mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
890 lines
25 KiB
C++
890 lines
25 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "vgui/IInput.h"
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#include <vgui/IVGui.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include "vgui_controls/TextImage.h"
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#include "ienginevgui.h"
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#include "iclientmode.h"
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#include "baseviewport.h"
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#include "item_pickup_panel.h"
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#include "econ_ui.h"
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#include "econ_item_inventory.h"
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#include "econ_item_constants.h"
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#include "item_confirm_delete_dialog.h"
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#include "backpack_panel.h"
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#ifdef TF_CLIENT_DLL
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#include "c_tf_freeaccount.h"
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#include "clientmode_tf.h"
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#include "quest_log_panel.h"
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CItemPickupPanel::CItemPickupPanel( Panel *parent ) : Frame( parent, "item_pickup" )
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{
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vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
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SetParent( gameuiPanel );
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// We don't want the gameui to delete us, or things get messy
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SetAutoDelete( false );
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SetMoveable( false );
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SetSizeable( false );
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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SetProportional( true );
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m_pNextButton = new vgui::Button( this, "NextButton", "#Next" );
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m_pPrevButton = new vgui::Button( this, "PrevButton", "#Prev" );
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m_pDiscardButton = NULL;
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m_pDiscardedLabel = NULL;
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m_pOpenLoadoutButton = NULL;
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m_pConfirmDeleteDialog = NULL;
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m_pModelPanelsKV = NULL;
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m_bRandomizePickupMethods = false;
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m_pItemFoundMethod = NULL;
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m_pCloseButton = NULL;
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for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
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{
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m_aModelPanels[i] = new CItemModelPanel( this, VarArgs("modelpanel%d", i) );
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}
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ListenForGameEvent( "gameui_hidden" );
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vgui::EditablePanel *pToolTipPanel = new vgui::EditablePanel( this, "DiscardButtonTooltip" );
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m_pToolTip = new CSimplePanelToolTip( this );
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m_pToolTip->SetControlledPanel( pToolTipPanel );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CItemPickupPanel::~CItemPickupPanel()
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{
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if ( m_pModelPanelsKV )
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{
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m_pModelPanelsKV->deleteThis();
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m_pModelPanelsKV = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemPickupPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "Resource/UI/econ/ItemPickupPanel.res" );
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m_pItemsFoundLabel = dynamic_cast<vgui::Label*>(FindChildByName( "ItemsFoundLabel" ));
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m_pDiscardedLabel = dynamic_cast<vgui::Label*>( FindChildByName("DiscardedLabel") );
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m_pItemFoundMethod = dynamic_cast<vgui::Label*>(FindChildByName( "SelectedItemFoundMethodLabel" ));
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for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
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{
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m_aModelPanels[i]->SetPaintBackgroundType( 2 );
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}
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m_pDiscardButton = dynamic_cast<CExImageButton*>( FindChildByName("DiscardButton") );
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if ( m_pDiscardButton )
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{
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m_pDiscardButton->SetTooltip( m_pToolTip, "" );
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}
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m_pOpenLoadoutButton = dynamic_cast<vgui::Button*>( FindChildByName("OpenLoadoutButton") );
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m_pCloseButton = dynamic_cast<CExButton*>( FindChildByName("CloseButton") );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemPickupPanel::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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KeyValues *pModelKV = inResourceData->FindKey( "modelpanelskv" );
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if ( pModelKV )
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{
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if ( m_pModelPanelsKV )
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{
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m_pModelPanelsKV->deleteThis();
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}
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m_pModelPanelsKV = new KeyValues("modelpanelkv");
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pModelKV->CopySubkeys( m_pModelPanelsKV );
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for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
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{
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m_aModelPanels[i]->ApplySettings( m_pModelPanelsKV );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemPickupPanel::PerformLayout( void )
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{
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if ( GetVParent() )
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{
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int w,h;
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vgui::ipanel()->GetSize( GetVParent(), w, h );
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SetBounds(0,0,w,h);
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}
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BaseClass::PerformLayout();
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// Now lay out our model panels
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for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
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{
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int iPos = (i - ITEMPICKUP_MODELPANEL_CENTER);
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int iXPos = (GetWide() * 0.5) + (iPos * m_iModelPanelSpacing) + (iPos * m_iModelPanelW) - (m_iModelPanelW * 0.5);
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m_aModelPanels[i]->SetBounds( iXPos, m_iModelPanelY, m_iModelPanelW, m_iModelPanelH );
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m_aModelPanels[i]->SetVisible( m_aModelPanels[i]->HasItem() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemPickupPanel::ShowPanel(bool bShow)
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{
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if ( bShow )
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{
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// Start with the first item centered, and the rest off to the right.
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m_iSelectedItem = 0;
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UpdateModelPanels();
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MoveToFront(); // Any open dialogs from the main menu (options, servers, etc.) showing up sometimes - this should fix.
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}
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else
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{
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for ( int i = 0; i < m_aItems.Count(); i++ )
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{
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if ( !m_aItems[i].bDiscarded )
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{
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// if not a real item, ignore
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if ( m_aItems[i].pItem.GetSOCData() == NULL )
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{
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continue;
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}
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// ignore items that are purchased or are store promotional items
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CEconItem *pEconItem = m_aItems[i].pItem.GetSOCData();
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switch ( pEconItem->GetOrigin() )
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{
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case kEconItemOrigin_PreviewItem:
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case kEconItemOrigin_Purchased:
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case kEconItemOrigin_StorePromotion:
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continue;
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}
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}
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}
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if ( m_pConfirmDeleteDialog )
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{
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m_pConfirmDeleteDialog->MarkForDeletion();
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m_pConfirmDeleteDialog = NULL;
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}
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m_aItems.Purge();
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}
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SetMouseInputEnabled( bShow );
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SetVisible( bShow );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemPickupPanel::FireGameEvent( IGameEvent *event )
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{
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if ( !IsVisible() )
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return;
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const char * type = event->GetName();
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if ( Q_strcmp(type, "gameui_hidden") == 0 )
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{
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ShowPanel( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemPickupPanel::OnCommand( const char *command )
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{
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if ( !Q_stricmp( command, "vguicancel" ) )
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{
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AcknowledgeItems();
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ShowPanel( false );
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}
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else if ( !Q_stricmp( command, "changeloadout" ) )
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{
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AcknowledgeItems();
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ShowPanel( false );
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EconUI()->OpenEconUI( ECONUI_LOADOUT, true );
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}
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else if ( !Q_stricmp( command, "nextitem" ) )
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{
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m_iSelectedItem = clamp( m_iSelectedItem+1, 0, m_aItems.Count()-1 );
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UpdateModelPanels();
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}
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else if ( !Q_stricmp( command, "previtem" ) )
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{
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m_iSelectedItem = clamp( m_iSelectedItem-1, 0, m_aItems.Count()-1 );
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UpdateModelPanels();
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}
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else if ( !Q_stricmp( command, "discarditem" ) )
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{
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// Bring up confirm dialog
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CConfirmDeleteItemDialog *pConfirm = vgui::SETUP_PANEL( new CConfirmDeleteItemDialog( this ) );
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if ( pConfirm )
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{
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pConfirm->Show();
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m_pConfirmDeleteDialog = pConfirm;
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}
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}
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else
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{
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engine->ClientCmd( const_cast<char *>( command ) );
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}
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BaseClass::OnCommand( command );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemPickupPanel::UpdateModelPanels( void )
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{
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for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
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{
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int iPos = (i - ITEMPICKUP_MODELPANEL_CENTER);
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int iItem = m_iSelectedItem + iPos;
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if ( iItem < 0 || iItem >= m_aItems.Count() )
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{
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m_aModelPanels[i]->SetItem( NULL );
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m_aModelPanels[i]->SetVisible( false );
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continue;
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}
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m_aModelPanels[i]->SetItem( &m_aItems[iItem].pItem );
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m_aModelPanels[i]->SetVisible( true );
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}
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// Enable next & prev buttons if there are other items to the sides
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bool bCanScrollRight = (m_iSelectedItem + 1) < m_aItems.Count();
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m_pNextButton->SetVisible( bCanScrollRight );
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m_pNextButton->SetEnabled( bCanScrollRight );
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bool bCanScrollLeft = ((m_iSelectedItem - 1) >= 0) && m_aItems.Count();
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m_pPrevButton->SetVisible( bCanScrollLeft );
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m_pPrevButton->SetEnabled( bCanScrollLeft );
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bool bDiscarded = false;
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if ( m_iSelectedItem >= 0 && m_iSelectedItem < m_aItems.Count() )
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{
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bDiscarded = m_aItems[m_iSelectedItem].bDiscarded;
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}
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bool bAllowDiscard = true;
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int iFoundMethod = 0;
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if ( m_bRandomizePickupMethods )
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{
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iFoundMethod = RandomInt( 0, ARRAYSIZE(g_pszItemPickupMethodStrings)-1 );
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}
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else if ( m_iSelectedItem >= 0 && m_iSelectedItem < m_aItems.Count() )
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{
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iFoundMethod = GetUnacknowledgedReason( m_aItems[m_iSelectedItem].pItem.GetInventoryPosition() );
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bAllowDiscard = ( iFoundMethod <= UNACK_ITEM_DROPPED );
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iFoundMethod--;
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if ( iFoundMethod < 0 || iFoundMethod >= ARRAYSIZE(g_pszItemPickupMethodStrings) )
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{
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iFoundMethod = 0;
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}
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}
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// Hide the discard button if it's not a random find
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m_pDiscardButton->SetVisible( !bDiscarded && bAllowDiscard );
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m_pOpenLoadoutButton->SetVisible( !bDiscarded );
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m_pDiscardedLabel->SetVisible( bDiscarded );
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if ( m_pItemFoundMethod )
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{
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enum
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{
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COLOR_NORMAL = 1,
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COLOR_HIGHLIGHTED = 2,
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};
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m_pItemFoundMethod->GetTextImage()->ClearColorChangeStream();
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wchar_t wszTmp[1024];
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wchar_t *pLocText = g_pVGuiLocalize->Find( g_pszItemPickupMethodStrings[iFoundMethod] );
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if ( pLocText )
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{
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// Loop through and replace the color changes
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Color baseColor = m_pItemFoundMethod->GetFgColor();
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wchar_t *wpszChar = pLocText;
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int iOutPos = 0;
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while ( *wpszChar )
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{
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if ( *wpszChar == COLOR_NORMAL )
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{
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m_pItemFoundMethod->GetTextImage()->AddColorChange( baseColor, iOutPos );
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}
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else if ( *wpszChar == COLOR_HIGHLIGHTED )
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{
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m_pItemFoundMethod->GetTextImage()->AddColorChange( Color(200,80,60,255), iOutPos );
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}
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else
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{
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wszTmp[iOutPos] = *wpszChar;
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iOutPos++;
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}
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wpszChar++;
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if ( iOutPos >= (ARRAYSIZE(wszTmp) - 1) )
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{
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wszTmp[iOutPos] = L'\0';
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break;
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}
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}
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if ( iOutPos < (ARRAYSIZE(wszTmp) - 1) )
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{
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wszTmp[iOutPos] = L'\0';
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}
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m_pItemFoundMethod->SetText( wszTmp );
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}
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}
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if ( m_pItemsFoundLabel )
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{
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if ( m_aItems.Count() > 1 )
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{
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m_pItemsFoundLabel->SetText( "#NewItemsAcquired" );
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SetDialogVariable( "numitems", m_aItems.Count() );
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}
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else
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{
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m_pItemsFoundLabel->SetText( "#NewItemAcquired" );
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}
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}
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SetDialogVariable( "selecteditem", m_iSelectedItem+1 );
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// Update the loadout button as appropriate
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if ( m_iSelectedItem >= 0 && m_iSelectedItem < m_aItems.Count() )
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{
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if ( m_aItems[m_iSelectedItem].pItem.IsValid() && !bDiscarded )
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{
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SetDialogVariable("loadouttext", g_pVGuiLocalize->Find( "#OpenGeneralLoadout" ) );
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}
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}
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if ( m_pCloseButton )
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{
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const char *pszCloseString = (m_bReturnToGame && engine->IsInGame()) ? "#CloseItemPanel" : "#GameUI_OK";
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m_pCloseButton->SetText( g_pVGuiLocalize->Find( pszCloseString ) );
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}
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m_pCloseButton->RequestFocus();
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}
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//-----------------------------------------------------------------------------
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void CItemPickupPanel::AcknowledgeItems( void )
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{
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// On command, AckKnowledge all these items
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for ( int i = 0; i < m_aItems.Count(); i++ )
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{
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InventoryManager()->AcknowledgeItem( &m_aItems[i].pItem, false );
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}
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InventoryManager()->SaveAckFile();
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// If we were crafting, and the craft panel is up, we return to that instead.
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if ( EconUI()->IsUIPanelVisible( ECONUI_CRAFTING ) )
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return;
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// Check to make sure the player has room for all his items. If not, bring up the discard panel. Otherwise, go away.
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if ( !InventoryManager()->CheckForRoomAndForceDiscard( ) )
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{
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#ifdef TF_CLIENT_DLL
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||
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// If the quest log is up, we just go back to that
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||
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if ( GetQuestLog() && GetQuestLog()->IsVisible() )
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return;
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#endif
|
||
|
// If we're connected to a game server, we also close the game UI.
|
||
|
if ( m_bReturnToGame && engine->IsInGame() )
|
||
|
{
|
||
|
engine->ClientCmd_Unrestricted( "gameui_hide" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the escape key
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemPickupPanel::OnKeyCodeTyped( vgui::KeyCode code )
|
||
|
{
|
||
|
if( code == KEY_ESCAPE )
|
||
|
{
|
||
|
OnCommand( "vguicancel" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodeTyped( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles button press code for controllers and enter
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemPickupPanel::OnKeyCodePressed( vgui::KeyCode code )
|
||
|
{
|
||
|
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
|
||
|
|
||
|
if( code == KEY_ENTER || nButtonCode == KEY_XBUTTON_A || nButtonCode == KEY_XBUTTON_B || nButtonCode == STEAMCONTROLLER_A || nButtonCode == STEAMCONTROLLER_B )
|
||
|
{
|
||
|
OnCommand( "vguicancel" );
|
||
|
}
|
||
|
else if( code == KEY_HOME || nButtonCode == KEY_XBUTTON_Y || nButtonCode == STEAMCONTROLLER_Y )
|
||
|
{
|
||
|
OnCommand( "changeloadout" );
|
||
|
}
|
||
|
|
||
|
else if ( nButtonCode == KEY_XBUTTON_RIGHT ||
|
||
|
nButtonCode == KEY_XSTICK1_RIGHT ||
|
||
|
nButtonCode == KEY_XSTICK2_RIGHT ||
|
||
|
nButtonCode == KEY_RIGHT )
|
||
|
{
|
||
|
OnCommand( "nextitem" );
|
||
|
}
|
||
|
else if ( nButtonCode == KEY_XBUTTON_LEFT ||
|
||
|
nButtonCode == KEY_XSTICK1_LEFT ||
|
||
|
nButtonCode == KEY_XSTICK2_LEFT ||
|
||
|
nButtonCode == KEY_LEFT )
|
||
|
{
|
||
|
OnCommand( "previtem" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodePressed( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemPickupPanel::AddItem( CEconItemView *pItem )
|
||
|
{
|
||
|
// Guard against duplicates
|
||
|
FOR_EACH_VEC( m_aItems, i )
|
||
|
{
|
||
|
if ( m_aItems[i].pItem.GetItemID() == pItem->GetItemID() )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int iIdx = m_aItems.AddToTail();
|
||
|
m_aItems[iIdx].pItem = *pItem;
|
||
|
m_aItems[iIdx].bDiscarded = false;
|
||
|
|
||
|
if ( IsVisible() )
|
||
|
{
|
||
|
UpdateModelPanels();
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemPickupPanel::OnConfirmDelete( KeyValues *data )
|
||
|
{
|
||
|
m_pConfirmDeleteDialog = NULL;
|
||
|
m_pCloseButton->RequestFocus();
|
||
|
|
||
|
int iConfirmed = data->GetInt( "confirmed", 0 );
|
||
|
if ( !iConfirmed )
|
||
|
return;
|
||
|
|
||
|
if ( m_iSelectedItem >= 0 && m_iSelectedItem < m_aItems.Count() )
|
||
|
{
|
||
|
if ( m_aItems[m_iSelectedItem].pItem.IsValid() )
|
||
|
{
|
||
|
CPlayerInventory *pInventory = InventoryManager()->GetLocalInventory();
|
||
|
if ( pInventory )
|
||
|
{
|
||
|
EconUI()->Gamestats_ItemTransaction( IE_ITEM_DISCARDED, &m_aItems[m_iSelectedItem].pItem );
|
||
|
|
||
|
InventoryManager()->DropItem( m_aItems[m_iSelectedItem].pItem.GetItemID() );
|
||
|
InvalidateLayout();
|
||
|
|
||
|
m_aItems[m_iSelectedItem].bDiscarded = true;
|
||
|
m_pDiscardButton->SetVisible( false );
|
||
|
m_pOpenLoadoutButton->SetVisible( false );
|
||
|
m_pDiscardedLabel->SetVisible( true );
|
||
|
|
||
|
// If we've discarded all our items, we exit immediately
|
||
|
bool bFoundUndiscarded = false;
|
||
|
for ( int i = 0; i < m_aItems.Count(); i++ )
|
||
|
{
|
||
|
if ( !m_aItems[i].bDiscarded )
|
||
|
{
|
||
|
bFoundUndiscarded = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bFoundUndiscarded )
|
||
|
{
|
||
|
OnCommand( "vguicancel" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static vgui::DHANDLE<CItemPickupPanel> g_ItemPickupPanel;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemPickupPanel *OpenItemPickupPanel( void )
|
||
|
{
|
||
|
if (!g_ItemPickupPanel.Get())
|
||
|
{
|
||
|
g_ItemPickupPanel = vgui::SETUP_PANEL( new CItemPickupPanel( NULL ) );
|
||
|
g_ItemPickupPanel->InvalidateLayout( false, true );
|
||
|
}
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "gameui_activate" );
|
||
|
g_ItemPickupPanel->ShowPanel( true );
|
||
|
|
||
|
return g_ItemPickupPanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemPickupPanel *GetItemPickupPanel( void )
|
||
|
{
|
||
|
return g_ItemPickupPanel.Get();
|
||
|
}
|
||
|
|
||
|
//=======================================================================================================================================================
|
||
|
// ITEM DISCARD PANEL
|
||
|
//=======================================================================================================================================================
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemDiscardPanel::CItemDiscardPanel( Panel *parent ) : Frame( parent, "item_discard" )
|
||
|
{
|
||
|
vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
|
||
|
SetParent( gameuiPanel );
|
||
|
|
||
|
// We don't want the gameui to delete us, or things get messy
|
||
|
SetAutoDelete( false );
|
||
|
|
||
|
SetMoveable( false );
|
||
|
SetSizeable( false );
|
||
|
|
||
|
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
|
||
|
SetScheme(scheme);
|
||
|
SetProportional( true );
|
||
|
|
||
|
m_pModelPanel = new CItemModelPanel( this, "modelpanel" );
|
||
|
|
||
|
m_pBackpackPanel = new CBackpackPanel( this, "backpack_panel" );
|
||
|
m_pConfirmDeleteDialog = NULL;
|
||
|
|
||
|
m_bDiscardedNewItem = false;
|
||
|
m_bMadeRoom = false;
|
||
|
m_pDiscardedLabelCarat = NULL;
|
||
|
m_pDiscardedLabel = NULL;
|
||
|
m_pDiscardButton = NULL;
|
||
|
m_pCloseButton = NULL;
|
||
|
|
||
|
m_pItemMouseOverPanel = new CItemModelPanel( this, "ItemMouseOverItemPanel" );
|
||
|
m_pItemToolTip = new CSimplePanelToolTip( this );
|
||
|
m_pItemToolTip->SetControlledPanel( m_pItemMouseOverPanel );
|
||
|
m_pModelPanel->SetTooltip( m_pItemToolTip, "" );
|
||
|
m_pModelPanel->SetActAsButton( false, true );
|
||
|
|
||
|
ListenForGameEvent( "gameui_hidden" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
m_pItemMouseOverPanel->InvalidateLayout( true, true );
|
||
|
m_pModelPanel->InvalidateLayout( true, true );
|
||
|
LoadControlSettings( "Resource/UI/econ/ItemDiscardPanel.res" );
|
||
|
|
||
|
// Highlight the X on the discard button
|
||
|
m_pDiscardButton = dynamic_cast<CExButton*>( FindChildByName("DiscardButton") );
|
||
|
if ( m_pDiscardButton )
|
||
|
{
|
||
|
SetXToRed( m_pDiscardButton );
|
||
|
}
|
||
|
m_pCloseButton = dynamic_cast<CExButton*>( FindChildByName("CloseButton") );
|
||
|
|
||
|
m_pDiscardedLabel = dynamic_cast<vgui::Label*>( FindChildByName("DiscardedLabel") );
|
||
|
m_pDiscardedLabelCarat = dynamic_cast<vgui::Label*>( FindChildByName("DiscardedCaratLabel") );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::PerformLayout( void )
|
||
|
{
|
||
|
if ( GetVParent() )
|
||
|
{
|
||
|
int w,h;
|
||
|
vgui::ipanel()->GetSize( GetVParent(), w, h );
|
||
|
SetBounds(0,0,w,h);
|
||
|
}
|
||
|
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
m_pDiscardedLabelCarat->SetVisible( m_bDiscardedNewItem );
|
||
|
m_pDiscardedLabel->SetVisible( m_bDiscardedNewItem );
|
||
|
m_pDiscardButton->SetVisible( !m_bDiscardedNewItem && !m_bMadeRoom );
|
||
|
m_pCloseButton->SetVisible( m_bDiscardedNewItem || m_bMadeRoom );
|
||
|
|
||
|
if ( m_pItemMouseOverPanel->IsVisible() )
|
||
|
{
|
||
|
m_pItemMouseOverPanel->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::ShowPanel(bool bShow)
|
||
|
{
|
||
|
if ( bShow )
|
||
|
{
|
||
|
m_bDiscardedNewItem = false;
|
||
|
m_bMadeRoom = false;
|
||
|
m_pBackpackPanel->ShowPanel( 0, true );
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_pConfirmDeleteDialog )
|
||
|
{
|
||
|
m_pConfirmDeleteDialog->MarkForDeletion();
|
||
|
m_pConfirmDeleteDialog = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetMouseInputEnabled( bShow );
|
||
|
SetVisible( bShow );
|
||
|
|
||
|
#ifdef TF_CLIENT_DLL
|
||
|
// If the player made room and is a trial account, suggest that they upgrade to get more space.
|
||
|
if ( bShow && IsFreeTrialAccount() )
|
||
|
{
|
||
|
ShowUpgradeMessageBox( "#TF_TrialNeedSpace_Title", "#TF_TrialNeedSpace_Text" );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::FireGameEvent( IGameEvent *event )
|
||
|
{
|
||
|
if ( !IsVisible() )
|
||
|
return;
|
||
|
|
||
|
const char * type = event->GetName();
|
||
|
|
||
|
if ( Q_strcmp(type, "gameui_hidden") == 0 )
|
||
|
{
|
||
|
// If they haven't discarded down to <MAX items, bring us right back up again
|
||
|
if ( InventoryManager()->CheckForRoomAndForceDiscard() )
|
||
|
{
|
||
|
engine->ClientCmd_Unrestricted( "gameui_activate" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowPanel( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( !Q_stricmp( command, "vguicancel" ) )
|
||
|
{
|
||
|
ShowPanel( false );
|
||
|
|
||
|
// Check to make sure the player has room for all his items. If not, bring up the discard panel. Otherwise, go away.
|
||
|
if ( !InventoryManager()->CheckForRoomAndForceDiscard() )
|
||
|
{
|
||
|
// If we're connected to a game server, we also close the game UI.
|
||
|
if ( engine->IsInGame() )
|
||
|
{
|
||
|
engine->ClientCmd_Unrestricted( "gameui_hide" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( !Q_stricmp( command, "discarditem" ) )
|
||
|
{
|
||
|
// Bring up confirm dialog
|
||
|
CConfirmDeleteItemDialog *pConfirm = vgui::SETUP_PANEL( new CConfirmDeleteItemDialog( this ) );
|
||
|
if ( pConfirm )
|
||
|
{
|
||
|
pConfirm->Show();
|
||
|
|
||
|
m_pConfirmDeleteDialog = pConfirm;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
engine->ClientCmd( const_cast<char *>( command ) );
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::SetItem( CEconItemView *pItem )
|
||
|
{
|
||
|
if ( m_pModelPanel )
|
||
|
{
|
||
|
m_pModelPanel->SetItem( pItem );
|
||
|
}
|
||
|
|
||
|
if ( m_pItemMouseOverPanel )
|
||
|
{
|
||
|
m_pItemMouseOverPanel->SetItem( pItem );
|
||
|
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
|
||
|
m_pItemMouseOverPanel->InvalidateLayout(true);
|
||
|
m_pItemMouseOverPanel->SetBorder( pScheme->GetBorder("MainMenuBGBorder") );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::OnConfirmDelete( KeyValues *data )
|
||
|
{
|
||
|
if ( !m_bDiscardedNewItem && !m_bMadeRoom && data && m_pModelPanel->HasItem() )
|
||
|
{
|
||
|
int iConfirmed = data->GetInt( "confirmed", 0 );
|
||
|
if ( iConfirmed == 2 )
|
||
|
{
|
||
|
// Player discarded an item from the backpack to make room
|
||
|
m_bMadeRoom = true;
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
else if ( iConfirmed )
|
||
|
{
|
||
|
CPlayerInventory *pInventory = InventoryManager()->GetLocalInventory();
|
||
|
if ( !pInventory )
|
||
|
return;
|
||
|
|
||
|
InventoryManager()->DropItem( m_pModelPanel->GetItem()->GetItemID() );
|
||
|
m_bDiscardedNewItem = true;
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
|
||
|
m_pBackpackPanel->RequestFocus();
|
||
|
}
|
||
|
|
||
|
m_pConfirmDeleteDialog = NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the escape key
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::OnKeyCodeTyped( vgui::KeyCode code )
|
||
|
{
|
||
|
if( code == KEY_ESCAPE )
|
||
|
{
|
||
|
OnCommand( "vguicancel" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodeTyped( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles button press code for controllers and enter
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemDiscardPanel::OnKeyCodePressed( vgui::KeyCode code )
|
||
|
{
|
||
|
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
|
||
|
|
||
|
if( nButtonCode == KEY_XBUTTON_B )
|
||
|
{
|
||
|
OnCommand( "vguicancel" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodePressed( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
static vgui::DHANDLE<CItemDiscardPanel> g_ItemDiscardPanel;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemDiscardPanel *OpenItemDiscardPanel( void )
|
||
|
{
|
||
|
if (!g_ItemDiscardPanel.Get())
|
||
|
{
|
||
|
g_ItemDiscardPanel = vgui::SETUP_PANEL( new CItemDiscardPanel( NULL ) );
|
||
|
g_ItemDiscardPanel->InvalidateLayout( false, true );
|
||
|
}
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "gameui_activate" );
|
||
|
g_ItemDiscardPanel->ShowPanel( true );
|
||
|
|
||
|
return g_ItemDiscardPanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemDiscardPanel *GetItemDiscardPanel( void )
|
||
|
{
|
||
|
return g_ItemDiscardPanel.Get();
|
||
|
}
|
||
|
|
||
|
|