source-engine/game/server/tf2/tf_playerlocaldata.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_playerlocaldata.h"
#include "tf_player.h"
#include "mathlib/mathlib.h"
#include "entitylist.h"
extern ConVar tf_fastbuild;
ConVar tf_maxbankresources( "tf_maxbankresources", "2000", 0, "Max resources a single player can have." );
#define BANK_RESOURCE_BITS 20
#define MAX_PLAYER_RESOURCES ( (1 <<BANK_RESOURCE_BITS) - 1 )
//-----------------------------------------------------------------------------
// Purpose: SendProxy that converts the UtlVector list of objects to entindexes, where it's reassembled on the client
//-----------------------------------------------------------------------------
void SendProxy_PlayerObjectList( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
{
CTFPlayerLocalData *pLocalData = (CTFPlayerLocalData*)pStruct;
Assert( pLocalData->m_pPlayer );
// If this fails, then SendProxyArrayLength_PlayerObjects didn't work.
Assert( iElement < pLocalData->m_pPlayer->GetObjectCount() );
CBaseObject *pObject = pLocalData->m_pPlayer->GetObject(iElement);
EHANDLE hObject;
hObject = pObject;
SendProxy_EHandleToInt( pProp, pStruct, &hObject, pOut, iElement, objectID );
}
int SendProxyArrayLength_PlayerObjects( const void *pStruct, int objectID )
{
CTFPlayerLocalData *pLocalData = (CTFPlayerLocalData*)pStruct;
Assert( pLocalData->m_pPlayer );
int iObjects = pLocalData->m_pPlayer->GetObjectCount();
Assert( iObjects < MAX_OBJECTS_PER_PLAYER );
return iObjects;
}
BEGIN_SEND_TABLE_NOBASE( CTFPlayerLocalData, DT_TFLocal )
SendPropInt( SENDINFO(m_nInTacticalView), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_bKnockedDown ), 1, SPROP_UNSIGNED ),
SendPropVector( SENDINFO( m_vecKnockDownDir ), -1, SPROP_COORD ),
SendPropInt( SENDINFO( m_bThermalVision ), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iIDEntIndex ), 10, SPROP_UNSIGNED ),
SendPropArray( SendPropInt( SENDINFO_ARRAY(m_iResourceAmmo), 4, SPROP_UNSIGNED ), m_iResourceAmmo ),
SendPropInt( SENDINFO(m_iBankResources), BANK_RESOURCE_BITS, SPROP_UNSIGNED ),
SendPropArray2(
SendProxyArrayLength_PlayerObjects,
SendPropInt("player_object_array_element", 0, SIZEOF_IGNORE, NUM_NETWORKED_EHANDLE_BITS, SPROP_UNSIGNED, SendProxy_PlayerObjectList),
MAX_OBJECTS_PER_PLAYER,
0,
"player_object_array"
),
SendPropInt( SENDINFO( m_bAttachingSapper ), 1, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flSapperAttachmentFrac ), 7, SPROP_ROUNDDOWN, 0.0f, 1.0f ),
SendPropInt( SENDINFO( m_bForceMapOverview ), 1, SPROP_UNSIGNED ),
END_SEND_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFPlayerLocalData::CTFPlayerLocalData()
{
m_nInTacticalView = 0;
m_pPlayer = NULL;
m_bKnockedDown = false;
m_vecKnockDownDir.Init();
m_bThermalVision = false;
m_iIDEntIndex = 0;
// Resource carrying
for ( int i = 0; i < RESOURCE_TYPES; i++ )
{
m_iResourceAmmo.Set( i, 0 );
}
if( inv_demo.GetInt() )
{
m_iBankResources = 5000;
}
else
{
m_iBankResources = 0;
}
m_aObjects.Purge();
m_bAttachingSapper = false;
m_flSapperAttachmentFrac = 0;
m_bForceMapOverview = false;
}
//-----------------------------------------------------------------------------
// Add, remove, count resources
//-----------------------------------------------------------------------------
void CTFPlayerLocalData::AddResources( int iAmount )
{
m_iBankResources += iAmount;
if ( !tf_fastbuild.GetBool() && (m_iBankResources > tf_maxbankresources.GetFloat()) )
{
m_iBankResources = tf_maxbankresources.GetFloat();
}
// Clamp for overflow...
if ( m_iBankResources > MAX_PLAYER_RESOURCES )
{
Msg("Warning: Player overflowed resource count!\n");
m_iBankResources = MAX_PLAYER_RESOURCES;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerLocalData::RemoveResources( int iAmount )
{
Assert( iAmount <= m_iBankResources );
m_iBankResources = MAX(0, m_iBankResources - iAmount);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFPlayerLocalData::ResourceCount( void ) const
{
return m_iBankResources;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerLocalData::SetResources( int iAmount )
{
m_iBankResources = iAmount;
}