source-engine/engine/cl_pluginhelpers.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: baseclientstate.cpp: implementation of the CBaseClientState class.
//
//===========================================================================//
#include "client_pch.h"
#include "limits.h"
#include "cl_pluginhelpers.h"
#include <inetchannel.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include <vgui/IVGui.h>
#include <vgui/IPanel.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/AnimationController.h>
#include "vgui_baseui_interface.h"
#include "vgui_askconnectpanel.h"
#include "cmd.h"
#include "tier1/convar.h"
#include "baseclientstate.h"
extern CClientState cl;
//-----------------------------------------------------------------------------
// Purpose: Displays the options menu
//-----------------------------------------------------------------------------
class CPluginMenu : public vgui::EditablePanel
{
private:
DECLARE_CLASS_SIMPLE( CPluginMenu, vgui::EditablePanel );
public:
CPluginMenu( vgui::Panel *parent );
virtual ~CPluginMenu();
void Show( KeyValues *kv );
void OnCommand(const char *command);
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CPluginMenu::CPluginMenu( vgui::Panel *parent ) : EditablePanel(parent, "PluginMenu" )
{
LoadControlSettings("Resource/UI/PluginMenu.res");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CPluginMenu::~CPluginMenu()
{
}
//-----------------------------------------------------------------------------
// Purpose: Show the options menu after using key values to configure it
//-----------------------------------------------------------------------------
void CPluginMenu::Show( KeyValues *kv )
{
vgui::Label *control = dynamic_cast<vgui::Label *>(FindChildByName("Text"));
if (control)
{
control->SetText( kv->GetWString( "msg" ) );
}
int i = 0;
// hide all the buttons
for ( i = 0; i < GetChildCount(); i++ )
{
vgui::Button *button = dynamic_cast<vgui::Button *>(GetChild(i));
if ( button )
{
button->SetVisible( false );
}
}
i = 1;
// now work out what buttons to display
for ( KeyValues *pCur=kv->GetFirstTrueSubKey(); pCur; pCur=pCur->GetNextTrueSubKey(), i++ )
{
char controlName[64];
Q_snprintf( controlName, sizeof(controlName), "option%i", i );
vgui::Button *button = dynamic_cast<vgui::Button *>(FindChildByName(controlName,true));
Assert( button );
if ( button )
{
button->SetText( pCur->GetWString( "msg" ));
button->SetCommand( pCur->GetString( "command" ));
button->SetVisible( true );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: when a button is pressed send that command back to the engine
//-----------------------------------------------------------------------------
void CPluginMenu::OnCommand( const char *command )
{
Cbuf_AddText( command );
Cbuf_AddText( "\n" );
CallParentFunction( new KeyValues( "Command", "command", "close" ) );
}
//-----------------------------------------------------------------------------
// Purpose: Displays the gameui portion of plugin menus
//-----------------------------------------------------------------------------
class CPluginGameUIDialog : public vgui::Frame
{
private:
DECLARE_CLASS_SIMPLE( CPluginGameUIDialog, vgui::Frame );
public:
CPluginGameUIDialog();
virtual ~CPluginGameUIDialog();
virtual void Show( DIALOG_TYPE type, KeyValues *kv );
protected:
void OnCommand( const char *cmd );
private:
CPluginMenu *m_Menu;
vgui::RichText *m_RichText;
vgui::Label *m_Message;
vgui::TextEntry *m_Entry;
vgui::Label *m_EntryLabel;
vgui::Button *m_CloseButton;
char m_szEntryCommand[ 255 ];
};
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
CPluginGameUIDialog::CPluginGameUIDialog() : vgui::Frame( NULL, "Plugins" )
{
// initialize dialog
SetTitle( "Plugins", true );
SetAlpha( 255 );
SetScheme( "Tracker" );
m_szEntryCommand[ 0 ] = 0;
m_Menu = new CPluginMenu( this );
m_RichText = new vgui::RichText( this, "Rich" );
m_Message = new vgui::Label( this, "Label", "" );
m_Entry = new vgui::TextEntry( this, "Entry" );
m_EntryLabel = new vgui::Label( this, "EntryLabel", "" );
m_CloseButton = new vgui::Button( this, "Close", "");
LoadControlSettings("Resource/UI/Plugin.res");
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: destructor
//-----------------------------------------------------------------------------
CPluginGameUIDialog::~CPluginGameUIDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose: called when the close button is pressed
//-----------------------------------------------------------------------------
void CPluginGameUIDialog::OnCommand( const char *cmd )
{
if ( !Q_stricmp( cmd, "close" ) )
{
if ( Q_strlen(m_szEntryCommand) > 0 )
{
// Check that we can add the two execution markers
if ( !Cbuf_HasRoomForExecutionMarkers( 2 ) )
{
AssertMsg( false, "CPluginGameUIDialog::OnCommand called but there is no room for the execution markers. Ignoring command." );
return;
}
char userCMD[ 512 ];
char entryText[ 255 ];
m_Entry->GetText( entryText, sizeof(entryText) );
Q_snprintf( userCMD, sizeof(userCMD), "%s %s\n", m_szEntryCommand, entryText );
// Only let them run commands marked with FCVAR_CLIENTCMD_CAN_EXECUTE.
Cbuf_AddTextWithMarkers( eCmdExecutionMarker_Enable_FCVAR_CLIENTCMD_CAN_EXECUTE, userCMD, eCmdExecutionMarker_Disable_FCVAR_CLIENTCMD_CAN_EXECUTE );
}
Close();
g_PluginManager->OnPanelClosed();
}
else
{
BaseClass::OnCommand( cmd );
}
}
//-----------------------------------------------------------------------------
// Purpose: shows a precanned style of message in the GameUI
//-----------------------------------------------------------------------------
void CPluginGameUIDialog::Show( DIALOG_TYPE type, KeyValues *kv )
{
m_Menu->SetVisible(false);
m_RichText->SetVisible(false);
m_Message->SetVisible(false);
m_Entry->SetVisible(false);
m_EntryLabel->SetVisible(false);
m_szEntryCommand[ 0 ] = 0;
SetTitle( kv->GetWString( "title" ), true );
switch ( type )
{
case DIALOG_MENU: // a options menu
m_Menu->Show( kv );
m_Menu->SetVisible( true );
break;
case DIALOG_TEXT: // a richtext dialog
m_RichText->SetText( kv->GetWString( "msg" ) );
m_RichText->SetVisible( true );
break;
case DIALOG_MSG: // just a msg to the screen, don't display in the gameui
SetVisible( false );
return;
break;
case DIALOG_ENTRY:
m_Entry->SetVisible( true );
m_EntryLabel->SetVisible( true );
m_EntryLabel->SetText( kv->GetWString( "msg" ) );
Q_strncpy( m_szEntryCommand, kv->GetString( "command" ), sizeof(m_szEntryCommand) );
m_CloseButton->SetText( "#GameUI_OK" );
break;
default:
Msg( "Invalid menu type (%i)\n", type );
break;
}
Activate();
}
//-----------------------------------------------------------------------------
// Purpose: the individual message snippets
//-----------------------------------------------------------------------------
class CMessage : public vgui::Label
{
private:
DECLARE_CLASS_SIMPLE( CMessage, vgui::Label );
public:
CMessage(vgui::Panel *parent, const char *panelName, const char *text);
~CMessage();
bool HasExtraPanel() { return m_bHasExtraPanel; }
protected:
void ApplySchemeSettings( vgui::IScheme *pScheme );
private:
bool m_bHasExtraPanel;
};
CMessage::CMessage( vgui::Panel *parent, const char *panelName, const char *text ) : vgui::Label( parent, panelName, text )
{
m_bHasExtraPanel = false;
}
CMessage::~CMessage()
{
}
void CMessage::ApplySchemeSettings( vgui::IScheme *pScheme )
{
vgui::HFont font = pScheme->GetFont( "PluginText", false );
if ( font == vgui::INVALID_FONT )
{
font = pScheme->GetFont( "HudHintText", false );
}
SetFont(font);
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose: the hud plugin message panel
//-----------------------------------------------------------------------------
class CPluginHudMessage : public vgui::Frame
{
private:
DECLARE_CLASS_SIMPLE( CPluginHudMessage, vgui::Frame );
public:
CPluginHudMessage( vgui::VPANEL parent );
~CPluginHudMessage();
void ShowMessage( const wchar_t *message, int time, Color clr, bool bHasExtraPanel );
void StartHiding();
void Hide();
protected:
void ApplySchemeSettings( vgui::IScheme *pScheme );
void OnTick();
void OnSizeChanged( int newWide, int newTall );
private:
enum { MESSAGE_X_INSET = 40, MAX_TEXT_LEN_PIXELS = 400 };
CMessage *m_Message;
vgui::ImagePanel *m_pExtraPanelIcon;
bool m_bHidingControl;
int m_iTargetH, m_iTargetW;
Color m_fgColor;
vgui::AnimationController *m_pAnimationController;
};
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
CPluginHudMessage::CPluginHudMessage( vgui::VPANEL parent ) : vgui::Frame( NULL, "PluginHudMessage" )
{
SetParent( parent );
SetVisible( false );
SetAlpha( 255 );
SetMinimumSize( 10 , 10 );
SetScheme( "ClientScheme" );
SetMoveable(false);
SetSizeable(false);
SetKeyBoardInputEnabled( false );
SetMouseInputEnabled( false );
SetTitleBarVisible( false );
m_pExtraPanelIcon = new vgui::ImagePanel( this, "ExtraPanelIcon" );
m_pExtraPanelIcon->SetVisible( false );
m_Message = new CMessage( this, "Msg", "");
m_Message->SetVisible( false );
m_pAnimationController = new vgui::AnimationController( NULL );
m_pAnimationController->SetParent( parent );
m_pAnimationController->SetScriptFile( parent, "scripts/plugin_animations.txt" );
m_pAnimationController->SetProportional( false );
vgui::ivgui()->AddTickSignal(GetVPanel());
LoadControlSettings("Resource/UI/PluginHud.res");
InvalidateLayout();
GetSize( m_iTargetW, m_iTargetH );
}
//-----------------------------------------------------------------------------
// Purpose: destructor
//-----------------------------------------------------------------------------
CPluginHudMessage::~CPluginHudMessage()
{
}
//-----------------------------------------------------------------------------
// Purpose: set the see through color and rounded corners
//-----------------------------------------------------------------------------
void CPluginHudMessage::ApplySchemeSettings( vgui::IScheme *pScheme )
{
m_pExtraPanelIcon->SetImage( vgui::scheme()->GetImage( "plugin/message_waiting", true ) );
BaseClass::ApplySchemeSettings( pScheme );
SetBgColor( pScheme->GetColor( "Plugins.BgColor", pScheme->GetColor( "TransparentBlack", Color( 0, 0, 0, 192 ))) );
SetPaintBackgroundType( 2 );
m_Message->SetFgColor( m_fgColor );
m_pExtraPanelIcon->SetVisible( !m_bHidingControl );
}
//-----------------------------------------------------------------------------
// Purpose: run the anim controller and hide the message label if the anim var says to
//-----------------------------------------------------------------------------
void CPluginHudMessage::OnTick()
{
m_pAnimationController->UpdateAnimations( Sys_FloatTime() );
BaseClass::OnTick();
}
//-----------------------------------------------------------------------------
// Purpose: get the label size to track
//-----------------------------------------------------------------------------
void CPluginHudMessage::OnSizeChanged( int newWide, int newTall )
{
BaseClass::OnSizeChanged( newWide, newTall );
int w, h;
GetSize( w, h );
m_Message->SetBounds( MESSAGE_X_INSET, 5, w - MESSAGE_X_INSET - 10, h - 10 );
}
//-----------------------------------------------------------------------------
// Purpose: start the shrinking anim for the control if it should be showed, the hide anim otherwsise
//-----------------------------------------------------------------------------
void CPluginHudMessage::StartHiding()
{
if ( m_pExtraPanelIcon->IsVisible() )
{
m_pAnimationController->StartAnimationSequence( "PluginMessageSmall" );
}
else
{
Hide();
}
}
//-----------------------------------------------------------------------------
// Purpose: starts the hide anim for the control
//-----------------------------------------------------------------------------
void CPluginHudMessage::Hide()
{
m_pAnimationController->StartAnimationSequence( "PluginMessageHide" );
m_pExtraPanelIcon->SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose: shows a text message on the hud
//-----------------------------------------------------------------------------
void CPluginHudMessage::ShowMessage( const wchar_t *text, int time, Color clr, bool bHasExtraPanel )
{
m_Message->SetVisible( true );
m_Message->SetBounds( MESSAGE_X_INSET, 5, m_iTargetW - MESSAGE_X_INSET - 10, m_iTargetH - 10 );
m_Message->SetText( text );
m_Message->SetFgColor( clr );
m_fgColor = clr;
m_bHidingControl = !bHasExtraPanel;
if ( bHasExtraPanel )
{
m_pExtraPanelIcon->SetVisible( true );
}
m_pAnimationController->StartAnimationSequence( "PluginMessageShow" );
SetVisible( true );
InvalidateLayout();
int textW, textH;
m_Message->GetContentSize( textW, textH );
textW = min( textW + MESSAGE_X_INSET + 10, (int)MAX_TEXT_LEN_PIXELS );
SetSize( textW, m_iTargetH ); // the "small" animation event changes our size
}
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
CPluginUIManager::CPluginUIManager() : vgui::Panel( NULL, "PluginManager" )
{
m_iCurPriority = INT_MAX;
m_iMessageDisplayUntil = 0;
m_iHudDisplayUntil = 0;
m_bShutdown = false;
m_pGameUIDialog = new CPluginGameUIDialog();
Assert( m_pGameUIDialog );
m_pGameUIDialog->SetParent( EngineVGui()->GetPanel( PANEL_GAMEUIDLL ) );
m_pHudMessage = new CPluginHudMessage(EngineVGui()->GetPanel( PANEL_CLIENTDLL ));
Assert( m_pHudMessage );
vgui::ivgui()->AddTickSignal(GetVPanel());
}
//-----------------------------------------------------------------------------
// Purpose: destructor
//-----------------------------------------------------------------------------
CPluginUIManager::~CPluginUIManager()
{
}
//-----------------------------------------------------------------------------
// Purpose: hides the two plugin dialogs at the appropriate times
//-----------------------------------------------------------------------------
void CPluginUIManager::OnTick()
{
if ( m_bShutdown )
{
return;
}
if ( m_iMessageDisplayUntil != 0 && !EngineVGui()->IsGameUIVisible() && m_iMessageDisplayUntil < Sys_FloatTime() ) // check the GameUI large message
{
m_pGameUIDialog->SetVisible( false );
m_pHudMessage->Hide();
m_iMessageDisplayUntil = 0;
m_iCurPriority = INT_MAX;
}
if ( m_iHudDisplayUntil != 0 && m_iHudDisplayUntil < Sys_FloatTime() ) // check the hud panel
{
m_pHudMessage->StartHiding();
m_iHudDisplayUntil = 0;
}
BaseClass::OnTick();
}
//-----------------------------------------------------------------------------
// Purpose: shuts down the plugin UI
//-----------------------------------------------------------------------------
void CPluginUIManager::Shutdown()
{
vgui::ivgui()->RemoveTickSignal(GetVPanel());
m_pHudMessage->Hide();
m_pGameUIDialog->SetVisible( false );
MarkForDeletion();
m_bShutdown = true;
}
//-----------------------------------------------------------------------------
// Purpose: shows a particular ui type and queues their lifetime
//-----------------------------------------------------------------------------
void CPluginUIManager::Show( DIALOG_TYPE type, KeyValues *kv )
{
// Check for the special DIALOG_ASKCONNECT command.
if ( type == DIALOG_ASKCONNECT )
{
// Don't allow this prompt on QuickPlay servers
if ( cl.IsClientConnectionViaMatchMaking() )
return;
// Do the askconnect dialog.
float flDuration = kv->GetFloat( "time", 4.0f );
const char *pIP = kv->GetString( "title", NULL );
if ( !pIP )
{
DevMsg( "Ignoring DIALOG_ASKCONNECT message. No IP specified." );
return;
}
ShowAskConnectPanel( pIP, flDuration );
return;
}
int level = kv->GetInt( "level", INT_MAX );
if ( level < m_iCurPriority )
{
m_iCurPriority = level;
}
else
{
DevMsg( "Ignoring message %s, %i < %i\n", kv->GetName(), level, m_iCurPriority );
return;
}
if ( type != DIALOG_MSG )
{
m_iMessageDisplayUntil = Sys_FloatTime() + min(max( kv->GetInt( "time", 10 ),10),200);
}
else
{
m_iMessageDisplayUntil = Sys_FloatTime() + 10;
}
m_iHudDisplayUntil = Sys_FloatTime() + 10; // hud messages only get 10 seconds
m_pGameUIDialog->Show( type, kv );
Color clr( 255, 255, 255, 255 );
if ( !kv->IsEmpty( "color" ) )
{
clr = kv->GetColor( "color" );
}
m_pHudMessage->ShowMessage( kv->GetWString( "title" ), 10, clr, type != DIALOG_MSG );
}
//-----------------------------------------------------------------------------
// Purpose: called when the gameui panel is closed
//-----------------------------------------------------------------------------
void CPluginUIManager::OnPanelClosed()
{
m_iCurPriority = INT_MAX;
m_iHudDisplayUntil = 0;
m_iMessageDisplayUntil = 0;
m_pGameUIDialog->SetVisible( false );
m_pHudMessage->Hide();
}
void CPluginUIManager::GetHudMessagePosition( int &x, int &y, int &wide, int &tall )
{
if ( m_pHudMessage )
{
m_pHudMessage->GetBounds( x, y, wide, tall );
}
else
{
x = y = wide = tall = 0;
}
}
CPluginUIManager *g_PluginManager = NULL;
//=============================================================================
//
// external interfaces
//
//=============================================================================
ConVar cl_showpluginmessages ( "cl_showpluginmessages", "1", FCVAR_ARCHIVE, "Allow plugins to display messages to you" );
void PluginHelpers_Menu( SVC_Menu *msg )
{
if ( !msg->m_MenuKeyValues )
{
return;
}
if ( !cl_showpluginmessages.GetBool() )
{
return;
}
if ( !g_PluginManager )
{
g_PluginManager = new CPluginUIManager();
}
g_PluginManager->Show( msg->m_Type, msg->m_MenuKeyValues );
}