source-engine/game/server/tf2/tf_vehicle_wagon.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A moving vehicle that is used as a battering ram
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_vehicle_wagon.h"
#include "engine/IEngineSound.h"
#include "VGuiScreen.h"
#define WAGON_MINS Vector(-30, -50, -10)
#define WAGON_MAXS Vector( 30, 50, 55)
#define WAGON_MODEL "models/objects/vehicle_wagon.mdl"
IMPLEMENT_SERVERCLASS_ST(CVehicleWagon, DT_VehicleWagon)
END_SEND_TABLE();
LINK_ENTITY_TO_CLASS(vehicle_wagon, CVehicleWagon);
PRECACHE_REGISTER(vehicle_wagon);
// CVars
ConVar vehicle_wagon_health( "vehicle_wagon_health","800", FCVAR_NONE, "Wagon health" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CVehicleWagon::CVehicleWagon()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVehicleWagon::Precache()
{
PrecacheModel( WAGON_MODEL );
PrecacheVGuiScreen( "screen_vehicle_wagon" );
PrecacheVGuiScreen( "screen_vulnerable_point");
BaseClass::Precache();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVehicleWagon::Spawn()
{
SetModel( WAGON_MODEL );
// This size is used for placement only...
UTIL_SetSize(this, WAGON_MINS, WAGON_MAXS);
m_takedamage = DAMAGE_YES;
m_iHealth = vehicle_wagon_health.GetInt();
SetType( OBJ_WAGON );
SetMaxPassengerCount( 4 );
BaseClass::Spawn();
}
//-----------------------------------------------------------------------------
// Purpose: Gets info about the control panels
//-----------------------------------------------------------------------------
void CVehicleWagon::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
{
//pPanelName = "screen_vehicle_wagon";
pPanelName = "screen_vulnerable_point";
}