mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
137 lines
3.8 KiB
C
137 lines
3.8 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef MENUITEM_H
|
||
|
#define MENUITEM_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui/VGUI.h>
|
||
|
#include <vgui_controls/Button.h>
|
||
|
#include <vgui_controls/Menu.h>
|
||
|
|
||
|
namespace vgui
|
||
|
{
|
||
|
|
||
|
class IBorder;
|
||
|
class TextImage;
|
||
|
class Menu;
|
||
|
class Image;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: The items in a menu
|
||
|
// MenuItems MUST have the Menu class as parents.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class MenuItem : public Button
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( MenuItem, Button );
|
||
|
|
||
|
public:
|
||
|
MenuItem(Menu *parent, const char *panelName, const char *text, Menu *cascadeMenu = NULL, bool checkable = false);
|
||
|
MenuItem(Menu *parent, const char *panelName, const wchar_t *wszText, Menu *cascadeMenu = NULL, bool checkable = false);
|
||
|
~MenuItem();
|
||
|
|
||
|
virtual void Paint();
|
||
|
|
||
|
// Activate the menu item as if it had been selected by the user
|
||
|
virtual void FireActionSignal();
|
||
|
|
||
|
virtual bool CanBeDefaultButton(void);
|
||
|
|
||
|
// Handle mouse cursor entering a MenuItem.
|
||
|
void OnCursorEntered();
|
||
|
// Handle mouse cursor exiting a MenuItem.
|
||
|
void OnCursorExited();
|
||
|
|
||
|
// Close the cascading menu if we have one.
|
||
|
void CloseCascadeMenu();
|
||
|
|
||
|
// Pass kill focus events up to parent on loss of focus
|
||
|
MESSAGE_FUNC( OnKillFocus, "MenuClose" );
|
||
|
|
||
|
// Return true if this item triggers a cascading menu
|
||
|
bool HasMenu();
|
||
|
|
||
|
// Set the size of the text portion of the label.
|
||
|
void SetTextImageSize(int wide, int tall);
|
||
|
|
||
|
//Return the size of the text portion of the label.
|
||
|
void GetTextImageSize(int &wide, int &tall);
|
||
|
|
||
|
// Return the size of the arrow portion of the label.
|
||
|
void GetArrowImageSize(int &wide, int &tall);
|
||
|
|
||
|
// Return the size of the check portion of the label.
|
||
|
void GetCheckImageSize(int &wide, int &tall);
|
||
|
|
||
|
// Return the menu that this menuItem contains
|
||
|
Menu *GetMenu();
|
||
|
|
||
|
virtual void PerformLayout();
|
||
|
|
||
|
// Respond to cursor movement
|
||
|
void OnCursorMoved(int x, int y);
|
||
|
|
||
|
// Highlight item
|
||
|
MESSAGE_FUNC( ArmItem, "ArmItem" );
|
||
|
// Unhighlight item.
|
||
|
MESSAGE_FUNC( DisarmItem, "DisarmItem" );
|
||
|
|
||
|
// is the item highlighted?
|
||
|
bool IsItemArmed();
|
||
|
|
||
|
// Open cascading menu if there is one.
|
||
|
void OpenCascadeMenu();
|
||
|
|
||
|
bool IsCheckable();
|
||
|
bool IsChecked();
|
||
|
|
||
|
// Set a checkable menuItem checked or unchecked.
|
||
|
void SetChecked(bool state);
|
||
|
|
||
|
KeyValues *GetUserData();
|
||
|
void SetUserData(const KeyValues *kv);
|
||
|
|
||
|
int GetActiveItem() { if ( m_pCascadeMenu ) { return m_pCascadeMenu->GetActiveItem(); } else { return 0; }}
|
||
|
|
||
|
Menu *GetParentMenu();
|
||
|
|
||
|
void SetCurrentKeyBinding( char const *keyName );
|
||
|
|
||
|
virtual void GetContentSize( int& cw, int &ch );
|
||
|
|
||
|
protected:
|
||
|
void OnKeyCodeReleased(KeyCode code);
|
||
|
void OnMenuClose();
|
||
|
MESSAGE_FUNC( OnKeyModeSet, "KeyModeSet" );
|
||
|
|
||
|
// vgui overrides
|
||
|
virtual void Init( void );
|
||
|
virtual void ApplySchemeSettings(IScheme *pScheme);
|
||
|
virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
|
||
|
|
||
|
private:
|
||
|
enum { CHECK_INSET = 6 };
|
||
|
Menu *m_pCascadeMenu; // menu triggered to open upon selecting this menu item
|
||
|
bool m_bCheckable; // can this menu item have a little check to the left of it when you select it?
|
||
|
bool m_bChecked; // whether item is checked or not.
|
||
|
TextImage *m_pCascadeArrow; // little arrow that appears to the right of menuitems that open a menu
|
||
|
Image *m_pCheck; // the check that appears to the left of checked menu items
|
||
|
TextImage *m_pBlankCheck; // a blank image same size as the check for when items are not checked.
|
||
|
|
||
|
TextImage *m_pCurrentKeyBinding; // An optional indicator for the key currently bound to this menu item
|
||
|
|
||
|
KeyValues *m_pUserData;
|
||
|
|
||
|
};
|
||
|
|
||
|
} // namespace vgui
|
||
|
|
||
|
#endif // MENUITEM_H
|