source-engine/serverbrowser/BlacklistedServers.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
using namespace vgui;
ConVar sb_showblacklists( "sb_showblacklists", "0", FCVAR_NONE, "If set to 1, blacklist rules will be printed to the console as they're applied." );
//-----------------------------------------------------------------------------
// Purpose: Server name comparison function
//-----------------------------------------------------------------------------
int __cdecl BlacklistedServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
if ( !pSvr1 && pSvr2 )
return -1;
if ( !pSvr2 && pSvr1 )
return 1;
if ( !pSvr1 && !pSvr2 )
return 0;
return Q_stricmp( pSvr1->m_szServerName, pSvr2->m_szServerName );
}
//-----------------------------------------------------------------------------
// Purpose: list column sort function
//-----------------------------------------------------------------------------
int __cdecl BlacklistedIPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
if ( !pSvr1 && pSvr2 )
return -1;
if ( !pSvr2 && pSvr1 )
return 1;
if ( !pSvr1 && !pSvr2 )
return 0;
if ( pSvr1->m_NetAdr < pSvr2->m_NetAdr )
return -1;
else if ( pSvr2->m_NetAdr < pSvr1->m_NetAdr )
return 1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Player number comparison function
//-----------------------------------------------------------------------------
int __cdecl BlacklistedAtCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
if ( !pSvr1 && pSvr2 )
return -1;
if ( !pSvr2 && pSvr1 )
return 1;
if ( !pSvr1 && !pSvr2 )
return 0;
if ( pSvr1->m_ullTimeBlacklistedAt > pSvr2->m_ullTimeBlacklistedAt )
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return -1;
if ( pSvr1->m_ullTimeBlacklistedAt < pSvr2->m_ullTimeBlacklistedAt )
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return 1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBlacklistedServers::CBlacklistedServers( vgui::Panel *parent ) :
vgui::PropertyPage( parent, "BlacklistedGames" )
{
SetSize( 624, 278 );
m_pAddServer = new Button(this, "AddServerButton", "#ServerBrowser_AddServer");
m_pAddCurrentServer = new Button(this, "AddCurrentServerButton", "#ServerBrowser_AddCurrentServer");
m_pGameList = vgui::SETUP_PANEL( new vgui::ListPanel(this, "gamelist") );
m_pGameList->SetAllowUserModificationOfColumns(true);
// Add the column headers
m_pGameList->AddColumnHeader(0, "Name", "#ServerBrowser_BlacklistedServers", 50, ListPanel::COLUMN_RESIZEWITHWINDOW | ListPanel::COLUMN_UNHIDABLE);
m_pGameList->AddColumnHeader(1, "IPAddr", "#ServerBrowser_IPAddress", 64, ListPanel::COLUMN_HIDDEN);
m_pGameList->AddColumnHeader(2, "BlacklistedAt", "#ServerBrowser_BlacklistedDate", 100);
//m_pGameList->SetColumnHeaderTooltip(0, "#ServerBrowser_PasswordColumn_Tooltip");
// setup fast sort functions
m_pGameList->SetSortFunc(0, BlacklistedServerNameCompare);
m_pGameList->SetSortFunc(1, BlacklistedIPAddressCompare);
m_pGameList->SetSortFunc(2, BlacklistedAtCompare);
// Sort by name by default
m_pGameList->SetSortColumn(0);
m_blackList.Reset();
m_blackListTimestamp = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBlacklistedServers::~CBlacklistedServers()
{
ClearServerList();
}
//-----------------------------------------------------------------------------
// Purpose: loads the initial blacklist from disk
//-----------------------------------------------------------------------------
void CBlacklistedServers::LoadBlacklistedList()
{
m_pGameList->SetEmptyListText("#ServerBrowser_NoBlacklistedServers");
ClearServerList();
m_blackList.Reset();
int count = m_blackList.LoadServersFromFile( BLACKLIST_DEFAULT_SAVE_FILE, false );
m_blackListTimestamp = g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE );
for( int i=0; i<count; ++i )
{
UpdateBlacklistUI( m_blackList.GetServer(i) );
}
}
//-----------------------------------------------------------------------------
// Purpose: adds all the servers inside the specified file to the blacklist
//-----------------------------------------------------------------------------
bool CBlacklistedServers::AddServersFromFile( const char *pszFilename, bool bResetTimes )
{
KeyValues *pKV = new KeyValues( "serverblacklist" );
if ( !pKV->LoadFromFile( g_pFullFileSystem, pszFilename, "GAME" ) )
return false;
for ( KeyValues *pData = pKV->GetFirstSubKey(); pData != NULL; pData = pData->GetNextKey() )
{
const char *pszName = pData->GetString( "name" );
uint64 ullDate = pData->GetUint64( "date" );
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if ( bResetTimes )
{
time_t today;
time( &today );
ullDate = (uint64)today;
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}
const char *pszNetAddr = pData->GetString( "addr" );
if ( pszNetAddr && pszNetAddr[0] && pszName && pszName[0] )
{
blacklisted_server_t *blackServer = m_blackList.AddServer( pszName, pszNetAddr, ullDate );
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UpdateBlacklistUI( blackServer );
}
}
// write out blacklist to preserve changes
SaveBlacklistedList();
pKV->deleteThis();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: save blacklist to disk
//-----------------------------------------------------------------------------
void CBlacklistedServers::SaveBlacklistedList()
{
m_blackList.SaveToFile( BLACKLIST_DEFAULT_SAVE_FILE );
m_blackListTimestamp = g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBlacklistedServers::AddServer( gameserveritem_t &server )
{
blacklisted_server_t *blackServer = m_blackList.AddServer( server );
if ( !blackServer )
{
return;
}
SaveBlacklistedList();
UpdateBlacklistUI( blackServer );
if ( GameSupportsReplay() )
{
// send command to propagate to the client so the client can send it on to the GC
char command[ 256 ];
Q_snprintf( command, Q_ARRAYSIZE( command ), "rbgc %s\n", blackServer->m_NetAdr.ToString() );
g_pRunGameEngine->AddTextCommand( command );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
blacklisted_server_t *CBlacklistedServers::GetBlacklistedServer( int iServerID )
{
return m_blackList.GetServer( iServerID );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CBlacklistedServers::IsServerBlacklisted( gameserveritem_t &server )
{
// if something has changed the blacklist file, reload it
if ( g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE ) != m_blackListTimestamp )
{
LoadBlacklistedList();
}
return m_blackList.IsServerBlacklisted( server );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBlacklistedServers::UpdateBlacklistUI( blacklisted_server_t *blackServer )
{
if ( !blackServer )
return;
KeyValues *kv;
int iItemId = m_pGameList->GetItemIDFromUserData( blackServer->m_nServerID );
if ( m_pGameList->IsValidItemID( iItemId ) )
{
// we're updating an existing entry
kv = m_pGameList->GetItem( iItemId );
m_pGameList->SetUserData( iItemId, blackServer->m_nServerID );
}
else
{
// new entry
kv = new KeyValues("Server");
}
kv->SetString( "name", blackServer->m_szServerName );
// construct a time string for blacklisted time
struct tm *now;
now = localtime( (time_t*)&blackServer->m_ullTimeBlacklistedAt );
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if ( now )
{
char buf[64];
strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
Q_strlower(buf + strlen(buf) - 4);
kv->SetString("BlacklistedAt", buf);
}
kv->SetString( "IPAddr", blackServer->m_NetAdr.ToString() );
if ( !m_pGameList->IsValidItemID( iItemId ) )
{
// new server, add to list
iItemId = m_pGameList->AddItem(kv, blackServer->m_nServerID, false, false);
kv->deleteThis();
}
else
{
// tell the list that we've changed the data
m_pGameList->ApplyItemChanges( iItemId );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBlacklistedServers::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
const char *pPathID = "PLATFORM";
const char *pszFileName = "servers/BlacklistedServersPage.res";
if ( g_pFullFileSystem->FileExists( pszFileName, "MOD" ) )
{
pPathID = "MOD";
}
LoadControlSettings( pszFileName, pPathID );
vgui::HFont hFont = pScheme->GetFont( "ListSmall", IsProportional() );
if ( !hFont )
{
hFont = pScheme->GetFont( "DefaultSmall", IsProportional() );
}
m_pGameList->SetFont( hFont );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnPageShow( void )
{
// reload list since client may have changed it
LoadBlacklistedList();
m_pGameList->SetEmptyListText("#ServerBrowser_NoBlacklistedServers");
m_pGameList->SortList();
BaseClass::OnPageShow();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CBlacklistedServers::GetSelectedServerID( void )
{
int serverID = -1;
if ( m_pGameList->GetSelectedItemsCount() )
{
serverID = m_pGameList->GetItemUserData( m_pGameList->GetSelectedItem(0) );
}
return serverID;
}
//-----------------------------------------------------------------------------
// Purpose: opens context menu (user right clicked on a server)
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnOpenContextMenu(int itemID)
{
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu( m_pGameList );
// get the server
int serverID = GetSelectedServerID();
menu->ShowMenu( this,(uint32)-1, false, false, false, false );
if ( serverID != -1 )
{
menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromBlacklist", new KeyValues("RemoveFromBlacklist"), this);
}
menu->AddMenuItem("AddServerByName", "#ServerBrowser_AddServerByIP", new KeyValues("AddServerByName"), this);
}
//-----------------------------------------------------------------------------
// Purpose: Adds a server by IP address
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnAddServerByName()
{
// open the add server dialog
CDialogAddBlacklistedServer *dlg = new CDialogAddBlacklistedServer( &ServerBrowserDialog(), NULL );
dlg->MoveToCenterOfScreen();
dlg->DoModal();
}
//-----------------------------------------------------------------------------
// Purpose: removes a server from the blacklist
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnRemoveFromBlacklist()
{
// iterate the selection
for ( int iGame = (m_pGameList->GetSelectedItemsCount() - 1); iGame >= 0; iGame-- )
{
int itemID = m_pGameList->GetSelectedItem( iGame );
int serverID = m_pGameList->GetItemData( itemID )->userData;
m_pGameList->RemoveItem( itemID );
m_blackList.RemoveServer( serverID );
}
InvalidateLayout();
Repaint();
ServerBrowserDialog().BlacklistsChanged();
SaveBlacklistedList();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBlacklistedServers::ClearServerList( void )
{
m_pGameList->RemoveAll();
m_blackList.Reset();
m_blackListTimestamp = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Adds the currently connected server to the list
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnAddCurrentServer()
{
gameserveritem_t *pConnected = ServerBrowserDialog().GetCurrentConnectedServer();
if ( pConnected )
{
blacklisted_server_t *blackServer = m_blackList.AddServer( *pConnected );
if ( !blackServer )
{
return;
}
UpdateBlacklistUI( blackServer );
ServerBrowserDialog().BlacklistsChanged();
SaveBlacklistedList();
if ( GameSupportsReplay() )
{
// send command to propagate to the client so the client can send it on to the GC
char command[ 256 ];
Q_snprintf( command, Q_ARRAYSIZE( command ), "rbgc %s\n", pConnected->m_NetAdr.GetConnectionAddressString() );
g_pRunGameEngine->AddTextCommand( command );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnImportBlacklist()
{
if ( m_hImportDialog.Get() )
{
m_hImportDialog.Get()->MarkForDeletion();
}
m_hImportDialog = new FileOpenDialog( this, "#ServerBrowser_ImportBlacklistTitle", true );
if ( m_hImportDialog.Get() )
{
m_hImportDialog->SetStartDirectory( "cfg/" );
m_hImportDialog->AddFilter( "*.txt", "#ServerBrowser_BlacklistFiles", true );
m_hImportDialog->DoModal( false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnFileSelected( char const *fullpath )
{
AddServersFromFile( fullpath, true );
if ( m_hImportDialog.Get() )
{
m_hImportDialog.Get()->MarkForDeletion();
}
}
//-----------------------------------------------------------------------------
// Purpose: Parse posted messages
//
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnCommand(const char *command)
{
if (!Q_stricmp(command, "AddServerByName"))
{
OnAddServerByName();
}
else if (!Q_stricmp(command, "AddCurrentServer" ))
{
OnAddCurrentServer();
}
else if (!Q_stricmp(command, "ImportBlacklist" ))
{
OnImportBlacklist();
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose: enables adding server
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnConnectToGame()
{
m_pAddCurrentServer->SetEnabled( true );
}
//-----------------------------------------------------------------------------
// Purpose: disables adding current server
//-----------------------------------------------------------------------------
void CBlacklistedServers::OnDisconnectFromGame( void )
{
m_pAddCurrentServer->SetEnabled( false );
}