mirror of
https://github.com/nillerusr/source-engine.git
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44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
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//-----------------------------------------------------------------------------
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// DEDICATED_MAIN.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game"
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$Macro OUTBINNAME "srcds" [$WINDOWS||$X360]
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$Macro OUTBINNAME "srcds_osx" [$OSXALL]
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$Macro OUTBINNAME "srcds_linux" [$LINUXALL]
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$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
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$Include "$SRCDIR\tier0\tier0_exclude.vpc"
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$Include "$SRCDIR\tier1\tier1_exclude.vpc" [$WINDOWS]
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$Include "$SRCDIR\vstdlib\vstdlib_exclude.vpc" [$WINDOWS]
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$Configuration
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{
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$Linker [$WINDOWS]
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{
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$AdditionalDependencies "$BASE Advapi32.lib"
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$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
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$FixedBaseAddress "Generate a relocation section (/FIXED:NO)"
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}
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}
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$Project "Dedicated_main"
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{
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$Folder "Source Files"
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{
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$File "main.cpp"
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$File "$SRCDIR\common\SteamAppStartup.cpp"
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$File "$SRCDIR\common\SteamAppStartup.h"
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}
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$Folder "Resources"
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{
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$File "$SRCDIR\launcher\res\launcher.ico"
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$File "dedicated_main.rc"
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}
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}
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