source-engine/materialsystem/stdshaders/MonitorScreen.psh

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2020-04-22 16:56:21 +00:00
; STATIC: "TEXTURE2" "0..1"
ps.1.1
def c4, 0.33333f, 0.33333f, 0.33333f, 0.33333f
tex t0 ; base color
tex t1 ; texture 2
mul r0, t0, v0
#if TEXTURE2
mul r0, t1, r0
#endif
mul r1.rgb, r0, r0 ; base * base
lrp r0.rgb, c1, r1, r0 ; blend between color and color * color
dp3 r1.rgb, r0, c4 ; color greyscaled
lrp r0.rgb, c2, r0, r1 ; blend between color and greyscale
mul r0.rgb, r0, c3 ; tint