source-engine/replay/genericpersistentmanager.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef GENERICPERSISTENTMANAGER_H
#define GENERICPERSISTENTMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/replayhandle.h"
#include "replay/ienginereplay.h"
#include "replay/replayutils.h"
#include "basethinker.h"
#include "utllinkedlist.h"
#include "utlstring.h"
#include "KeyValues.h"
#include "filesystem.h"
#include "convar.h"
#include "replay/ireplayserializeable.h"
#include "replay/ireplaycontext.h"
#include "replay/shared_defs.h"
#include "replay_dbg.h"
#include "vprof.h"
#include "fmtstr.h"
#include "UtlSortVector.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
extern IEngineReplay *g_pEngine;
//----------------------------------------------------------------------------------------
template< class T >
class CGenericPersistentManager : public CBaseThinker
{
public:
CGenericPersistentManager();
virtual ~CGenericPersistentManager();
virtual bool Init( bool bLoad = true );
virtual void Shutdown();
virtual T *Create() = 0; // Create an object
T *CreateAndGenerateHandle(); // Creates a new object and generates a unique handle
void Add( T *pNewObj ); // Commit the object - NOTE: The Create*() functions don't call Add() for you
void Remove( ReplayHandle_t hObj ); // Remove() will remove the object, remove any .dmx associated with the object on disk, and usually delete attached files (like .dems or movies, etc, depending on what the manager implementation is)
void Remove( T *pObj );
void RemoveFromIndex( int it );
void Clear(); // Remove all objects - NOTE: Doesn't save right away
bool WriteObjToFile( T *pObj, const char *pFilename ); // Write object data to an arbitrary file
bool Save(); // Saves any unsaved data immediately
void FlagIndexForFlush(); // Mark index as dirty
void FlagForFlush( T *pObj, bool bForceImmediate ); // Mark an object as dirty
void FlagForUnload( T *pObj ); // Unload as soon as possible
T *Find( ReplayHandle_t hHandle );
int FindIteratorFromHandle( ReplayHandle_t hHandle );
int Count() const;
bool IsDirty( T *pNewObj );
virtual void Think(); // IReplayThinker implementation - NOTE: not meant to be called directly - called from think manager
virtual const char *GetIndexPath() const; // Should return path where index file lives
private:
class CLessFunctor
{
public:
bool Less( const T *pSrc1, const T *pSrc2, void *pContext )
{
return pSrc1->GetHandle() < pSrc2->GetHandle();
}
};
public:
typedef CUtlSortVector< T *, CLessFunctor > ObjContainer_t;
ObjContainer_t m_vecObjs;
protected:
// For derived classes to implement:
virtual IReplayContext *GetReplayContext() const = 0;
virtual const char *GetRelativeIndexPath() const = 0; // Should return relative (to replay/client or replay/server) path where index file lives - NOTE: Last char should be a slash
virtual const char *GetIndexFilename() const = 0; // Should return just the name of the file, e.g. "replays.dmx"
virtual const char *GetDebugName() const = 0;
virtual bool ShouldDeleteObjects() const { return true; } // TODO: Used by Clear() - I'm not convinced this is needed yet though.
virtual int GetVersion() const = 0;
virtual bool ShouldSerializeToIndividualFiles() const { return true; }
virtual bool ShouldSerializeIndexWithFullPath() const { return false; }
virtual bool ShouldLoadObj( const T *pObj ) const { return true; }
virtual void OnObjLoaded( T *pObj ) {}
virtual int GetHandleBase() const { return 0; } // Subclass can implement this to provide a base/minimum for handles
virtual void PreLoad() {}
const char *GetIndexFullFilename() const; // Should return the full path to the main .dmx file
bool HaveDirtyObjects() const;
bool HaveObjsToUnload() const;
bool ReadObjFromFile( const char *pFile, T *&pOut, bool bForceLoad );
bool Load();
virtual float GetNextThinkTime() const; // IReplayThinker implementation
void FlushThink();
void UnloadThink();
void CreateIndexDir();
void ReadObjFromKeyValues( KeyValues *pObjData );
T* ReadObjFromKeyValues( KeyValues *pObjData, bool bForceLoad );
bool ReadObjFromFile( const char *pFile );
void UpdateHandleSeed( ReplayHandle_t hNewHandle );
typedef CUtlLinkedList< T *, int > ListContainer_t;
ReplayHandle_t m_nHandleSeed;
int m_nVersion;
bool m_bIndexDirty;
ListContainer_t m_lstDirtyObjs;
ListContainer_t m_lstObjsToUnload;
float m_flNextFlushTime;
float m_flNextUnloadTime;
};
//----------------------------------------------------------------------------------------
template< class T >
bool CGenericPersistentManager< T >::Init( bool bLoad/*=true*/ )
{
// Make directory structure is in place
CreateIndexDir();
// Initialize handle seed to start at base
m_nHandleSeed = GetHandleBase();
return bLoad ? Load() : true;
}
template< class T >
void CGenericPersistentManager< T >::Shutdown()
{
Save();
}
template< class T >
CGenericPersistentManager< T >::CGenericPersistentManager()
: m_nHandleSeed( 0 ),
m_nVersion( -1 ),
m_bIndexDirty( false ),
m_flNextFlushTime( 0.0f ),
m_flNextUnloadTime( 0.0f )
{
}
template< class T >
CGenericPersistentManager< T >::~CGenericPersistentManager()
{
Clear();
}
template< class T >
void CGenericPersistentManager< T >::Clear()
{
if ( ShouldDeleteObjects() )
{
m_vecObjs.PurgeAndDeleteElements();
}
else
{
m_vecObjs.RemoveAll();
}
// NOTE: This list contains pointers to objects in m_vecObjs, so no destruction of elements here
m_lstDirtyObjs.RemoveAll();
m_lstObjsToUnload.RemoveAll();
}
template< class T >
int CGenericPersistentManager< T >::Count() const
{
return m_vecObjs.Count();
}
template< class T >
void CGenericPersistentManager< T >::FlagIndexForFlush()
{
m_bIndexDirty = true;
IF_REPLAY_DBG2( Warning( "%f %s: Index flagged\n", g_pEngine->GetHostTime(), GetDebugName() ) );
}
template< class T >
void CGenericPersistentManager< T >::FlagForFlush( T *pObj, bool bForceImmediate )
{
if ( !pObj )
{
AssertMsg( 0, "Trying to flag a NULL object for flush." );
return;
}
// Add to dirty list if it's not already there
if ( m_lstDirtyObjs.Find( pObj ) == m_lstDirtyObjs.InvalidIndex() )
{
m_lstDirtyObjs.AddToTail( pObj );
}
IF_REPLAY_DBG2( Warning( "%f %s: Obj %s flagged for flush\n", g_pEngine->GetHostTime(), GetDebugName(), pObj->GetDebugName() ) );
// Force write now?
if ( bForceImmediate )
{
Save();
}
}
template< class T >
void CGenericPersistentManager< T >::FlagForUnload( T *pObj )
{
AssertMsg(
ShouldSerializeToIndividualFiles(),
"This functionality should only be used for managers that write to individual files, i.e. NOT managers that maintain one monolithic index."
);
if ( !pObj )
{
AssertMsg( 0, "Trying to flag a NULL object for unload." );
return;
}
if ( m_lstObjsToUnload.Find( pObj ) == m_lstObjsToUnload.InvalidIndex() )
{
m_lstObjsToUnload.AddToTail( pObj );
}
IF_REPLAY_DBG2( Warning( "%f %s: Obj %s flagged for unload\n", g_pEngine->GetHostTime(), GetDebugName(), pObj->GetDebugName() ) );
}
template< class T >
bool CGenericPersistentManager< T >::IsDirty( T *pNewObj )
{
return m_lstDirtyObjs.Find( pNewObj ) != m_lstDirtyObjs.InvalidIndex();
}
template< class T >
void CGenericPersistentManager< T >::Add( T *pNewObj )
{
IF_REPLAY_DBG2( Warning( "Adding object with handle %i\n", pNewObj->GetHandle() ) );
Assert( m_vecObjs.Find( pNewObj ) == m_vecObjs.InvalidIndex() );
m_vecObjs.Insert( pNewObj );
FlagIndexForFlush();
FlagForFlush( pNewObj, false );
}
template< class T >
void CGenericPersistentManager< T >::Remove( ReplayHandle_t hObj )
{
int itObj = FindIteratorFromHandle( hObj );
if ( itObj == m_vecObjs.InvalidIndex() )
{
AssertMsg( 0, "Attemting to remove an object which does not exist." );
return;
}
RemoveFromIndex( itObj );
}
template< class T >
void CGenericPersistentManager< T >::Remove( T *pObj )
{
const int it = m_vecObjs.Find( pObj );
if ( it != m_vecObjs.InvalidIndex() )
{
RemoveFromIndex( it );
}
}
template< class T >
void CGenericPersistentManager< T >::RemoveFromIndex( int it )
{
T *pObj = m_vecObjs[ it ]; // NOTE: Constant speed since the implementation of
// CUtlLinkedList indexes into an array
// Remove file associated w/ this object if necessary
if ( ShouldSerializeToIndividualFiles() )
{
CUtlString strFullFilename = pObj->GetFullFilename();
bool bSimulateDelete = false;
#if _DEBUG
extern ConVar replay_fileserver_simulate_delete;
bSimulateDelete = replay_fileserver_simulate_delete.GetBool();
#endif
if ( g_pFullFileSystem->FileExists( strFullFilename.Get() ) && !bSimulateDelete )
{
g_pFullFileSystem->RemoveFile( strFullFilename.Get() );
}
}
Assert( !pObj->IsLocked() );
// Let the object do stuff before it gets deleted
pObj->OnDelete();
// If the object is in the dirty list, remove it - NOTE: this is safe
m_lstDirtyObjs.FindAndRemove( pObj );
// The object should not be in the 'objects-to-unload' list
AssertMsg( m_lstObjsToUnload.Find( pObj ) == m_lstObjsToUnload.InvalidIndex(), "The object being removed was also in the unload list - is this OK? If so, code should be added to remove from that list as well." );
// Remove the object
m_vecObjs.Remove( it );
// Free the object
delete pObj;
FlagIndexForFlush();
}
template< class T >
T *CGenericPersistentManager< T >::Find( ReplayHandle_t hHandle )
{
FOR_EACH_VEC( m_vecObjs, i )
{
T *pCurObj = m_vecObjs[ i ];
if ( hHandle == pCurObj->GetHandle() )
{
return pCurObj;
}
}
return NULL;
}
template< class T >
int CGenericPersistentManager< T >::FindIteratorFromHandle( ReplayHandle_t hHandle )
{
FOR_EACH_VEC( m_vecObjs, i )
{
T *pCurObj = m_vecObjs[ i ];
if ( hHandle == pCurObj->GetHandle() )
{
return i;
}
}
return m_vecObjs.InvalidIndex();
}
template< class T >
bool CGenericPersistentManager< T >::Load()
{
bool bResult = true;
Clear();
PreLoad();
const char *pFullFilename = GetIndexFullFilename();
// Attempt to load from disk
KeyValuesAD pRoot( pFullFilename );
if ( pRoot->LoadFromFile( g_pFullFileSystem, pFullFilename ) )
{
// Get file format version
m_nVersion = pRoot->GetInt( "version", -1 );
if ( m_nVersion != GetVersion() )
{
Warning( "File (%s) has old format (%i).\n", pFullFilename, m_nVersion );
}
// Read from individual files?
if ( ShouldSerializeToIndividualFiles() )
{
KeyValues *pFileIndex = pRoot->FindKey( "files" );
if ( pFileIndex )
{
FOR_EACH_VALUE( pFileIndex, pValue )
{
const char *pName = pValue->GetName();
if ( !ReadObjFromFile( pName ) )
{
Warning( "Failed to load data from file, \"%s\"\n", pName );
}
}
}
else
{
// Peek in directory and load files based on what's there
CFmtStr fmtPath( "%s*.%s", GetIndexPath(), GENERIC_FILE_EXTENSION );
FileFindHandle_t hFind;
const char *pFilename = g_pFullFileSystem->FindFirst( fmtPath.Access(), &hFind );
while ( pFilename )
{
// Ignore index file
if ( V_stricmp( pFilename, GetIndexFilename() ) )
{
if ( !ReadObjFromFile( pFilename ) )
{
Warning( "Failed to load data from file, \"%s\"\n", pFilename );
}
}
pFilename = g_pFullFileSystem->FindNext( hFind );
}
}
}
else
{
FOR_EACH_TRUE_SUBKEY( pRoot, pObjSubKey )
{
// Read data
m_vecObjs.Insert( ReadObjFromKeyValues( pObjSubKey, false ) );
}
}
// Let derived class do any per-object processing.
FOR_EACH_VEC( m_vecObjs, i )
{
OnObjLoaded( m_vecObjs[ i ] );
}
}
return bResult;
}
template< class T >
bool CGenericPersistentManager< T >::WriteObjToFile( T *pObj, const char *pFilename )
{
// Create a keyvalues for the object
KeyValuesAD pObjData( pObj->GetSubKeyTitle() );
// Fill the keyvalues w/ data
pObj->Write( pObjData );
// Attempt to save the current object data to a separate file
if ( !pObjData->SaveToFile( g_pFullFileSystem, pFilename ) )
{
Warning( "Failed to write file %s\n", pFilename );
return false;
}
return true;
}
template< class T >
bool CGenericPersistentManager< T >::Save()
{
IF_REPLAY_DBG2( Warning( "%f %s: Saving now...\n", g_pEngine->GetHostTime(), GetDebugName() ) );
bool bResult = true;
// Add subkey for movies
KeyValuesAD pRoot( "root" );
// Write format version
pRoot->SetInt( "version", GetVersion() );
// Write a file index instead of adding subkeys to the root?
if ( ShouldSerializeToIndividualFiles() )
{
// Go through each object in the dirty list and write to a separate file
FOR_EACH_LL( m_lstDirtyObjs, i )
{
T *pCurObj = m_lstDirtyObjs[ i ];
// Write to the file
bResult = bResult && WriteObjToFile( pCurObj, pCurObj->GetFullFilename() );
}
}
// Write all objects to one monolithic file - writes all objects (ignores "dirtyness")
else
{
FOR_EACH_VEC( m_vecObjs, i )
{
T *pCurObj = m_vecObjs[ i ];
// Create a keyvalues for the object
KeyValues *pCurObjData = new KeyValues( pCurObj->GetSubKeyTitle() );
// Fill the keyvalues w/ data
pCurObj->Write( pCurObjData );
// Add as a subkey to the root keyvalues
pRoot->AddSubKey( pCurObjData );
}
}
// Clear the dirty list
m_lstDirtyObjs.RemoveAll();
// Write the index file if dirty
if ( m_bIndexDirty )
{
return bResult && pRoot->SaveToFile( g_pFullFileSystem, GetIndexFullFilename() );
}
return bResult;
}
template< class T >
T *CGenericPersistentManager< T >::CreateAndGenerateHandle()
{
T *pNewObj = Create();
pNewObj->SetHandle( m_nHandleSeed++ ); Assert( Find( pNewObj->GetHandle() ) == NULL );
FlagIndexForFlush();
return pNewObj;
}
template< class T >
float CGenericPersistentManager< T >::GetNextThinkTime() const
{
// Always think
return 0.0f;
}
template< class T >
void CGenericPersistentManager< T >::Think()
{
VPROF_BUDGET( "CGenericPersistentManager::Think", VPROF_BUDGETGROUP_REPLAY );
CBaseThinker::Think();
FlushThink();
UnloadThink();
}
template< class T >
void CGenericPersistentManager< T >::FlushThink()
{
const float flHostTime = g_pEngine->GetHostTime();
bool bTimeToFlush = flHostTime >= m_flNextFlushTime;
if ( !bTimeToFlush || ( !m_bIndexDirty && !HaveDirtyObjects() ) )
return;
// Flush now and clear dirty objects
Save();
// Reset
m_bIndexDirty = false;
// Setup next flush think
extern ConVar replay_flushinterval;
m_flNextFlushTime = flHostTime + replay_flushinterval.GetInt();
}
template< class T >
void CGenericPersistentManager< T >::UnloadThink()
{
const float flHostTime = g_pEngine->GetHostTime();
bool bTimeToUnload = flHostTime >= m_flNextUnloadTime;
if ( !bTimeToUnload || !HaveObjsToUnload() )
return;
// Unload objects now
FOR_EACH_LL( m_lstObjsToUnload, i )
{
T *pObj = m_lstObjsToUnload[ i ];
// If the object has been marked as locked, don't unload it.
if ( pObj->IsLocked() )
continue;
// If we're waiting to flush the file, don't unload it yet
if ( IsDirty( pObj ) )
continue;
// Let the object do stuff before it gets deleted
pObj->OnUnload();
// Remove the object
m_vecObjs.FindAndRemove( pObj );
IF_REPLAY_DBG( Warning( "Unloading object %s\n", pObj->GetDebugName() ) );
// Free the object
delete pObj;
}
// Clear the list
m_lstObjsToUnload.RemoveAll();
// Think once a second
m_flNextUnloadTime = flHostTime + 1.0f;
}
template< class T >
const char *CGenericPersistentManager< T >::GetIndexPath() const
{
return Replay_va( "%s%s", GetReplayContext()->GetBaseDir(), GetRelativeIndexPath() );
}
template< class T >
const char *CGenericPersistentManager< T >::GetIndexFullFilename() const // Should return the full path to the main .dmx file
{
return Replay_va( "%s%s", GetIndexPath(), GetIndexFilename() );
}
template< class T >
bool CGenericPersistentManager< T >::HaveDirtyObjects() const
{
return m_lstDirtyObjs.Count() > 0;
}
template< class T >
bool CGenericPersistentManager< T >::HaveObjsToUnload() const
{
return m_lstObjsToUnload.Count() > 0;
}
template< class T >
void CGenericPersistentManager< T >::CreateIndexDir()
{
g_pFullFileSystem->CreateDirHierarchy( GetIndexPath(), "DEFAULT_WRITE_PATH" );
}
template< class T >
bool CGenericPersistentManager< T >::ReadObjFromFile( const char *pFile, T *&pOut, bool bForceLoad )
{
// Use the full path and filename specified, or construct it if necessary
CUtlString strFullFilename;
if ( ShouldSerializeIndexWithFullPath() )
{
strFullFilename = pFile;
}
else
{
strFullFilename.Format( "%s%s", GetIndexPath(), pFile );
}
// Attempt to load the file
KeyValuesAD pObjData( pFile );
if ( !pObjData->LoadFromFile( g_pFullFileSystem, strFullFilename.Get() ) )
{
Warning( "Failed to load from file %s\n", strFullFilename.Get() );
AssertMsg( 0, "Manager failed to load something..." );
return false;
}
// Create and read a new object
pOut = ReadObjFromKeyValues( pObjData, bForceLoad );
if ( !pOut )
return NULL;
// Add the object to the manager
m_vecObjs.Insert( pOut );
return true;
}
template< class T >
bool CGenericPersistentManager< T >::ReadObjFromFile( const char *pFile )
{
T *pNewObj;
if ( !ReadObjFromFile( pFile, pNewObj, false ) )
return false;
return true;
}
template< class T >
T* CGenericPersistentManager< T >::ReadObjFromKeyValues( KeyValues *pObjData, bool bForceLoad )
{
T *pNewObj = Create(); Assert( pNewObj );
if ( !pNewObj )
return NULL;
// Attempt to read data for the object, and fail to load this particular object if the reader
// says we should.
if ( !pNewObj->Read( pObjData ) )
{
delete pNewObj;
return NULL;
}
// This object OK to load? Only check if bForceLoad is false.
if ( !bForceLoad && !ShouldLoadObj( pNewObj ) )
{
delete pNewObj;
return NULL;
}
// Sync up handle seed
UpdateHandleSeed( pNewObj->GetHandle() );
return pNewObj;
}
template< class T >
void CGenericPersistentManager< T >::UpdateHandleSeed( ReplayHandle_t hNewHandle )
{
m_nHandleSeed = (ReplayHandle_t)( GetHandleBase() + MAX( (uint32)m_nHandleSeed, (uint32)hNewHandle ) + 1 );
#ifdef _DEBUG
FOR_EACH_VEC( m_vecObjs, i )
{
AssertMsg( m_nHandleSeed != m_vecObjs[ i ]->GetHandle(), "Handle seed collision!" );
}
#endif
}
//----------------------------------------------------------------------------------------
#define FOR_EACH_OBJ( _manager, _i ) FOR_EACH_VEC( _manager->m_vecObjs, _i )
//----------------------------------------------------------------------------------------
#endif // GENERICPERSISTENTMANAGER_H