValuesOnly );
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// Sets the default editor type
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void SetDefaultEditorType( const char *pEditorType );
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private:
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struct EditorPanelMap_t
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{
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vgui::EditablePanel *m_pEditorPanel;
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CBaseDmePanelFactory *m_pFactory;
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};
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MESSAGE_FUNC( OnTextChanged, "TextChanged" );
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MESSAGE_FUNC( OnDmeElementChanged, "DmeElementChanged" );
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MESSAGE_FUNC_PARAMS( OnViewedElementChanged, "NotifyViewedElementChanged", kv );
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// Copy/paste support
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MESSAGE_FUNC( OnCut, "OnCut" );
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MESSAGE_FUNC( OnCopy, "OnCopy" );
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MESSAGE_FUNC( OnPaste, "OnPaste" );
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MESSAGE_FUNC( OnPasteReference, "OnPasteReference" );
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MESSAGE_FUNC( OnPasteInsert, "OnPasteInsert" );
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MESSAGE_FUNC( OnEditDelete, "OnEditDelete" );
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// Context menu support
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MESSAGE_FUNC_PARAMS( OnOpenContextMenu, "OpenContextMenu", params );
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// Delete cached panels
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void DeleteCachedPanels();
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// Populate editor name combo box
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void PopulateEditorNames( const char *pPanelName = NULL );
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// Deactivates the current editor
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void DeactivateCurrentEditor();
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// Post message to the dme panel
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void PostMessageToDmePanel( const char *pMessage );
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static bool CreateDmePanel( vgui::Panel *pParent, const char *pPanelName, CDmElement *pElement, const char *pEditorName, EditorPanelMap_t *pMap );
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vgui::ComboBox *m_pEditorNames;
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CDmeHandle< CDmElement > m_hElement;
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CUtlStringMap< CUtlString > m_LastUsedEditorType;
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CUtlStringMap< CUtlVector< EditorPanelMap_t > > m_EditorPanelCache;
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vgui::EditablePanel *m_pDmeEditorPanel;
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CUtlString m_CurrentEditorName;
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CUtlString m_DefaultEditorType;
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};
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//-----------------------------------------------------------------------------
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// Dme Panel factory methods
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//-----------------------------------------------------------------------------
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class CBaseDmePanelFactory
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{
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public:
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virtual vgui::EditablePanel *CreateDmePanel( vgui::Panel *pParent, const char *pPanelName, CDmElement *pElement ) = 0;
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virtual void SetDmeElement( vgui::EditablePanel *pPanel, CDmElement *pElement ) = 0;
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protected:
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// Constructor, protected because these should never be instanced directly
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CBaseDmePanelFactory( const char *pElementType, const char *pEditorName, const char *pEditorDisplayName, bool bIsDefault, bool bIsOverride );
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public:
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const char *m_pElementType;
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const char *m_pEditorName;
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const char *m_pEditorDisplayName;
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bool m_bIsDefault : 1;
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bool m_bIsOverride : 1;
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CBaseDmePanelFactory *m_pNext;
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static CBaseDmePanelFactory* s_pFirstDmePanelFactory;
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};
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template< class PanelType, class ElementType >
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class CDmePanelFactory : public CBaseDmePanelFactory
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{
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typedef CBaseDmePanelFactory BaseClass;
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public:
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// Constructor
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CDmePanelFactory( const char *pElementType, const char *pEditorName, const char *pEditorDisplayName, bool bIsDefault, bool bIsOverride ) :
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BaseClass( pElementType, pEditorName, pEditorDisplayName, bIsDefault, bIsOverride )
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{
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}
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virtual vgui::EditablePanel *CreateDmePanel( vgui::Panel *pParent, const char *pPanelName, CDmElement *pElement )
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{
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ElementType *pTypedElement = CastElement<ElementType>( pElement );
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Assert( pTypedElement && pElement->IsA( m_pElementType ) );
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// NOTE: The panel factory assumes T contains the following method:
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// void SetDmeElement( ElementType *pElement );
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// You'll get compile errors about 'SetDmeElement' not being defined if not
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PanelType *pPanel = new PanelType( pParent, pPanelName );
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pPanel->SetDmeElement( pTypedElement );
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return pPanel;
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}
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virtual void SetDmeElement( vgui::EditablePanel *pPanel, CDmElement *pElement )
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{
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PanelType *pTypedPanel = static_cast< PanelType* >( pPanel );
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ElementType *pTypedElement = static_cast< ElementType* >( pElement );
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pTypedPanel->SetDmeElement( pTypedElement );
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}
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};
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template< class PanelType, class ElementType, class DisplayType >
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class CDmePanelConverterFactory : public CBaseDmePanelFactory
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{
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typedef CBaseDmePanelFactory BaseClass;
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public:
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// Constructor
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CDmePanelConverterFactory( const char *pElementType, const char *pDisplayType, const char *pEditorName, const char *pEditorDisplayName, bool bIsDefault, bool bIsOverride ) :
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BaseClass( pElementType, pEditorName, pEditorDisplayName, bIsDefault, bIsOverride )
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{
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m_pDisplayType = pDisplayType;
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}
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virtual vgui::EditablePanel *CreateDmePanel( vgui::Panel *pParent, const char *pPanelName, CDmElement *pElement )
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{
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ElementType *pTypedElement = CastElement<ElementType>( pElement );
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Assert( pTypedElement && pElement->IsA( m_pElementType ) );
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// NOTE: To use the converter factory, the element must implement a method
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// CDmElement *GetDmePanelElement( const char *pDisplayType );
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DisplayType *pDisplayElement = CastElement<DisplayType>( pTypedElement->GetDmePanelElement( m_pDisplayType ) );
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// NOTE: The panel factory assumes T contains the following method:
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// void SetDmeElement( ElementType *pElement );
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// You'll get compile errors about 'SetDmeElement' not being defined if not
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PanelType *pPanel = new PanelType( pParent, pPanelName );
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pPanel->SetDmeElement( pDisplayElement );
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return pPanel;
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}
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virtual void SetDmeElement( vgui::EditablePanel *pPanel, CDmElement *pElement )
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{
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PanelType *pTypedPanel = static_cast< PanelType* >( pPanel );
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ElementType *pTypedElement = static_cast< ElementType* >( pElement );
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DisplayType *pDisplayElement = CastElement<DisplayType>( pTypedElement->GetDmePanelElement( m_pDisplayType ) );
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pTypedPanel->SetDmeElement( pDisplayElement );
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}
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private:
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const char *m_pDisplayType;
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};
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//-----------------------------------------------------------------------------
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// Helper macro to create the panel factory
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// IMPLEMENT_DMEPANEL_FACTORY_OVERRIDE is used by applications to override
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// DmePanels implemented in libraries
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//-----------------------------------------------------------------------------
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#define IMPLEMENT_DMEPANEL_FACTORY( _panelClassName, _dmeLookupName, _editorName, _editorDisplayName, _isDefault ) \
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CDmePanelFactory< _panelClassName, C##_dmeLookupName > g_##_panelClassName##_##_dmeLookupName##_Factory( #_dmeLookupName, _editorName, _editorDisplayName, _isDefault, false ); \
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_panelClassName *g_##_panelClassName##_##_dmeLookupName##LinkerHack = NULL;
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#define IMPLEMENT_DMEPANEL_FACTORY_OVERRIDE( _panelClassName, _dmeLookupName, _editorName, _editorDisplayName, _isDefault ) \
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CDmePanelFactory< _panelClassName, C##_dmeLookupName > g_##_panelClassName##_##_dmeLookupName##_Factory( #_dmeLookupName, _editorName, _editorDisplayName, _isDefault, true ); \
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_panelClassName *g_##_panelClassName##_##_dmeLookupName##LinkerHack = NULL;
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#define USING_DMEPANEL_FACTORY( _panelClassName, _dmeLookupName )\
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class _panelClassName; \
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extern _panelClassName *g_##_panelClassName##_##_dmeLookupName##LinkerHack; \
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_panelClassName *g_##_panelClassName##_##_dmeLookupName##PullInModule = g_##_panelClassName##_##_dmeLookupName##LinkerHack;
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//-----------------------------------------------------------------------------
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// Helper macro to create the converter panel factory
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// IMPLEMENT_DMEPANEL_CONVERSION_FACTORY_OVERRIDE is used by applications to override
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// DmePanels implemented in libraries
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//-----------------------------------------------------------------------------
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#define IMPLEMENT_DMEPANEL_CONVERSION_FACTORY( _panelClassName, _dmeLookupName, _dmeDisplayName, _editorName, _editorDisplayName, _isDefault ) \
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CDmePanelConverterFactory< _panelClassName, C##_dmeLookupName, C##_dmeDisplayName > g_##_panelClassName##_##_dmeLookupName##_Factory( #_dmeLookupName, #_dmeDisplayName, _editorName, _editorDisplayName, _isDefault, false ); \
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_panelClassName *g_##_panelClassName##_##_dmeLookupName##LinkerHack = NULL;
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#define IMPLEMENT_DMEPANEL_CONVERSION_FACTORY_OVERRIDE( _panelClassName, _dmeLookupName, _dmeDisplayName, _editorName, _editorDisplayName, _isDefault ) \
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CDmePanelConverterFactory< _panelClassName, C##_dmeLookupName, C##_dmeDisplayName > g_##_panelClassName##_##_dmeLookupName##_Factory( #_dmeLookupName, #_dmeDisplayName, _editorName, _editorDisplayName, _isDefault, true ); \
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_panelClassName *g_##_panelClassName##_##_dmeLookupName##LinkerHack = NULL;
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#define USING_DMEPANEL_CONVERSION_FACTORY( _panelClassName, _dmeLookupName ) \
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class _panelClassName; \
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extern _panelClassName *g_##_panelClassName##_##_dmeLookupName##LinkerHack; \
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_panelClassName *g_##_panelClassName##_##_dmeLookupName##PullInModule = g_##_panelClassName##_##_dmeLookupName##LinkerHack;
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//-----------------------------------------------------------------------------
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// Get Dme Factories for a particular element type
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//-----------------------------------------------------------------------------
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DmeFactoryHandle_t DmePanelFirstFactory( CDmElement *pElement = NULL );
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DmeFactoryHandle_t DmePanelNextFactory( DmeFactoryHandle_t h, CDmElement *pElement = NULL );
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const char *DmePanelFactoryName( DmeFactoryHandle_t h );
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const char *DmePanelFactoryDisplayName( DmeFactoryHandle_t h );
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const char *DmePanelFactoryElementType( DmeFactoryHandle_t h );
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bool DmePanelFactoryIsDefault( DmeFactoryHandle_t h );
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//-----------------------------------------------------------------------------
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// Dme Panel factory methods
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//-----------------------------------------------------------------------------
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vgui::EditablePanel *CreateDmePanel( vgui::Panel *pParent, const char *pPanelName, CDmElement *pElement, const char *pEditorName = NULL );
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#endif // DMEPANEL_H
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