source-engine/materialsystem/stdshaders/core_dx7.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "BaseVSShader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( Core, Core_dx70 )
// This is here so that you can use $fallbackmaterial for Core_dx7
DEFINE_FALLBACK_SHADER( Core_dx70, Wireframe )
#if 0
BEGIN_VS_SHADER( Core_DX70,
"Help for Core_DX70" )
BEGIN_SHADER_PARAMS
END_SHADER_PARAMS
SHADER_INIT_PARAMS()
{
}
SHADER_FALLBACK
{
return 0;
}
SHADER_INIT
{
}
SHADER_DRAW
{
}
END_SHADER
#endif